Player Matchup

Odin
Odin
 
Odin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BLJx2273x
Xing Tian
Level 124
God Stats
2W - 1L
1,248 SR
Queue Stats
80W - 79L
1,449 Elo+
Solo
Nox
Nox
SawyerKnight
Nox
Level 92
God Stats
1W - 0L
1,341 SR
Queue Stats
5W - 10L
1,305 Elo+
Solo
Hou Yi
Hou Yi
screamer117
Hou Yi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,484 Elo+
Party 1
Zeus
Zeus
xICHUZZIx
Zeus
Level 115
God Stats
2W - 3L
1,547 SR
Queue Stats
74W - 87L
1,482 Elo+
Solo
Team Averages
Level 94
1,427 SR
1,444 Elo+

VS

Team Averages
Level 97
1,373 SR
1,454 Elo+
Thor
Thor
JP5Star
Thor
Level 116
God Stats
4W - 3L
1,156 SR
Queue Stats
342W - 370L
1,455 Elo+
Solo
Rama
Rama
ProbablyCantAim
Rama
Level 105
God Stats
0W - 2L
1,285 SR
Queue Stats
229W - 245L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
Riverratt
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 180L
1,491 Elo+
Party 2
Fafnir
Fafnir
Shmeeks
Fafnir
Level 62
God Stats
0W - 2L
1,276 SR
Queue Stats
172W - 153L
1,447 Elo+
Solo
Fenrir
Fenrir
djw357
Fenrir
Level 120
God Stats
17W - 25L
1,645 SR
Queue Stats
365W - 353L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
3 / 2 / 14
9,412
856
4,780
12,219
14,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xing Tian
BLJx2273x
Xing Tian
16
4 / 4 / 10
9,174
834
7,440
13,998
21,973
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 1 / 10
10,022
911
7,398
5,886
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
16
5 / 2 / 10
9,464
860
12,121
7,171
3,506
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
15
5 / 1 / 11
9,459
860
17,241
6,862
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JP5Star
Thor
14
4 / 6 / 2
8,497
772
10,709
11,615
5,491
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 5 / 1
6,793
618
3,066
9,007
4,029
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Riverratt
Sun Wukong
16
0 / 3 / 9
8,510
774
8,765
14,428
18,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
Shmeeks
Fafnir
13
0 / 4 / 5
7,790
708
5,100
13,288
18,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
djw357
Fenrir
14
3 / 4 / 2
7,669
697
4,210
8,537
4,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
22
Kills
7
10
Deaths
22
55
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
14
5
W
Xing Tian
BLJx2273x
Xing Tian
4
4
10
2.25
L
Thor
JP5Star
Thor
4
6
2
0.83
L
0
5
1
0.1
L
Sun Wukong
Riverratt
Sun Wukong
0
3
9
1.5
W
5
1
10
10
L
Fafnir
Shmeeks
Fafnir
0
4
5
0.63
L
Fenrir
djw357
Fenrir
3
4
2
1
W
Hou Yi
5
2
10
5
W
Zeus
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,980
Damage
31,850
46,136
Taken
56,875
46,304
Mitigated
50,865
15,770
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,780
980
1,758
3,474
12,219
14,971
180
958
11,261
186
11,200
W
Xing Tian
BLJx2273x
Xing Tian
7,440
61
630
1,441
13,998
21,973
0
1,394
12,604
13,698
0
L
Thor
JP5Star
Thor
10,709
2,074
2,335
1,167
11,615
5,491
790
6,462
5,106
0
16,671
L
3,066
2,919
558
658
9,007
4,029
0
4,574
4,255
0
13,470
L
Sun Wukong
Riverratt
Sun Wukong
8,765
1,403
1,077
1,785
14,428
18,497
73
7,152
6,894
0
33,072
W
7,398
397
798
1,448
5,886
2,960
1,126
1,784
4,102
24,178
0
L
Fafnir
Shmeeks
Fafnir
5,100
1,609
1,880
2,472
13,288
18,592
54
7,083
5,899
6,962
0
L
Fenrir
djw357
Fenrir
4,210
1,063
364
295
8,537
4,256
0
5,944
2,456
0
4,781
W
Hou Yi
12,121
8,969
463
957
7,171
3,506
1,845
386
6,785
0
20,859
W
Zeus
17,241
842
2,077
2,724
6,862
2,894
1,135
578
6,284
31,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,531
Gold Earned
39,259
132
Minions Killed
89
0
Camps Cleared
0
1,083,562
Distance Traveled
968,282
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,412
856
23
2
0
256,651
0
W
Xing Tian
9,174
834
6
1
0
230,577
0
L
Thor
8,497
772
21
2
0
175,398
0
L
Rama
6,793
618
19
2
0
145,613
0
L
Sun Wukong
8,510
774
45
4
0
228,690
1
W
Nox
10,022
911
52
5
0
208,515
0
L
Fafnir
7,790
708
2
0
0
194,850
0
L
Fenrir
7,669
697
2
0
0
223,731
0
W
Hou Yi
9,464
860
21
2
0
190,876
0
W
Zeus
9,459
860
30
3
0
196,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role