Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Baumtasia
Baron Samedi
Level 152
God Stats
10W - 13L
1,568 SR
Queue Stats
401W - 391L
1,481 Elo+
Solo
Nox
Nox
PaTos0
Nox
Level 118
God Stats
60W - 40L
1,516 SR
Queue Stats
500W - 498L
1,383 Elo+
Party 1
Bakasura
Bakasura
bogdanpopa
Bakasura
Level 95
God Stats
2W - 0L
1,276 SR
Queue Stats
71W - 49L
1,572 Elo+
Solo
Baba Yaga
Baba Yaga
popperescuanch
Baba Yaga
Level 63
God Stats
10W - 8L
1,582 SR
Queue Stats
172W - 218L
1,372 Elo+
Party 1
Team Averages
Level 115
1,488 SR
1,462 Elo+

VS

Team Averages
Level 55
1,407 SR
1,408 Elo+
Aphrodite
Aphrodite
Floruss
Aphrodite
Level 63
God Stats
1W - 2L
1,780 SR
Queue Stats
42W - 53L
1,426 Elo+
Party 2
Thanatos
Thanatos
Thazcara
Thanatos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 131L
1,533 Elo+
Party 3
Hun Batz
Hun Batz
aledg9528
Hun Batz
Level 4
God Stats
0W - 1L
1,298 SR
Queue Stats
38W - 44L
1,500 Elo+
Party 3
Hercules
Hercules
gabitosuper
Hercules
Level 98
God Stats
0W - 2L
1,143 SR
Queue Stats
96W - 80L
1,300 Elo+
Party 3
Neith
Neith
summeralder
Neith
Level 6
God Stats
1W - 4L
1,315 SR
Queue Stats
9W - 16L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 10
10,460
581
11,111
11,510
5,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Baumtasia
Baron Samedi
14
3 / 1 / 17
8,862
492
19,407
13,602
14,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nox
PaTos0
Nox
14
3 / 0 / 9
9,868
548
10,568
6,607
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
bogdanpopa
Bakasura
18
14 / 0 / 3
12,081
671
17,439
17,634
8,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
popperescuanch
Baba Yaga
14
6 / 4 / 9
10,014
556
16,370
10,598
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Floruss
Aphrodite
11
2 / 5 / 3
8,087
449
6,175
19,420
14,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Thazcara
Thanatos
13
2 / 9 / 0
8,207
456
7,072
20,868
8,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
aledg9528
Hun Batz
11
0 / 9 / 2
6,855
381
2,330
22,700
8,843
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
gabitosuper
Hercules
13
0 / 2 / 2
7,496
416
1,575
15,272
13,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 6 / 3
7,168
398
8,226
17,104
6,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
15
31
Kills
5
6
Deaths
31
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
10
10
W
Baron Samedi
Baumtasia
Baron Samedi
3
1
17
11.5
L
Aphrodite
Floruss
Aphrodite
2
5
3
0.7
W
Nox
PaTos0
Nox
3
0
9
7.5
L
Thanatos
Thazcara
Thanatos
2
9
0
0.22
L
Hun Batz
aledg9528
Hun Batz
0
9
2
0.11
W
Bakasura
bogdanpopa
Bakasura
14
0
3
15.5
L
Hercules
gabitosuper
Hercules
0
2
2
0.5
W
Baba Yaga
popperescuanch
Baba Yaga
6
4
9
2.63
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,895
Damage
25,378
59,951
Taken
95,364
36,858
Mitigated
52,211
24,655
Healing
33,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,111
6,061
0
6,011
11,510
5,347
2,410
2,034
9,476
0
82,156
W
Baron Samedi
Baumtasia
Baron Samedi
19,407
2,288
2,974
5,981
13,602
14,190
691
2,494
11,108
42,052
1,681
L
Aphrodite
Floruss
Aphrodite
6,175
1,147
5,981
11,252
19,420
14,382
0
9,281
8,436
34,362
0
W
Nox
PaTos0
Nox
10,568
932
0
1,623
6,607
3,400
303
357
6,250
64,554
0
L
Thanatos
Thazcara
Thanatos
7,072
630
0
7,355
20,868
8,641
0
6,732
13,120
0
63,320
L
Hun Batz
aledg9528
Hun Batz
2,330
73
0
2,620
22,700
8,843
0
12,888
8,988
0
21,480
W
Bakasura
bogdanpopa
Bakasura
17,439
11,660
0
6,118
17,634
8,534
1,998
1,845
15,789
0
104,405
L
Hercules
gabitosuper
Hercules
1,575
0
0
4,233
15,272
13,750
709
6,548
8,143
0
35,275
W
Baba Yaga
popperescuanch
Baba Yaga
16,370
1,444
0
1,948
10,598
5,387
264
1,012
9,586
54,660
0
L
8,226
3,341
0
1,956
17,104
6,595
0
7,315
8,289
0
37,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,285
Gold Earned
37,813
469
Minions Killed
287
0
Camps Cleared
0
1,800,291
Distance Traveled
1,557,136
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,460
581
114
6
0
318,410
0
W
Baron Samedi
8,862
492
30
2
0
333,317
2
L
Aphrodite
8,087
449
47
3
0
310,007
1
W
Nox
9,868
548
107
6
0
357,285
9
L
Thanatos
8,207
456
86
5
0
330,039
0
L
Hun Batz
6,855
381
26
1
0
300,967
0
W
Bakasura
12,081
671
145
8
0
450,981
0
L
Hercules
7,496
416
65
4
0
345,280
8
W
Baba Yaga
10,014
556
73
4
0
340,298
1
L
Neith
7,168
398
63
4
0
270,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role