Player Matchup

Horus
Horus
FlexibleBanjo87
Horus
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 133L
1,242 Elo+
Solo
Jormungandr
Jormungandr
MegaPoopyMan
Jormungandr
Level 124
God Stats
25W - 17L
1,509 SR
Queue Stats
315W - 397L
1,433 Elo+
Solo
Kukulkan
Kukulkan
ShaolinMatty_
Kukulkan
Level 28
God Stats
3W - 4L
1,788 SR
Queue Stats
27W - 49L
1,346 Elo+
Party 1
Nemesis
Nemesis
Skylines___
Nemesis
Level 68
God Stats
12W - 10L
1,608 SR
Queue Stats
135W - 168L
1,419 Elo+
Party 1
Apollo
Apollo
sammyboi_99
Apollo
Level 7
God Stats
2W - 4L
1,503 SR
Queue Stats
3W - 10L
1,321 Elo+
Party 1
Team Averages
Level 65
1,582 SR
1,352 Elo+

VS

Team Averages
Level 95
1,467 SR
1,477 Elo+
Susano
Susano
DeadMemes2385
Susano
Level 105
God Stats
16W - 13L
1,601 SR
Queue Stats
95W - 94L
1,537 Elo+
Solo
Khepri
Khepri
DeeVo BR
Khepri
Level 162
God Stats
14W - 17L
1,414 SR
Queue Stats
21W - 31L
1,324 Elo+
Solo
Rama
Rama
FancyMonkey5817
Rama
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
161W - 150L
1,481 Elo+
Solo
Achilles
Achilles
KingKrahnic
Achilles
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,500 Elo+
Solo
Thoth
Thoth
Qrkie9
Thoth
Level 84
God Stats
2W - 0L
1,318 SR
Queue Stats
117W - 88L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
8,618
431
3,046
15,390
17,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
MegaPoopyMan
Jormungandr
17
3 / 2 / 4
10,821
541
18,158
17,067
16,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
ShaolinMatty_
Kukulkan
16
3 / 6 / 1
10,397
520
4,985
15,247
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Skylines___
Nemesis
16
1 / 2 / 3
9,775
489
5,911
16,305
6,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
12
0 / 8 / 2
7,843
392
6,779
15,736
7,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
10,287
514
12,085
14,471
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
DeeVo BR
Khepri
14
1 / 0 / 12
9,407
470
4,711
12,852
16,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
9 / 1 / 5
10,914
546
16,560
10,807
5,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
KingKrahnic
Achilles
15
1 / 3 / 2
8,273
414
5,048
15,446
14,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Qrkie9
Thoth
17
5 / 2 / 8
10,950
548
17,459
9,901
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
23
23
Deaths
8
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Khepri
DeeVo BR
Khepri
1
0
12
7
W
9
1
5
11.5
L
1
5
1
0.3
W
Achilles
KingKrahnic
Achilles
1
3
2
0.67
L
Jormungandr
MegaPoopyMan
Jormungandr
3
2
4
2.5
W
Thoth
Qrkie9
Thoth
5
2
8
4.5
L
Kukulkan
ShaolinMatty_
Kukulkan
3
6
1
0.58
L
Nemesis
Skylines___
Nemesis
1
2
3
1.25
L
Apollo
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,879
Damage
55,863
79,745
Taken
63,477
53,569
Mitigated
48,574
15,389
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,085
3,268
352
1,615
14,471
7,082
861
3,199
10,832
0
82,102
W
Khepri
DeeVo BR
Khepri
4,711
619
0
2,494
12,852
16,852
184
1,954
10,714
18,087
0
W
16,560
15,517
0
4,288
10,807
5,276
3,081
1,026
9,690
0
99,435
L
3,046
1,719
2,733
4,949
15,390
17,249
0
3,534
11,856
0
20,001
W
Achilles
KingKrahnic
Achilles
5,048
646
0
492
15,446
14,737
836
8,589
5,579
0
44,727
L
Jormungandr
MegaPoopyMan
Jormungandr
18,158
4,276
0
3,827
17,067
16,095
0
4,638
12,429
97,354
783
W
Thoth
Qrkie9
Thoth
17,459
1,252
0
1,986
9,901
4,627
2,216
5,084
4,302
88,882
0
L
Kukulkan
ShaolinMatty_
Kukulkan
4,985
800
0
1,143
15,247
6,249
607
8,178
7,069
63,668
0
L
Nemesis
Skylines___
Nemesis
5,911
2,783
0
1,125
16,305
6,884
2,365
3,292
13,013
0
75,628
L
Apollo
6,779
5,655
0
1,612
15,736
7,092
0
2,528
13,208
0
44,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,454
Gold Earned
49,831
484
Minions Killed
458
0
Camps Cleared
0
1,849,180
Distance Traveled
1,898,189
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,287
514
107
5
0
442,012
0
W
Khepri
9,407
470
27
1
0
385,024
3
W
Rama
10,914
546
130
7
0
329,467
0
L
Horus
8,618
431
29
1
0
319,372
1
W
Achilles
8,273
414
55
3
0
362,121
2
L
Jormungandr
10,821
541
140
7
0
367,900
0
W
Thoth
10,950
548
139
7
0
379,565
0
L
Kukulkan
10,397
520
124
6
0
337,459
0
L
Nemesis
9,775
489
122
6
0
445,081
0
L
Apollo
7,843
392
69
3
0
379,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role