Player Matchup

Artemis
Artemis
 
Artemis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
LucK1125
Cupid
Level 127
God Stats
1W - 1L
1,316 SR
Queue Stats
71W - 66L
1,483 Elo+
Solo
Tyr
Tyr
nerimmer
Tyr
Level 109
God Stats
2W - 0L
1,782 SR
Queue Stats
16W - 21L
1,318 Elo+
Solo
Anubis
Anubis
xKindx
Anubis
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 111L
1,518 Elo+
Solo
Team Averages
Level 132
1,520 SR
1,464 Elo+

VS

Team Averages
Level 80
1,553 SR
1,440 Elo+
Janus
Janus
AlcachofaX
Janus
Level 125
God Stats
3W - 4L
1,445 SR
Queue Stats
78W - 54L
1,631 Elo+
Solo
Lancelot
Lancelot
Estiiy1152
Lancelot
Level 114
God Stats
1W - 3L
1,714 SR
Queue Stats
44W - 62L
1,392 Elo+
Party 1
Hel
Hel
Lucho991
Hel
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,421 Elo+
Party 1
Neith
Neith
Relojero12
Neith
Level 19
God Stats
1W - 5L
1,715 SR
Queue Stats
71W - 96L
1,383 Elo+
Party 1
Maui
Maui
sarapo356
Maui
Level 64
God Stats
3W - 12L
1,388 SR
Queue Stats
13W - 28L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 0 / 13
8,548
1,221
7,115
1,588
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
 
Bellona
14
1 / 0 / 9
8,152
1,165
2,662
3,184
2,410
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
LucK1125
Cupid
15
6 / 1 / 9
9,899
1,414
10,471
7,816
2,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 9
9,446
1,349
9,640
8,184
6,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Anubis
xKindx
Anubis
15
6 / 2 / 6
9,503
1,358
8,294
7,278
3,421
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

335

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 8 / 0
8,013
1,145
10,897
11,220
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Estiiy1152
Lancelot
13
1 / 5 / 0
8,136
1,162
4,630
12,826
8,168
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 5 / 2
7,805
1,115
4,818
9,386
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
13
1 / 3 / 1
7,878
1,125
5,871
7,049
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
12
0 / 0 / 0
6,892
985
0
0
0

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
21
Kills
3
3
Deaths
21
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
0
13
7.5
W
Bellona
 
Bellona
1
0
9
5.5
L
Janus
1
8
0
0.13
L
Lancelot
Estiiy1152
Lancelot
1
5
0
0.2
W
Cupid
LucK1125
Cupid
6
1
9
10.5
L
0
5
2
0.2
L
Neith
1
3
1
0.5
W
7
0
9
11.5
L
Maui
0
0
0
0
W
Anubis
xKindx
Anubis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,182
Damage
26,216
28,050
Taken
40,481
15,723
Mitigated
18,083
1,843
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,115
2,913
0
284
1,588
628
0
1,216
372
0
10,878
W
Bellona
 
Bellona
2,662
487
0
0
3,184
2,410
0
744
2,440
0
7,946
L
Janus
10,897
828
0
0
11,220
3,879
0
1,315
9,905
29,065
0
L
Lancelot
Estiiy1152
Lancelot
4,630
947
0
19
12,826
8,168
0
2,269
10,557
0
20,380
W
Cupid
LucK1125
Cupid
10,471
5,752
166
352
7,816
2,955
0
5,301
2,515
0
32,634
L
4,818
56
875
1,144
9,386
3,430
0
2,984
6,402
19,339
0
L
Neith
5,871
1,413
0
455
7,049
2,606
0
1,726
5,323
0
16,461
W
9,640
1,700
0
1,041
8,184
6,309
0
3,160
5,024
0
24,752
L
Maui
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
xKindx
Anubis
8,294
262
0
0
7,278
3,421
0
5,294
1,984
27,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,548
Gold Earned
38,724
160
Minions Killed
147
8
Camps Cleared
4
791,641
Distance Traveled
609,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,548
1,221
9
1
1
159,550
0
W
Bellona
8,152
1,165
11
2
0
168,928
0
L
Janus
8,013
1,145
52
7
0
129,104
0
L
Lancelot
8,136
1,162
36
5
2
175,989
0
W
Cupid
9,899
1,414
62
9
2
138,988
0
L
Hel
7,805
1,115
38
5
2
161,727
0
L
Neith
7,878
1,125
21
3
0
142,736
0
W
Tyr
9,446
1,349
27
4
5
187,261
0
L
Maui
6,892
985
0
0
0
0
0
W
Anubis
9,503
1,358
51
7
0
136,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role