Player Matchup

Neith
Neith
Diamond I
 
Neith
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
 
Cthulhu
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond III
AsianNash642
Thoth
Diamond III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 107L
2,123 MMR
Solo
Serqet
Serqet
Diamond IV
Ronmeen2Fly
Serqet
Diamond IV
Level 157
God Stats
0W - 6L
1,706 SR
Queue Stats
179W - 170L
2,117 MMR
Solo
Ne Zha
Ne Zha
Diamond III
stαrs
Ne Zha
Diamond III
Level 106
God Stats
2W - 2L
1,690 SR
Queue Stats
34W - 24L
2,306 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,579 SR
1,909 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,614 SR
2,294 MMR
Charybdis
Charybdis
Diamond II
Eikyō
Charybdis
Diamond II
Level 159
God Stats
3W - 3L
1,793 SR
Queue Stats
69W - 46L
2,349 MMR
Party 2
Athena
Athena
Diamond II
OurMemeMachine
Athena
Diamond II
Level 159
God Stats
3W - 0L
1,792 SR
Queue Stats
171W - 145L
2,339 MMR
Party 2
Merlin
Merlin
Diamond III
Persona5sucks
Merlin
Diamond III
Level 147
God Stats
32W - 25L
1,618 SR
Queue Stats
822W - 819L
2,127 MMR
Solo
Achilles
Achilles
Diamond V
RNTelemando
Achilles
Diamond V
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
212W - 195L
2,079 MMR
Solo
Nemesis
Nemesis
Masters
chówy
Nemesis
Masters
Level 182
God Stats
1W - 2L
1,365 SR
Queue Stats
256W - 229L
2,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 1 / 3
8,338
521
6,682
8,336
2,952
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
 
Cthulhu
12
2 / 4 / 4
7,726
483
8,486
18,413
14,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 0
8,549
534
10,455
7,933
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
14
1 / 5 / 0
8,481
530
5,449
13,657
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
stαrs
Ne Zha
14
2 / 4 / 1
8,083
505
8,541
16,240
7,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TerraSusanoAphroditeThor

VS

Bans
BakasuraMartichorasChang'eIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Eikyō
Charybdis
15
1 / 1 / 5
9,010
563
8,191
8,595
3,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 10
7,886
493
4,951
17,720
15,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 5
9,934
621
14,475
8,051
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
RNTelemando
Achilles
17
6 / 0 / 2
10,059
629
11,008
11,510
15,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
chówy
Nemesis
16
4 / 2 / 5
9,441
590
7,879
15,541
7,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
17
17
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
3
1.5
L
Cthulhu
 
Cthulhu
2
4
4
1
L
2
3
0
0.67
W
Charybdis
Eikyō
Charybdis
1
1
5
3.5
W
1
3
10
2
W
5
1
5
7.5
W
Achilles
RNTelemando
Achilles
6
0
2
7
L
Serqet
1
5
0
0.2
W
Nemesis
chówy
Nemesis
4
2
5
3.25
L
Ne Zha
stαrs
Ne Zha
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,613
Damage
46,504
64,579
Taken
61,417
33,716
Mitigated
44,642
11,238
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,682
4,084
0
3,781
8,336
2,952
664
2,011
6,325
0
70,679
L
Cthulhu
 
Cthulhu
8,486
599
0
2,085
18,413
14,700
0
6,844
11,515
28,218
0
L
10,455
782
0
500
7,933
3,321
0
5,428
2,505
83,655
0
W
Charybdis
Eikyō
Charybdis
8,191
4,461
0
4,783
8,595
3,540
875
2,117
6,478
0
86,895
W
4,951
1,649
0
4,371
17,720
15,400
0
7,666
10,054
16,665
0
W
14,475
925
0
1,543
8,051
3,424
83
4,708
3,343
92,249
0
W
Achilles
RNTelemando
Achilles
11,008
2,032
0
2,589
11,510
15,264
0
637
10,123
0
72,116
L
Serqet
5,449
1,510
0
1,180
13,657
5,351
0
1,483
11,284
0
58,975
W
Nemesis
chówy
Nemesis
7,879
3,933
0
2,204
15,541
7,014
0
3,813
11,639
0
104,450
L
Ne Zha
stαrs
Ne Zha
8,541
3,402
0
3,692
16,240
7,392
0
3,660
12,482
0
70,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,177
Gold Earned
46,330
522
Minions Killed
573
0
Camps Cleared
0
1,667,764
Distance Traveled
1,704,740
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,338
521
129
8
0
321,051
0
L
Cthulhu
7,726
483
23
1
0
355,733
7
L
Thoth
8,549
534
152
10
0
323,311
2
W
Charybdis
9,010
563
144
9
0
303,631
1
W
Athena
7,886
493
27
2
0
381,092
7
W
Merlin
9,934
621
161
10
0
343,472
4
W
Achilles
10,059
629
106
7
0
284,653
4
L
Serqet
8,481
530
125
8
0
294,527
0
W
Nemesis
9,441
590
135
8
0
391,892
1
L
Ne Zha
8,083
505
93
6
0
373,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role