Player Matchup

Hercules
Hercules
DarcKnyt
Hercules
Level 156
God Stats
9W - 6L
1,412 SR
Queue Stats
423W - 419L
1,461 Elo+
Solo
Yemoja
Yemoja
LORDFETTUCClNE
Yemoja
Level 46
God Stats
9W - 4L
1,965 SR
Queue Stats
301W - 314L
1,420 Elo+
Party 2
Hades
Hades
Llamahunter44
Hades
Level 107
God Stats
9W - 3L
1,428 SR
Queue Stats
513W - 507L
1,520 Elo+
Party 2
Raijin
Raijin
aidan mrawesome
Raijin
Level 122
God Stats
11W - 13L
1,590 SR
Queue Stats
586W - 605L
1,472 Elo+
Party 2
Neith
Neith
tgsachris
Neith
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,543 Elo+
Solo
Team Averages
Level 105
1,579 SR
1,483 Elo+

VS

Team Averages
Level 84
1,567 SR
1,477 Elo+
Yemoja
Yemoja
HertzDonut
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Neith
Neith
I AM DA BAIT
Neith
Level 122
God Stats
0W - 2L
1,721 SR
Queue Stats
95W - 91L
1,446 Elo+
Solo
Maui
Maui
Lailoken42
Maui
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
Roirwyn
Zeus
Level 144
God Stats
4W - 4L
1,613 SR
Queue Stats
242W - 247L
1,489 Elo+
Solo
Hera
Hera
indiewhale
Hera
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 93L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarcKnyt
Hercules
20
3 / 2 / 17
11,455
818
16,744
24,882
25,307
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
0 / 0 / 14
10,110
722
2,982
7,953
8,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
5 / 6 / 12
10,419
744
16,578
18,486
10,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 4 / 11
11,200
800
15,624
13,030
5,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
tgsachris
Neith
18
7 / 1 / 12
10,934
781
18,607
13,211
6,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HertzDonut
Yemoja
17
0 / 4 / 8
9,899
707
5,637
20,353
23,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 8
9,230
659
11,938
14,283
8,877
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 10
9,555
683
5,647
18,592
24,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Zeus
Roirwyn
Zeus
19
9 / 4 / 1
11,452
818
29,526
12,629
8,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 5 / 6
9,163
655
16,618
12,918
7,782
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
46
21
Kills
13
13
Deaths
21
66
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
DarcKnyt
Hercules
3
2
17
5.75
L
Yemoja
HertzDonut
Yemoja
0
4
8
1
L
1
4
8
1.25
W
0
0
14
7
L
0
4
10
1.25
W
5
6
12
1.83
L
Zeus
Roirwyn
Zeus
9
4
1
2.38
W
6
4
11
2.88
L
3
5
6
1.2
W
Neith
tgsachris
Neith
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,535
Damage
69,366
77,562
Taken
78,775
56,908
Mitigated
72,583
43,356
Healing
27,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DarcKnyt
Hercules
16,744
2,735
2,166
10,467
24,882
25,307
63
17,232
7,650
0
33,197
L
Yemoja
HertzDonut
Yemoja
5,637
731
5,914
3,792
20,353
23,463
0
10,033
10,320
11,245
0
L
11,938
3,752
755
2,882
14,283
8,877
310
7,321
6,962
0
26,146
W
2,982
309
12,165
3,425
7,953
8,077
255
6,537
1,416
7,440
0
L
5,647
746
2,106
1,816
18,592
24,246
143
7,028
11,564
10,927
0
W
16,578
782
1,414
3,593
18,486
10,958
1,302
14,239
4,247
28,040
0
L
Zeus
Roirwyn
Zeus
29,526
2,832
1,803
4,067
12,629
8,215
483
4,744
7,885
56,859
0
W
15,624
836
1,401
1,070
13,030
5,742
924
9,369
3,661
41,347
0
L
16,618
3,303
2,467
1,846
12,918
7,782
0
6,058
6,860
26,930
0
W
Neith
tgsachris
Neith
18,607
8,581
2,668
4,987
13,211
6,824
2,304
10,051
3,160
0
34,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,118
Gold Earned
49,299
159
Minions Killed
145
0
Camps Cleared
0
1,359,520
Distance Traveled
1,347,418
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,455
818
50
4
0
305,990
0
L
Yemoja
9,899
707
18
1
0
280,874
0
L
Neith
9,230
659
31
2
0
257,556
0
W
Yemoja
10,110
722
2
0
0
266,627
0
L
Maui
9,555
683
12
1
0
259,171
0
W
Hades
10,419
744
26
2
0
260,230
0
L
Zeus
11,452
818
66
5
0
253,539
1
W
Raijin
11,200
800
53
4
0
262,490
0
L
Hera
9,163
655
18
1
0
296,278
0
W
Neith
10,934
781
28
2
0
264,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role