Player Matchup

Sun Wukong
Sun Wukong
A_Juggernot
Sun Wukong
Level 45
God Stats
10W - 13L
1,458 SR
Queue Stats
47W - 75L
1,316 Elo+
Party 3
Sol
Sol
HighTekMarYT
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 122L
1,349 Elo+
Party 4
Ymir
Ymir
OffBrandJetlife
Ymir
Level 44
God Stats
1W - 2L
1,484 SR
Queue Stats
278W - 249L
1,297 Elo+
Party 4
Nu Wa
Nu Wa
realheroze21
Nu Wa
Level 26
God Stats
1W - 2L
1,775 SR
Queue Stats
11W - 19L
1,257 Elo+
Party 3
Bakasura
Bakasura
yuiop_steel
Bakasura
Level 27
God Stats
12W - 15L
1,383 SR
Queue Stats
20W - 31L
1,353 Elo+
Party 3
Team Averages
Level 29
1,520 SR
1,314 Elo+

VS

Team Averages
Level 50
1,581 SR
1,395 Elo+
Morgan Le Fay
Morgan Le Fay
D Mow72
Morgan Le Fay
Level 39
God Stats
3W - 3L
1,228 SR
Queue Stats
76W - 104L
1,306 Elo+
Party 2
Izanami
Izanami
DaltonimoBay
Izanami
Level 109
God Stats
36W - 17L
1,905 SR
Queue Stats
216W - 198L
1,504 Elo+
Party 1
Hercules
Hercules
GFarles22
Hercules
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 74L
1,337 Elo+
Party 2
Ne Zha
Ne Zha
Z33 Grizzly
Ne Zha
Level 48
God Stats
3W - 0L
1,773 SR
Queue Stats
112W - 126L
1,458 Elo+
Party 2
Bacchus
Bacchus
nj0606
Bacchus
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 4L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A_Juggernot
Sun Wukong
15
0 / 2 / 0
9,169
509
5,100
13,630
9,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
0 / 7 / 3
6,493
361
3,996
11,597
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 4 / 3
7,373
410
2,152
16,063
12,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 1
8,952
497
9,419
7,713
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
yuiop_steel
Bakasura
16
3 / 4 / 1
9,790
544
9,183
17,564
8,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
D Mow72
Morgan Le Fay
14
1 / 1 / 2
8,508
473
4,567
8,960
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
DaltonimoBay
Izanami
17
9 / 1 / 4
10,653
592
20,669
8,275
3,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
GFarles22
Hercules
15
1 / 0 / 1
8,498
472
5,913
10,057
11,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
17
4 / 2 / 0
9,297
517
6,264
15,410
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
nj0606
Bacchus
15
4 / 1 / 10
9,825
546
7,141
10,811
13,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
19
19
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
A_Juggernot
Sun Wukong
0
2
0
0
W
Morgan Le Fay
D Mow72
Morgan Le Fay
1
1
2
2
W
Izanami
DaltonimoBay
Izanami
9
1
4
11
W
Hercules
GFarles22
Hercules
1
0
1
1.5
L
0
7
3
0.21
L
1
4
3
0.63
W
Ne Zha
4
2
0
2
W
Bacchus
nj0606
Bacchus
4
1
10
9
L
1
2
1
0.75
L
Bakasura
yuiop_steel
Bakasura
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,850
Damage
44,554
66,567
Taken
53,513
35,541
Mitigated
37,545
10,465
Healing
18,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
A_Juggernot
Sun Wukong
5,100
806
0
1,345
13,630
9,048
0
0
13,630
0
75,523
W
Morgan Le Fay
D Mow72
Morgan Le Fay
4,567
775
0
2,540
8,960
2,724
0
5,358
3,437
67,306
0
W
Izanami
DaltonimoBay
Izanami
20,669
16,794
0
4,544
8,275
3,804
2,971
2,836
5,299
0
126,505
W
Hercules
GFarles22
Hercules
5,913
863
0
4,547
10,057
11,059
273
628
9,429
0
62,053
L
3,996
1,799
0
947
11,597
2,981
0
2,571
9,026
26,517
0
L
2,152
318
0
3,214
16,063
12,381
0
1,656
14,407
25,655
0
W
Ne Zha
6,264
1,604
0
5,543
15,410
6,105
0
2,652
12,404
0
82,847
W
Bacchus
nj0606
Bacchus
7,141
1,575
0
1,736
10,811
13,853
0
4,093
5,894
24,915
0
L
9,419
4,101
0
1,540
7,713
2,785
0
3,899
3,814
68,218
0
L
Bakasura
yuiop_steel
Bakasura
9,183
6,815
0
3,419
17,564
8,346
735
3,582
13,982
0
79,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,777
Gold Earned
46,781
471
Minions Killed
485
0
Camps Cleared
0
1,624,152
Distance Traveled
1,732,847
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,169
509
129
7
0
346,279
5
W
Morgan Le Fay
8,508
473
97
5
0
321,249
2
W
Izanami
10,653
592
171
10
0
326,072
5
W
Hercules
8,498
472
86
5
0
350,342
1
L
Sol
6,493
361
43
2
0
323,267
0
L
Ymir
7,373
410
35
2
0
312,641
0
W
Ne Zha
9,297
517
108
6
0
365,729
0
W
Bacchus
9,825
546
23
1
0
369,455
0
L
Nu Wa
8,952
497
108
6
0
300,901
0
L
Bakasura
9,790
544
156
9
0
341,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role