Player Matchup

Aphrodite
Aphrodite
Bonquiqui4617
Aphrodite
Level 83
God Stats
2W - 1L
1,329 SR
Queue Stats
15W - 7L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
DripethJosh
Sun Wukong
Level 36
God Stats
47W - 37L
1,569 SR
Queue Stats
142W - 157L
1,381 Elo+
Solo
Bakasura
Bakasura
GENER4L DUST
Bakasura
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,209 Elo+
Party 1
Atlas
Atlas
Shortround57912
Atlas
Level 25
God Stats
13W - 5L
1,643 SR
Queue Stats
15W - 5L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
wlfy2523
Ix Chel
Level 62
God Stats
3W - 1L
1,462 SR
Queue Stats
15W - 7L
1,440 Elo+
Party 1
Team Averages
Level 43
1,501 SR
1,400 Elo+

VS

Team Averages
Level 36
1,472 SR
1,301 Elo+
Poseidon
Poseidon
BeyondGold03
Poseidon
Level 29
God Stats
2W - 3L
1,563 SR
Queue Stats
205W - 223L
1,324 Elo+
Party 2
Anubis
Anubis
Jace_Darrell2012
Anubis
Level 59
God Stats
22W - 20L
1,646 SR
Queue Stats
50W - 52L
1,448 Elo+
Solo
Chaac
Chaac
Kingsplash27
Chaac
Level 17
God Stats
5W - 9L
1,424 SR
Queue Stats
20W - 39L
1,263 Elo+
Party 2
Mercury
Mercury
SixpathsJikan
Mercury
Level 20
God Stats
1W - 5L
1,500 SR
Queue Stats
159W - 169L
1,149 Elo+
Party 2
Hachiman
Hachiman
The8GatesJay
Hachiman
Level 55
God Stats
2W - 3L
1,225 SR
Queue Stats
353W - 380L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bonquiqui4617
Aphrodite
17
8 / 3 / 6
11,542
525
10,070
15,331
8,989
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
DripethJosh
Sun Wukong
20
15 / 1 / 4
13,952
634
19,814
20,312
25,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
GENER4L DUST
Bakasura
16
3 / 13 / 8
9,931
451
7,415
20,646
7,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 2 / 11
9,867
449
12,881
22,558
21,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
wlfy2523
Ix Chel
17
4 / 3 / 12
11,702
532
21,593
13,165
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BeyondGold03
Poseidon
14
2 / 8 / 3
9,000
409
16,714
16,563
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 6 / 3
10,873
494
17,216
21,113
10,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 7 / 1
9,348
425
11,171
23,311
19,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
15
6 / 7 / 1
9,886
449
9,092
18,213
6,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
The8GatesJay
Hachiman
14
2 / 8 / 1
9,353
425
10,981
19,999
7,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
34
Kills
21
22
Deaths
36
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BeyondGold03
Poseidon
2
8
3
0.44
W
Aphrodite
Bonquiqui4617
Aphrodite
8
3
6
3.67
W
Sun Wukong
DripethJosh
Sun Wukong
15
1
4
17
W
Bakasura
GENER4L DUST
Bakasura
3
13
8
0.54
L
10
6
3
1.92
L
1
7
1
0.21
W
4
2
11
4.75
L
Mercury
6
7
1
0.93
L
Hachiman
The8GatesJay
Hachiman
2
8
1
0.31
W
Ix Chel
wlfy2523
Ix Chel
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,773
Damage
65,174
92,012
Taken
99,199
68,977
Mitigated
50,411
30,232
Healing
14,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BeyondGold03
Poseidon
16,714
2,768
0
738
16,563
6,045
0
12,042
4,367
62,261
0
W
Aphrodite
Bonquiqui4617
Aphrodite
10,070
1,278
5,332
8,045
15,331
8,989
1,153
6,361
8,970
79,499
0
W
Sun Wukong
DripethJosh
Sun Wukong
19,814
4,304
0
7,759
20,312
25,505
968
868
18,308
0
107,637
W
Bakasura
GENER4L DUST
Bakasura
7,415
4,750
0
1,659
20,646
7,601
3,249
10,440
10,067
0
33,179
L
17,216
440
46
6,723
21,113
10,960
186
12,309
8,061
90,874
0
L
11,171
1,400
0
3,833
23,311
19,076
144
6,577
16,664
0
61,542
W
12,881
3,207
177
567
22,558
21,340
151
9,600
12,907
36,682
0
L
Mercury
9,092
4,709
0
1,143
18,213
6,881
0
5,321
12,697
0
79,316
L
Hachiman
The8GatesJay
Hachiman
10,981
6,465
0
2,190
19,999
7,449
0
9,662
10,337
0
75,248
W
Ix Chel
wlfy2523
Ix Chel
21,593
3,369
2,089
4,604
13,165
5,542
1,377
6,661
6,452
94,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,994
Gold Earned
48,460
490
Minions Killed
481
0
Camps Cleared
0
2,055,296
Distance Traveled
1,982,717
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,000
409
83
4
0
382,842
0
W
Aphrodite
11,542
525
118
5
0
393,243
5
W
Sun Wukong
13,952
634
141
6
0
432,753
5
W
Bakasura
9,931
451
63
3
0
414,034
0
L
Anubis
10,873
494
122
6
0
347,949
0
L
Chaac
9,348
425
85
4
0
422,235
0
W
Atlas
9,867
449
30
1
0
431,247
5
L
Mercury
9,886
449
85
4
0
442,169
0
L
Hachiman
9,353
425
106
5
0
387,522
0
W
Ix Chel
11,702
532
138
6
0
384,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role