Player Matchup

Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
TotalCrêpe
Kumbhakarna
Gold I
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 8L
1,909 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,500 SR
1,636 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,473 SR
1,384 MMR
Baron Samedi
Baron Samedi
Gold III
DarkArcherrr
Baron Samedi
Gold III
Level 107
God Stats
5W - 12L
1,415 SR
Queue Stats
400W - 456L
1,383 MMR
Solo
Thor
Thor
Gold II
Jacks2212
Thor
Gold II
Level 157
God Stats
0W - 1L
1,378 SR
Queue Stats
99W - 111L
1,577 MMR
Party 1
Khepri
Khepri
Silver I
PoisonMyda
Khepri
Silver I
Level 131
God Stats
35W - 46L
1,625 SR
Queue Stats
166W - 185L
1,191 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
5 / 0 / 2
10,591
815
12,496
4,950
2,009
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
 
Achilles
12
2 / 1 / 5
9,594
738
7,832
13,994
7,960
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
TotalCrêpe
Kumbhakarna
13
0 / 0 / 7
9,273
713
2,651
8,126
8,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
VamanaAphroditeGuan YuHorusMorgan Le Fay

VS

Bans
HerculesMartichorasChironFenrirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkArcherrr
Baron Samedi
12
0 / 2 / 0
8,821
679
9,101
8,359
3,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
11
1 / 5 / 0
8,560
658
5,164
12,584
5,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
PoisonMyda
Khepri
12
0 / 0 / 1
8,550
658
3,645
4,063
3,027
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
7
Kills
1
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
2
6
W
Achilles
 
Achilles
2
1
5
4.5
L
Baron Samedi
DarkArcherrr
Baron Samedi
0
2
0
0
L
Thor
1
5
0
0.2
L
Khepri
PoisonMyda
Khepri
0
0
1
0.5
W
Kumbhakarna
TotalCrêpe
Kumbhakarna
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,979
Damage
17,910
27,070
Taken
25,006
18,396
Mitigated
11,473
8,856
Healing
5,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,496
1,023
1,096
2,515
4,950
2,009
555
2,442
2,508
77,800
0
W
Achilles
 
Achilles
7,832
1,751
0
3,454
13,994
7,960
567
6,494
7,500
0
34,582
L
Baron Samedi
DarkArcherrr
Baron Samedi
9,101
778
485
1,959
8,359
3,099
0
4,763
3,596
50,514
0
L
Thor
5,164
63
0
2,026
12,584
5,347
0
7,299
5,285
0
18,952
L
Khepri
PoisonMyda
Khepri
3,645
186
174
1,168
4,063
3,027
0
3,133
930
13,965
0
W
Kumbhakarna
TotalCrêpe
Kumbhakarna
2,651
314
0
1,791
8,126
8,427
389
4,381
3,745
9,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,458
Gold Earned
25,931
150
Minions Killed
128
0
Camps Cleared
0
803,976
Distance Traveled
701,633
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,591
815
100
8
0
249,980
0
W
Achilles
9,594
738
40
3
0
271,051
0
L
Baron Samedi
8,821
679
85
7
0
214,964
0
L
Thor
8,560
658
26
2
0
235,474
0
L
Khepri
8,550
658
17
1
0
251,195
3
W
Kumbhakarna
9,273
713
10
1
0
282,945
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role