Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hawk10
Jing Wei
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,587 Elo+
Solo
Aphrodite
Aphrodite
Machine666
Aphrodite
Level 201
God Stats
1W - 3L
1,528 SR
Queue Stats
220W - 235L
1,537 Elo+
Solo
King Arthur
King Arthur
Octavinotus
King Arthur
Level 106
God Stats
2W - 4L
1,517 SR
Queue Stats
129W - 124L
1,498 Elo+
Solo
Heimdallr
Heimdallr
lalif
Heimdallr
Level 137
God Stats
0W - 4L
1,550 SR
Queue Stats
184W - 172L
1,560 Elo+
Solo
Team Averages
Level 130
1,519 SR
1,536 Elo+

VS

Team Averages
Level 123
1,410 SR
1,500 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Dlora
Nike
Level 88
God Stats
4W - 1L
1,264 SR
Queue Stats
75W - 75L
1,489 Elo+
Solo
Mulan
Mulan
chillomat
Mulan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 228L
1,466 Elo+
Solo
Kukulkan
Kukulkan
dannii3
Kukulkan
Level 112
God Stats
4W - 2L
1,285 SR
Queue Stats
284W - 282L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
0 / 2 / 8
7,602
634
5,319
11,545
11,193
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Hawk10
Jing Wei
14
3 / 4 / 7
8,299
692
9,601
11,590
5,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Machine666
Aphrodite
14
3 / 4 / 6
8,541
712
9,693
15,314
8,903
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Octavinotus
King Arthur
16
5 / 5 / 6
9,400
783
15,365
18,772
24,279
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
lalif
Heimdallr
16
2 / 5 / 9
8,768
731
17,471
15,440
8,282
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
5 / 2 / 12
10,293
858
16,557
11,338
8,595
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
 
Yemoja
16
1 / 2 / 13
9,223
769
2,825
9,972
13,190
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nike
Dlora
Nike
16
6 / 3 / 10
9,862
822
15,936
16,441
21,258
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
chillomat
Mulan
15
2 / 4 / 16
9,268
772
14,322
20,387
29,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
dannii3
Kukulkan
18
6 / 2 / 9
10,937
911
19,448
12,980
10,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
80
13
Kills
20
20
Deaths
13
36
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
8
2
W
Heimdallr
 
Heimdallr
5
2
12
5.5
W
Yemoja
 
Yemoja
1
2
13
3.75
W
Nike
Dlora
Nike
6
3
10
3.67
L
Jing Wei
Hawk10
Jing Wei
3
4
7
1.63
L
Aphrodite
Machine666
Aphrodite
3
4
6
1.5
L
King Arthur
Octavinotus
King Arthur
5
5
6
1.6
W
Mulan
chillomat
Mulan
2
4
16
2.5
W
Kukulkan
dannii3
Kukulkan
6
2
9
5.25
L
Heimdallr
lalif
Heimdallr
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,449
Damage
69,088
72,661
Taken
71,118
58,002
Mitigated
82,703
30,037
Healing
24,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,319
2,792
1,481
4,515
11,545
11,193
0
4,479
7,066
1,809
8,438
W
Heimdallr
 
Heimdallr
16,557
6,614
416
387
11,338
8,595
2,682
2,255
9,083
0
42,903
W
Yemoja
 
Yemoja
2,825
855
12,500
1,953
9,972
13,190
1,095
2,245
7,727
7,425
0
W
Nike
Dlora
Nike
15,936
918
982
887
16,441
21,258
521
4,370
12,071
0
23,866
L
Jing Wei
Hawk10
Jing Wei
9,601
7,847
846
2,947
11,590
5,345
0
4,505
7,085
0
21,395
L
Aphrodite
Machine666
Aphrodite
9,693
1,409
5,898
6,869
15,314
8,903
0
4,204
11,107
16,847
0
L
King Arthur
Octavinotus
King Arthur
15,365
776
1,555
4,226
18,772
24,279
0
6,255
12,517
5,150
26,419
W
Mulan
chillomat
Mulan
14,322
1,815
1,719
2,483
20,387
29,605
1,149
3,832
16,555
142
22,617
W
Kukulkan
dannii3
Kukulkan
19,448
2,433
1,220
2,203
12,980
10,055
2,127
1,811
11,169
53,329
0
L
Heimdallr
lalif
Heimdallr
17,471
10,543
0
1,700
15,440
8,282
0
2,904
12,536
0
26,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,610
Gold Earned
49,583
107
Minions Killed
187
0
Camps Cleared
0
1,104,529
Distance Traveled
1,178,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,602
634
10
1
0
284,174
0
W
Heimdallr
10,293
858
63
5
0
252,110
0
W
Yemoja
9,223
769
10
1
0
205,534
0
W
Nike
9,862
822
10
1
0
272,851
0
L
Jing Wei
8,299
692
29
2
0
202,442
0
L
Aphrodite
8,541
712
15
1
0
214,455
0
L
King Arthur
9,400
783
26
2
0
205,393
0
W
Mulan
9,268
772
20
2
0
213,133
0
W
Kukulkan
10,937
911
84
7
0
234,971
0
L
Heimdallr
8,768
731
27
2
0
198,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role