Player Matchup

Nemesis
Nemesis
CieWolf
Nemesis
Level 158
God Stats
33W - 25L
1,584 SR
Queue Stats
129W - 131L
1,556 Elo+
Solo
Zhong Kui
Zhong Kui
Dahh
Zhong Kui
Level 159
God Stats
4W - 6L
1,542 SR
Queue Stats
177W - 167L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
ItsMeSnoops
Sun Wukong
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,162 Elo+
Party 1
Skadi
Skadi
TheVikingKingJay
Skadi
Level 59
God Stats
2W - 5L
1,118 SR
Queue Stats
4W - 10L
1,263 Elo+
Party 1
Cthulhu
Cthulhu
ZoVaHero
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,257 Elo+
Party 1
Team Averages
Level 83
1,449 SR
1,349 Elo+

VS

Team Averages
Level 78
1,608 SR
1,511 Elo+
Vamana
Vamana
 
Vamana
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Guerntena
Hachiman
Level 124
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 51L
1,645 Elo+
Solo
Aphrodite
Aphrodite
K1 Lomano
Aphrodite
Level 75
God Stats
13W - 6L
1,891 SR
Queue Stats
222W - 237L
1,470 Elo+
Solo
Set
Set
Kevlami
Set
Level 52
God Stats
2W - 0L
1,774 SR
Queue Stats
122W - 106L
1,460 Elo+
Solo
Anubis
Anubis
Pellegrine00
Anubis
Level 89
God Stats
23W - 9L
1,376 SR
Queue Stats
484W - 475L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CieWolf
Nemesis
13
5 / 1 / 4
7,791
649
8,133
8,952
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
Dahh
Zhong Kui
12
2 / 3 / 4
7,355
613
5,284
7,820
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ItsMeSnoops
Sun Wukong
9
1 / 4 / 0
5,584
465
3,631
9,955
8,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 5 / 3
6,359
530
6,624
9,950
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Cthulhu
ZoVaHero
Cthulhu
10
2 / 4 / 4
6,558
547
4,414
10,615
6,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
5 / 1 / 0
8,081
673
4,883
8,295
7,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Guerntena
Hachiman
11
4 / 2 / 5
7,134
595
10,569
8,973
3,445
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Aphrodite
K1 Lomano
Aphrodite
10
3 / 3 / 4
6,948
579
3,889
9,495
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Set
12
5 / 4 / 5
7,583
632
10,729
9,941
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
11
0 / 3 / 2
6,470
539
3,380
6,577
3,143
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
13
Kills
17
17
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
1
0
5
L
Nemesis
CieWolf
Nemesis
5
1
4
7
L
Zhong Kui
Dahh
Zhong Kui
2
3
4
1.33
W
Hachiman
Guerntena
Hachiman
4
2
5
3.25
L
Sun Wukong
ItsMeSnoops
Sun Wukong
1
4
0
0.25
W
Aphrodite
K1 Lomano
Aphrodite
3
3
4
1.67
W
Set
5
4
5
1.88
W
Anubis
0
3
2
0.33
L
3
5
3
0.9
L
Cthulhu
ZoVaHero
Cthulhu
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,086
Damage
33,450
47,292
Taken
43,281
26,825
Mitigated
26,887
7,160
Healing
14,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,883
2,590
0
2,214
8,295
7,277
48
0
8,295
0
56,666
L
Nemesis
CieWolf
Nemesis
8,133
5,478
0
809
8,952
3,278
0
2,026
6,926
0
60,562
L
Zhong Kui
Dahh
Zhong Kui
5,284
739
0
2,826
7,820
5,072
919
2,743
5,077
49,037
0
W
Hachiman
Guerntena
Hachiman
10,569
8,163
0
3,366
8,973
3,445
1,604
1,951
7,022
0
49,656
L
Sun Wukong
ItsMeSnoops
Sun Wukong
3,631
1,081
0
1,128
9,955
8,621
0
264
9,691
0
25,815
W
Aphrodite
K1 Lomano
Aphrodite
3,889
689
1,698
3,703
9,495
7,489
0
3,428
6,067
21,420
0
W
Set
10,729
5,414
0
1,203
9,941
5,533
0
2,068
7,873
0
56,350
W
Anubis
3,380
178
0
2,394
6,577
3,143
0
2,251
4,326
44,916
0
L
6,624
3,526
0
222
9,950
2,940
7
910
9,040
0
34,007
L
Cthulhu
ZoVaHero
Cthulhu
4,414
504
1,125
1,050
10,615
6,914
66
1,326
9,289
17,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,647
Gold Earned
36,216
311
Minions Killed
367
0
Camps Cleared
0
1,167,368
Distance Traveled
1,097,740
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,081
673
97
8
0
244,916
0
L
Nemesis
7,791
649
96
8
0
280,609
0
L
Zhong Kui
7,355
613
92
8
0
240,907
0
W
Hachiman
7,134
595
73
6
0
211,691
1
L
Sun Wukong
5,584
465
40
3
0
185,160
0
W
Aphrodite
6,948
579
30
3
0
207,708
0
W
Set
7,583
632
78
7
0
242,459
1
W
Anubis
6,470
539
89
7
0
190,966
0
L
Skadi
6,359
530
60
5
0
213,747
0
L
Cthulhu
6,558
547
23
2
0
246,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role