Player Matchup

Hercules
Hercules
D3AD Phoenix454
Hercules
Level 106
God Stats
5W - 4L
1,493 SR
Queue Stats
59W - 58L
1,382 Elo+
Solo
Atlas
Atlas
JollyKitten158
Atlas
Level 108
God Stats
102W - 92L
1,515 SR
Queue Stats
111W - 102L
1,470 Elo+
Party 1
Merlin
Merlin
MannyDoore
Merlin
Level 69
God Stats
6W - 6L
1,443 SR
Queue Stats
28W - 37L
1,382 Elo+
Solo
Cliodhna
Cliodhna
Thundeyrn
Cliodhna
Level 74
God Stats
4W - 4L
1,585 SR
Queue Stats
93W - 103L
1,505 Elo+
Solo
Izanami
Izanami
TorqdHammer
Izanami
Level 117
God Stats
34W - 17L
1,687 SR
Queue Stats
138W - 123L
1,461 Elo+
Party 1
Team Averages
Level 95
1,544 SR
1,440 Elo+

VS

Team Averages
Level 75
1,430 SR
1,371 Elo+
Ix Chel
Ix Chel
Cheziit
Ix Chel
Level 84
God Stats
15W - 10L
1,599 SR
Queue Stats
383W - 340L
1,487 Elo+
Solo
Mulan
Mulan
Jhen Sparrow
Mulan
Level 48
God Stats
2W - 3L
1,488 SR
Queue Stats
64W - 75L
1,358 Elo+
Party 2
Mercury
Mercury
K1n6794
Mercury
Level 34
God Stats
3W - 11L
1,063 SR
Queue Stats
212W - 228L
1,211 Elo+
Solo
Ymir
Ymir
WaysidePeach48
Ymir
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 58L
1,357 Elo+
Party 2
Hachiman
Hachiman
killakobugi
Hachiman
Level 166
God Stats
5W - 5L
1,500 SR
Queue Stats
391W - 393L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
6 / 2 / 5
12,693
604
14,356
19,808
16,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 2 / 13
11,820
563
13,063
23,424
20,368
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
MannyDoore
Merlin
17
0 / 4 / 6
10,617
506
10,039
11,663
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
Thundeyrn
Cliodhna
19
11 / 1 / 5
12,909
615
12,051
15,026
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
TorqdHammer
Izanami
20
10 / 0 / 8
14,050
669
29,104
16,966
8,369
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cheziit
Ix Chel
16
4 / 4 / 1
10,211
486
14,921
18,691
8,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 6 / 0
9,403
448
12,314
20,439
19,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
K1n6794
Mercury
16
2 / 6 / 3
9,753
464
8,488
20,532
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
0 / 8 / 1
9,294
443
6,565
23,987
20,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
killakobugi
Hachiman
14
1 / 8 / 0
9,320
444
9,718
20,644
7,605
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
32
Kills
9
9
Deaths
32
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Cheziit
Ix Chel
4
4
1
1.13
W
Hercules
6
2
5
4.25
L
2
6
0
0.33
W
5
2
13
5.75
L
Mercury
K1n6794
Mercury
2
6
3
0.58
W
Merlin
MannyDoore
Merlin
0
4
6
0.75
W
Cliodhna
Thundeyrn
Cliodhna
11
1
5
13.5
W
Izanami
TorqdHammer
Izanami
10
0
8
14
L
0
8
1
0.06
L
Hachiman
killakobugi
Hachiman
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,613
Damage
52,006
86,887
Taken
104,293
57,364
Mitigated
63,786
29,394
Healing
25,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Cheziit
Ix Chel
14,921
2,634
151
6,901
18,691
8,536
0
8,612
10,079
79,888
0
W
Hercules
14,356
5,457
0
5,331
19,808
16,791
1,126
2,856
16,114
0
82,255
L
12,314
2,168
0
6,511
20,439
19,155
0
1,896
18,543
697
62,341
W
13,063
4,672
3,150
6,648
23,424
20,368
576
6,840
16,342
44,046
0
L
Mercury
K1n6794
Mercury
8,488
5,221
0
300
20,532
8,256
0
3,174
17,358
0
75,474
W
Merlin
MannyDoore
Merlin
10,039
931
0
0
11,663
5,103
1,736
7,994
3,669
81,977
0
W
Cliodhna
Thundeyrn
Cliodhna
12,051
2,300
0
6,639
15,026
6,733
1,447
2,480
12,448
0
108,551
W
Izanami
TorqdHammer
Izanami
29,104
22,124
0
7,626
16,966
8,369
6,185
2,913
14,004
0
159,987
L
6,565
1,792
2,494
3,144
23,987
20,234
0
6,377
17,610
28,437
0
L
Hachiman
killakobugi
Hachiman
9,718
6,159
0
5,805
20,644
7,605
0
3,043
17,601
0
74,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,089
Gold Earned
47,981
633
Minions Killed
476
0
Camps Cleared
0
2,049,265
Distance Traveled
1,854,120
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,211
486
120
6
0
307,049
0
W
Hercules
12,693
604
116
6
0
422,102
0
L
Mulan
9,403
448
100
5
0
362,537
3
W
Atlas
11,820
563
43
2
0
424,434
8
L
Mercury
9,753
464
107
5
0
468,541
0
W
Merlin
10,617
506
109
5
0
375,737
4
W
Cliodhna
12,909
615
141
7
0
469,062
10
W
Izanami
14,050
669
224
11
0
357,930
3
L
Ymir
9,294
443
31
1
0
376,522
0
L
Hachiman
9,320
444
118
6
0
339,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role