Player Matchup

Awilix
Awilix
 
Awilix
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Asorad
Ix Chel
Level 104
God Stats
2W - 2L
1,654 SR
Queue Stats
265W - 234L
1,546 Elo+
Party 1
Hades
Hades
JustBanThis3Too
Hades
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,564 Elo+
Solo
Ne Zha
Ne Zha
ScootdaddyP
Ne Zha
Level 83
God Stats
5W - 5L
1,610 SR
Queue Stats
315W - 301L
1,541 Elo+
Party 1
Team Averages
Level 69
1,553 SR
1,530 Elo+

VS

Team Averages
Level 73
1,584 SR
1,546 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Deahtfromabove
Khepri
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 136L
1,499 Elo+
Solo
Arachne
Arachne
HighZnBerg710
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 185L
1,511 Elo+
Solo
Cthulhu
Cthulhu
JacketedSpore67
Cthulhu
Level 125
God Stats
5W - 4L
1,918 SR
Queue Stats
279W - 275L
1,555 Elo+
Solo
Jing Wei
Jing Wei
S2 SHADOW Xx
Jing Wei
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 1 / 9
7,823
978
5,469
6,772
3,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
 
Nox
14
2 / 1 / 12
7,819
977
4,922
6,453
3,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Asorad
Ix Chel
14
6 / 1 / 11
8,095
1,012
10,260
5,535
2,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 2 / 11
7,299
912
5,033
8,957
7,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
12
2 / 1 / 13
7,160
895
9,614
5,666
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 4 / 0
7,214
902
5,171
9,142
5,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 1
5,560
695
512
4,232
4,166
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Arachne
11
0 / 5 / 2
5,793
724
4,125
10,428
8,932
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 3 / 4
7,217
902
14,086
9,707
11,786
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
S2 SHADOW Xx
Jing Wei
14
1 / 3 / 4
6,910
864
3,768
8,154
4,272
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
17
Kills
6
6
Deaths
17
56
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
9
10.5
W
Nox
 
Nox
2
1
12
8
L
Da Ji
 
Da Ji
4
4
0
1
W
Ix Chel
Asorad
Ix Chel
6
1
11
11.5
L
0
2
1
0.25
L
Arachne
0
5
2
0.2
L
1
3
4
1
W
1
2
11
3.25
L
Jing Wei
S2 SHADOW Xx
Jing Wei
1
3
4
1
W
Ne Zha
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,298
Damage
27,662
33,383
Taken
41,663
18,459
Mitigated
34,279
16,103
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,469
1,155
931
907
6,772
3,701
425
3,078
3,653
0
9,693
W
Nox
 
Nox
4,922
399
318
1,680
6,453
3,006
190
3,600
2,814
14,431
0
L
Da Ji
 
Da Ji
5,171
810
240
1,223
9,142
5,123
0
5,730
3,412
0
14,321
W
Ix Chel
Asorad
Ix Chel
10,260
1,957
3,880
2,441
5,535
2,200
135
2,612
2,885
21,597
0
L
512
70
17
405
4,232
4,166
0
2,726
1,506
2,646
0
L
Arachne
4,125
1,711
492
2,125
10,428
8,932
0
3,003
7,425
0
4,902
L
14,086
169
1,155
2,047
9,707
11,786
0
5,074
4,633
23,870
0
W
5,033
608
2,204
2,955
8,957
7,132
229
3,543
5,331
13,927
0
L
Jing Wei
S2 SHADOW Xx
Jing Wei
3,768
3,079
743
2,570
8,154
4,272
0
3,682
4,472
0
14,060
W
Ne Zha
9,614
1,262
168
619
5,666
2,420
394
1,765
3,730
0
15,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,196
Gold Earned
32,694
110
Minions Killed
71
0
Camps Cleared
0
841,937
Distance Traveled
651,240
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,823
978
16
2
0
172,891
0
W
Nox
7,819
977
32
4
0
175,498
0
L
Da Ji
7,214
902
28
4
0
158,717
0
W
Ix Chel
8,095
1,012
22
3
0
167,420
0
L
Khepri
5,560
695
6
1
0
65,416
0
L
Arachne
5,793
724
4
1
0
131,489
0
L
Cthulhu
7,217
902
16
2
0
153,586
0
W
Hades
7,299
912
27
3
0
146,531
0
L
Jing Wei
6,910
864
17
2
0
142,032
1
W
Ne Zha
7,160
895
13
2
0
179,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role