Player Matchup

Pele
Pele
EmThePiggles210
Pele
Level 67
God Stats
6W - 2L
1,377 SR
Queue Stats
77W - 74L
1,446 Elo+
Party 3
Ah Puch
Ah Puch
Leniwiec993
Ah Puch
Level 43
God Stats
2W - 4L
1,313 SR
Queue Stats
33W - 62L
1,330 Elo+
Party 2
Kuzenbo
Kuzenbo
SmileODT
Kuzenbo
Level 148
God Stats
313W - 286L
1,627 SR
Queue Stats
437W - 400L
1,497 Elo+
Solo
Medusa
Medusa
deathlyspores
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,424 Elo+
Party 3
Erlang Shen
Erlang Shen
polibudahere
Erlang Shen
Level 42
God Stats
2W - 5L
1,493 SR
Queue Stats
27W - 54L
1,331 Elo+
Party 2
Team Averages
Level 74
1,462 SR
1,405 Elo+

VS

Team Averages
Level 103
1,415 SR
1,480 Elo+
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Fogell Kirk
Hades
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 113L
1,489 Elo+
Party 1
Loki
Loki
ImFeelingRandy
Loki
Level 68
God Stats
4W - 3L
1,376 SR
Queue Stats
82W - 84L
1,419 Elo+
Party 1
Discordia
Discordia
TheMadGiedriavas
Discordia
Level 173
God Stats
1W - 0L
1,237 SR
Queue Stats
27W - 24L
1,560 Elo+
Solo
Sylvanus
Sylvanus
iBigNose
Sylvanus
Level 21
God Stats
12W - 8L
1,460 SR
Queue Stats
33W - 34L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
8,780
439
4,503
21,865
8,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Leniwiec993
Ah Puch
13
0 / 7 / 1
8,670
434
8,229
14,400
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
SmileODT
Kuzenbo
14
2 / 1 / 3
9,556
478
10,505
17,188
22,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 5 / 2
9,452
473
12,243
16,363
6,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
polibudahere
Erlang Shen
14
1 / 7 / 0
9,058
453
8,447
28,396
14,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 3 / 4
9,777
489
16,665
13,581
6,455
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
16 / 0 / 3
13,746
687
32,997
14,949
11,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 3 / 11
11,491
575
9,638
19,290
8,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
19
2 / 0 / 6
11,581
579
11,625
6,889
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
iBigNose
Sylvanus
14
0 / 1 / 9
9,784
489
8,397
16,493
19,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
27
27
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
4
2.33
L
0
7
2
0.14
W
16
0
3
17.5
W
4
3
11
3.17
L
Ah Puch
Leniwiec993
Ah Puch
0
7
1
0.07
L
Kuzenbo
SmileODT
Kuzenbo
2
1
3
3.5
W
Discordia
2
0
6
5
L
3
5
2
0.8
W
Sylvanus
iBigNose
Sylvanus
0
1
9
4.5
L
Erlang Shen
polibudahere
Erlang Shen
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,927
Damage
79,322
98,212
Taken
71,202
57,314
Mitigated
49,644
20,774
Healing
32,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,665
12,580
0
2,257
13,581
6,455
779
4,408
9,173
0
105,809
L
4,503
645
0
3,069
21,865
8,092
0
11,194
10,671
0
61,961
W
32,997
3,029
779
12,079
14,949
11,209
468
2,586
12,363
134,566
0
W
9,638
2,783
0
5,695
19,290
8,652
0
4,413
14,877
0
100,742
L
Ah Puch
Leniwiec993
Ah Puch
8,229
536
0
891
14,400
5,323
0
7,877
6,523
58,989
0
L
Kuzenbo
SmileODT
Kuzenbo
10,505
4,550
0
4,718
17,188
22,662
0
7,418
9,770
37,280
0
W
Discordia
11,625
878
215
2,441
6,889
3,524
605
2,392
4,497
109,818
0
L
12,243
6,803
0
5,538
16,363
6,415
704
4,507
11,856
0
67,294
W
Sylvanus
iBigNose
Sylvanus
8,397
3,270
2,241
6,534
16,493
19,804
26
5,593
10,900
23,666
0
L
Erlang Shen
polibudahere
Erlang Shen
8,447
5,663
0
6,558
28,396
14,822
240
22,023
6,373
0
41,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,516
Gold Earned
56,379
424
Minions Killed
687
0
Camps Cleared
0
1,842,926
Distance Traveled
1,931,015
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,777
489
166
8
0
355,526
0
L
Pele
8,780
439
100
5
0
369,181
0
W
Hades
13,746
687
192
10
0
367,312
4
W
Loki
11,491
575
129
6
0
466,847
0
L
Ah Puch
8,670
434
111
6
0
330,880
0
L
Kuzenbo
9,556
478
49
2
0
426,132
9
W
Discordia
11,581
579
165
8
0
394,160
0
L
Medusa
9,452
473
122
6
0
373,098
1
W
Sylvanus
9,784
489
35
2
0
347,170
4
L
Erlang Shen
9,058
453
42
2
0
343,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role