Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DON MCK212
Hercules
Level 98
God Stats
3W - 8L
1,442 SR
Queue Stats
185W - 194L
1,459 Elo+
Party 2
Chronos
Chronos
DiAlvasete
Chronos
Level 149
God Stats
3W - 8L
1,207 SR
Queue Stats
396W - 396L
1,444 Elo+
Solo
Thanatos
Thanatos
Marky McK5
Thanatos
Level 123
God Stats
3W - 3L
1,521 SR
Queue Stats
309W - 304L
1,481 Elo+
Party 2
Mercury
Mercury
MissChronicle
Mercury
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 56L
1,384 Elo+
Solo
Team Averages
Level 130
1,434 SR
1,454 Elo+

VS

Team Averages
Level 87
1,525 SR
1,482 Elo+
Artemis
Artemis
AtomiX_OW
Artemis
Level 81
God Stats
6W - 3L
1,620 SR
Queue Stats
165W - 159L
1,474 Elo+
Party 1
Da Ji
Da Ji
Azona88
Da Ji
Level 127
God Stats
4W - 4L
1,450 SR
Queue Stats
402W - 407L
1,497 Elo+
Party 1
Ares
Ares
EncreCameleon707
Ares
Level 83
God Stats
10W - 9L
1,547 SR
Queue Stats
477W - 446L
1,483 Elo+
Party 1
Ah Puch
Ah Puch
JeMeSuisFaitHack
Ah Puch
Level 74
God Stats
5W - 1L
1,829 SR
Queue Stats
239W - 260L
1,450 Elo+
Party 1
Khepri
Khepri
Lordigon
Khepri
Level 70
God Stats
4W - 2L
1,176 SR
Queue Stats
95W - 74L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 5 / 5
9,009
693
5,286
17,589
17,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
DON MCK212
Hercules
15
2 / 4 / 4
8,121
625
7,321
27,210
27,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
DiAlvasete
Chronos
15
3 / 5 / 2
8,321
640
12,266
12,621
6,492
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Marky McK5
Thanatos
12
0 / 8 / 4
7,301
562
9,067
13,291
6,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
16
1 / 3 / 5
8,695
669
5,457
9,903
5,352
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AtomiX_OW
Artemis
17
5 / 0 / 13
10,293
792
18,942
6,653
4,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
Azona88
Da Ji
17
5 / 2 / 14
10,054
773
12,252
10,719
7,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 2 / 12
9,487
730
9,099
14,112
18,772
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
11 / 1 / 10
11,277
867
21,947
6,407
4,360
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Lordigon
Khepri
16
2 / 2 / 18
10,560
812
10,381
16,200
23,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
92
7
Kills
25
25
Deaths
7
20
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
5
5
0.7
W
Artemis
AtomiX_OW
Artemis
5
0
13
11.5
W
Da Ji
Azona88
Da Ji
5
2
14
6
L
Hercules
DON MCK212
Hercules
2
4
4
1
L
Chronos
DiAlvasete
Chronos
3
5
2
0.8
W
2
2
12
4
W
11
1
10
16
W
Khepri
Lordigon
Khepri
2
2
18
5.5
L
Thanatos
Marky McK5
Thanatos
0
8
4
0.25
L
Mercury
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,397
Damage
72,621
80,614
Taken
54,091
63,217
Mitigated
58,474
31,378
Healing
11,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,286
196
3,074
4,289
17,589
17,634
0
7,826
9,763
11,429
0
W
Artemis
AtomiX_OW
Artemis
18,942
7,358
1,125
2,011
6,653
4,653
1,899
2,356
4,297
0
50,433
W
Da Ji
Azona88
Da Ji
12,252
1,879
410
502
10,719
7,180
2,290
4,120
6,599
0
20,267
L
Hercules
DON MCK212
Hercules
7,321
1,696
458
13,472
27,210
27,398
0
12,872
14,338
0
13,440
L
Chronos
DiAlvasete
Chronos
12,266
2,861
706
2,485
12,621
6,492
0
7,123
5,498
31,108
0
W
9,099
391
1,037
501
14,112
18,772
1,160
3,279
10,833
11,527
975
W
21,947
1,221
874
1,417
6,407
4,360
1,076
1,860
4,547
41,387
0
W
Khepri
Lordigon
Khepri
10,381
345
1,478
2,203
16,200
23,509
538
5,937
10,263
15,244
0
L
Thanatos
Marky McK5
Thanatos
9,067
912
700
2,752
13,291
6,341
0
6,139
7,152
0
15,229
L
Mercury
5,457
1,372
1,297
2,145
9,903
5,352
0
6,492
3,411
0
12,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,447
Gold Earned
51,671
111
Minions Killed
138
0
Camps Cleared
0
1,131,229
Distance Traveled
1,246,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,009
693
10
1
0
231,136
0
W
Artemis
10,293
792
54
4
0
231,338
0
W
Da Ji
10,054
773
13
1
0
250,731
0
L
Hercules
8,121
625
13
1
0
230,410
0
L
Chronos
8,321
640
54
4
0
204,096
0
W
Ares
9,487
730
10
1
0
249,267
0
W
Ah Puch
11,277
867
48
4
0
247,532
0
W
Khepri
10,560
812
13
1
0
267,616
0
L
Thanatos
7,301
562
16
1
0
242,976
0
L
Mercury
8,695
669
18
1
0
222,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role