Player Matchup

Chang'e
Chang'e
FatMilkBalloons
Chang'e
Level 121
God Stats
0W - 2L
1,463 SR
Queue Stats
6W - 11L
1,420 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ItsAastra
Ah Muzen Cab
Level 43
God Stats
1W - 1L
1,798 SR
Queue Stats
1W - 2L
1,544 Elo+
Party 1
Thor
Thor
JupstinTime
Thor
Level 67
God Stats
1W - 3L
1,575 SR
Queue Stats
61W - 56L
1,564 Elo+
Party 1
Thanatos
Thanatos
LtsIce
Thanatos
Level 29
God Stats
2W - 2L
1,635 SR
Queue Stats
3W - 5L
1,817 Elo+
Party 1
Janus
Janus
ltsDrizy
Janus
Level 127
God Stats
1W - 1L
1,604 SR
Queue Stats
19W - 17L
1,637 Elo+
Party 1
Team Averages
Level 77
1,615 SR
1,597 Elo+

VS

Team Averages
Level 96
1,604 SR
1,501 Elo+
King Arthur
King Arthur
ChodeMuncher
King Arthur
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,568 Elo+
Solo
Poseidon
Poseidon
CrazedJuggernaut
Poseidon
Level 62
God Stats
1W - 0L
1,834 SR
Queue Stats
35W - 33L
1,521 Elo+
Solo
Bacchus
Bacchus
Ryan23P
Bacchus
Level 62
God Stats
1W - 0L
1,285 SR
Queue Stats
29W - 29L
1,534 Elo+
Solo
Artemis
Artemis
apoka77
Artemis
Level 145
God Stats
2W - 0L
1,689 SR
Queue Stats
6W - 16L
1,350 Elo+
Solo
Mercury
Mercury
lunababoona
Mercury
Level 101
God Stats
2W - 2L
1,713 SR
Queue Stats
16W - 23L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,708
453
3,422
13,164
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
ItsAastra
Ah Muzen Cab
11
2 / 7 / 3
7,713
454
9,729
15,453
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 2
7,777
457
8,199
14,916
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
LtsIce
Thanatos
13
2 / 5 / 1
8,314
489
3,128
15,288
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
ltsDrizy
Janus
13
4 / 3 / 0
8,271
487
8,081
10,357
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChodeMuncher
King Arthur
15
5 / 1 / 2
9,621
566
11,566
13,205
14,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 0 / 11
10,751
632
13,408
7,358
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Ryan23P
Bacchus
14
1 / 2 / 11
9,122
537
7,297
16,111
17,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
apoka77
Artemis
15
7 / 4 / 4
9,611
565
10,454
13,360
5,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
lunababoona
Mercury
16
6 / 1 / 5
10,311
607
6,561
10,681
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
8
Kills
23
23
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChodeMuncher
King Arthur
5
1
2
6
W
4
0
11
9.5
L
0
4
3
0.38
L
Ah Muzen Cab
ItsAastra
Ah Muzen Cab
2
7
3
0.5
L
0
4
2
0.25
L
Thanatos
LtsIce
Thanatos
2
5
1
0.5
W
Bacchus
Ryan23P
Bacchus
1
2
11
3.25
W
Artemis
apoka77
Artemis
7
4
4
2.25
L
Janus
ltsDrizy
Janus
4
3
0
1.33
W
Mercury
lunababoona
Mercury
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,559
Damage
49,286
69,178
Taken
60,715
34,191
Mitigated
44,662
15,847
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChodeMuncher
King Arthur
11,566
1,367
0
1,250
13,205
14,596
68
1,141
11,347
1,687
67,087
W
13,408
1,669
0
1,429
7,358
2,540
690
3,055
4,303
96,304
0
L
3,422
225
1,169
2,291
13,164
7,816
0
5,750
7,248
33,205
0
L
Ah Muzen Cab
ItsAastra
Ah Muzen Cab
9,729
2,632
0
400
15,453
5,589
0
7,104
8,177
0
40,546
L
8,199
1,535
0
3,703
14,916
10,937
0
927
13,941
101
57,723
L
Thanatos
LtsIce
Thanatos
3,128
647
0
7,875
15,288
6,215
0
4,331
10,697
0
59,968
W
Bacchus
Ryan23P
Bacchus
7,297
556
382
4,682
16,111
17,653
109
3,271
12,840
34,644
51
W
Artemis
apoka77
Artemis
10,454
5,780
0
4,925
13,360
5,637
1,762
2,777
10,535
0
61,506
L
Janus
ltsDrizy
Janus
8,081
222
0
409
10,357
3,634
0
3,756
6,425
76,604
0
W
Mercury
lunababoona
Mercury
6,561
2,418
0
1,560
10,681
4,236
1,078
2,038
8,415
0
81,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,783
Gold Earned
49,416
412
Minions Killed
521
0
Camps Cleared
0
1,669,342
Distance Traveled
1,807,419
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,621
566
92
5
0
321,229
3
W
Poseidon
10,751
632
168
10
0
396,143
4
L
Chang'e
7,708
453
35
2
0
318,926
0
L
Ah Muzen Cab
7,713
454
68
4
0
304,072
0
L
Thor
7,777
457
95
6
0
331,085
5
L
Thanatos
8,314
489
93
5
0
364,382
0
W
Bacchus
9,122
537
37
2
0
355,152
0
W
Artemis
9,611
565
108
6
0
304,750
3
L
Janus
8,271
487
121
7
0
350,877
2
W
Mercury
10,311
607
116
7
0
430,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role