Player Matchup

Surtr
Surtr
Dwill Insame
Surtr
Level 35
God Stats
70W - 84L
1,485 SR
Queue Stats
95W - 112L
1,420 Elo+
Party 2
Izanami
Izanami
EOLIA_ANSUL_
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,526 Elo+
Solo
Agni
Agni
Loki74380
Agni
Level 64
God Stats
9W - 5L
1,848 SR
Queue Stats
392W - 468L
1,431 Elo+
Party 2
Team Averages
Level 62
1,611 SR
1,459 Elo+

VS

Team Averages
Level 88
1,304 SR
1,492 Elo+
Scylla
Scylla
IISlicee
Scylla
Level 17
God Stats
0W - 2L
1,298 SR
Queue Stats
19W - 26L
1,383 Elo+
Party 1
Tyr
Tyr
SnIpEr_Baerchi
Tyr
Level 119
God Stats
7W - 6L
1,301 SR
Queue Stats
176W - 168L
1,449 Elo+
Party 1
Serqet
Serqet
Ti_Wiwi971
Serqet
Level 128
God Stats
7W - 10L
1,313 SR
Queue Stats
204W - 213L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 11
10,267
790
7,240
6,551
4,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
EOLIA_ANSUL_
Izanami
13
3 / 0 / 5
10,041
772
6,400
8,429
3,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
14
8 / 0 / 3
11,054
850
13,971
3,573
1,337
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
IISlicee
Scylla
11
0 / 7 / 0
8,124
625
3,229
12,118
3,122
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 1
8,667
667
5,612
13,874
17,877
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Ti_Wiwi971
Serqet
8
1 / 4 / 1
8,187
630
1,985
6,932
2,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
12
Kills
2
2
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
W
Izanami
EOLIA_ANSUL_
Izanami
3
0
5
5.5
L
Scylla
IISlicee
Scylla
0
7
0
0
W
Agni
8
0
3
9.5
L
1
1
1
1.5
L
Serqet
Ti_Wiwi971
Serqet
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
10,826
18,553
Taken
32,924
8,618
Mitigated
23,654
4,031
Healing
1,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
3,073
0
1,453
6,551
4,107
49
1,630
4,921
477
33,134
W
Izanami
EOLIA_ANSUL_
Izanami
6,400
4,225
0
2,040
8,429
3,174
2,142
1,504
6,925
0
50,889
L
Scylla
IISlicee
Scylla
3,229
0
0
652
12,118
3,122
0
7,082
5,036
28,415
0
W
Agni
13,971
1,429
0
538
3,573
1,337
446
357
3,040
46,158
0
L
5,612
316
0
295
13,874
17,877
0
4,732
9,142
0
22,638
L
Serqet
Ti_Wiwi971
Serqet
1,985
707
0
640
6,932
2,655
0
2,786
4,146
0
7,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,362
Gold Earned
24,978
179
Minions Killed
93
0
Camps Cleared
0
702,760
Distance Traveled
553,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,267
790
57
4
0
246,910
0
W
Izanami
10,041
772
71
5
0
239,759
0
L
Scylla
8,124
625
46
4
0
200,195
0
W
Agni
11,054
850
51
4
0
216,091
0
L
Tyr
8,667
667
37
3
0
240,519
0
L
Serqet
8,187
630
10
1
0
112,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role