Player Matchup

Chaac
Chaac
DaReaperMate
Chaac
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,407 Elo+
Solo
Hera
Hera
SumJuicyWater
Hera
Level 88
God Stats
7W - 1L
1,700 SR
Queue Stats
194W - 198L
1,617 Elo+
Party 2
Sobek
Sobek
Warfare_Chemical
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
XolotlComo
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,761 Elo+
Party 2
Skadi
Skadi
weeman2425
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,180 Elo+
Party 1
Team Averages
Level 34
1,540 SR
1,493 Elo+

VS

Team Averages
Level 36
1,500 SR
1,429 Elo+
Discordia
Discordia
ClutchxSauce
Discordia
Level 26
God Stats
2W - 5L
1,353 SR
Queue Stats
96W - 112L
1,486 Elo+
Solo
Loki
Loki
Feline01paws
Loki
Level 101
God Stats
3W - 4L
1,620 SR
Queue Stats
145W - 163L
1,416 Elo+
Solo
Hachiman
Hachiman
IGameDiff44
Hachiman
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,458 Elo+
Solo
Nox
Nox
Osmat1
Nox
Level 17
God Stats
1W - 1L
1,528 SR
Queue Stats
33W - 41L
1,487 Elo+
Solo
Cerberus
Cerberus
Saggy AND Baggy
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 13
9,289
715
7,541
10,380
6,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 3 / 16
11,538
888
14,616
8,252
4,262
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 7 / 17
9,833
756
2,892
19,186
21,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
XolotlComo
Hou Yi
20
20 / 3 / 8
13,633
1,049
25,361
11,197
5,675
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Skadi
15
1 / 6 / 11
9,303
716
7,095
13,092
5,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ClutchxSauce
Discordia
16
5 / 5 / 9
9,680
745
13,712
9,070
4,395
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 7 / 7
8,477
652
6,994
12,323
5,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
IGameDiff44
Hachiman
14
6 / 6 / 8
8,892
684
5,912
13,066
6,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nox
Osmat1
Nox
19
7 / 4 / 10
10,814
832
16,055
10,456
5,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
14
2 / 8 / 13
8,672
667
6,573
18,910
18,472
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
70
30
Kills
23
23
Deaths
30
65
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Discordia
ClutchxSauce
Discordia
5
5
9
1.9
W
1
4
13
1.88
L
3
7
7
0.93
L
Hachiman
IGameDiff44
Hachiman
6
6
8
1.67
L
Nox
Osmat1
Nox
7
4
10
3
L
Cerberus
2
8
13
1.06
W
8
3
16
5.33
W
0
7
17
1.21
W
Hou Yi
XolotlComo
Hou Yi
20
3
8
8
W
Skadi
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,505
Damage
49,246
62,107
Taken
63,825
44,033
Mitigated
40,210
8,068
Healing
12,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ClutchxSauce
Discordia
13,712
307
111
196
9,070
4,395
0
1,210
7,860
32,940
0
W
7,541
1,234
490
1,490
10,380
6,395
2,486
5,054
5,326
0
18,016
L
6,994
866
888
1,027
12,323
5,512
0
3,924
8,399
0
16,897
L
Hachiman
IGameDiff44
Hachiman
5,912
3,398
103
2,547
13,066
6,184
0
3,373
9,693
0
9,839
L
Nox
Osmat1
Nox
16,055
1,198
997
2,888
10,456
5,647
130
3,129
7,327
32,384
0
L
Cerberus
6,573
603
795
2,905
18,910
18,472
0
5,872
13,038
14,117
0
W
14,616
1,663
1,144
595
8,252
4,262
1,301
6,235
2,017
35,727
0
W
2,892
377
140
1,062
19,186
21,892
1,034
11,106
8,080
5,434
0
W
Hou Yi
XolotlComo
Hou Yi
25,361
19,328
72
2,334
11,197
5,675
2,717
6,170
5,027
0
50,411
W
Skadi
7,095
2,764
0
741
13,092
5,809
2,462
7,775
5,317
0
16,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,596
Gold Earned
46,535
136
Minions Killed
130
0
Camps Cleared
0
1,155,522
Distance Traveled
1,112,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,680
745
51
4
0
236,528
0
W
Chaac
9,289
715
7
1
0
244,791
0
L
Loki
8,477
652
10
1
0
238,523
0
L
Hachiman
8,892
684
9
1
0
205,630
0
L
Nox
10,814
832
39
3
0
222,921
0
L
Cerberus
8,672
667
21
2
0
208,921
0
W
Hera
11,538
888
47
4
0
236,171
0
W
Sobek
9,833
756
8
1
0
231,461
0
W
Hou Yi
13,633
1,049
54
4
0
222,086
0
W
Skadi
9,303
716
20
2
0
221,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role