Player Matchup

Chaac
Chaac
Danielzx12
Chaac
Level 19
God Stats
0W - 1L
1,296 SR
Queue Stats
20W - 18L
1,629 Elo+
Party 2
Nemesis
Nemesis
Sebs09Neko
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,359 Elo+
Party 2
Baron Samedi
Baron Samedi
skaiszx
Baron Samedi
Level 205
God Stats
2W - 2L
1,808 SR
Queue Stats
19W - 17L
1,587 Elo+
Party 2
Team Averages
Level 79
1,535 SR
1,525 Elo+

VS

Team Averages
Level 79
1,378 SR
1,505 Elo+
Ao Kuang
Ao Kuang
DB34122
Ao Kuang
Level 84
God Stats
1W - 3L
1,172 SR
Queue Stats
14W - 11L
1,484 Elo+
Party 1
Chaac
Chaac
georgefloydlol69
Chaac
Level 31
God Stats
4W - 2L
1,463 SR
Queue Stats
37W - 33L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
hipo30
Ah Puch
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 43L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
2 / 3 / 3
10,002
714
5,399
16,346
16,120
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Sebs09Neko
Nemesis
11
1 / 5 / 3
9,172
655
5,029
11,092
4,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
skaiszx
Baron Samedi
14
3 / 6 / 3
10,623
759
12,559
11,936
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DB34122
Ao Kuang
13
3 / 3 / 4
10,219
730
5,065
9,893
3,816
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 8
11,037
788
12,541
13,318
14,117
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
hipo30
Ah Puch
14
8 / 3 / 4
11,589
828
17,612
8,808
3,463
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
14
14
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DB34122
Ao Kuang
3
3
4
1.67
L
Chaac
2
3
3
1.17
L
Nemesis
Sebs09Neko
Nemesis
1
5
3
0.5
W
3
0
8
7
W
Ah Puch
hipo30
Ah Puch
8
3
4
3.33
L
Baron Samedi
skaiszx
Baron Samedi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,987
Damage
35,218
39,374
Taken
32,019
26,260
Mitigated
21,396
5,557
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DB34122
Ao Kuang
5,065
1,134
0
2,199
9,893
3,816
467
4,547
5,346
35,004
0
L
Chaac
5,399
429
0
2,908
16,346
16,120
0
11,015
5,331
0
22,858
L
Nemesis
Sebs09Neko
Nemesis
5,029
2,584
0
699
11,092
4,933
0
6,007
5,085
0
13,632
W
12,541
1,639
0
4,704
13,318
14,117
685
5,441
7,877
0
48,441
W
Ah Puch
hipo30
Ah Puch
17,612
1,179
0
2,280
8,808
3,463
1,437
3,268
5,540
55,667
0
L
Baron Samedi
skaiszx
Baron Samedi
12,559
788
771
1,179
11,936
5,207
0
6,100
5,836
49,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
32,845
114
Minions Killed
157
0
Camps Cleared
0
741,933
Distance Traveled
726,787
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,219
730
34
2
0
226,039
0
L
Chaac
10,002
714
27
2
0
263,895
0
L
Nemesis
9,172
655
20
1
0
255,104
0
W
Chaac
11,037
788
47
3
0
277,993
0
W
Ah Puch
11,589
828
76
5
0
222,755
0
L
Baron Samedi
10,623
759
67
5
0
222,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role