Player Matchup

Cthulhu
Cthulhu
DoomPinch
Cthulhu
Level 124
God Stats
4W - 3L
1,671 SR
Queue Stats
120W - 112L
1,500 Elo+
Solo
Serqet
Serqet
RabidStumpy
Serqet
Level 108
God Stats
3W - 1L
1,301 SR
Queue Stats
47W - 49L
1,480 Elo+
Party 2
Guan Yu
Guan Yu
Sakuya the neko
Guan Yu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 143L
1,474 Elo+
Party 2
Izanami
Izanami
SammaCharp
Izanami
Level 149
God Stats
7W - 1L
1,722 SR
Queue Stats
216W - 200L
1,474 Elo+
Party 2
Anubis
Anubis
SonanT MxC
Anubis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 39L
1,413 Elo+
Solo
Team Averages
Level 114
1,539 SR
1,468 Elo+

VS

Team Averages
Level 116
1,504 SR
1,491 Elo+
Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DR KimiKayuuga
Serqet
Level 102
God Stats
0W - 6L
1,259 SR
Queue Stats
310W - 277L
1,532 Elo+
Solo
Atlas
Atlas
JollyKitten158
Atlas
Level 108
God Stats
102W - 92L
1,524 SR
Queue Stats
111W - 102L
1,482 Elo+
Party 1
Anubis
Anubis
Rich MC5736
Anubis
Level 108
God Stats
25W - 15L
1,669 SR
Queue Stats
254W - 260L
1,467 Elo+
Solo
Neith
Neith
TorqdHammer
Neith
Level 117
God Stats
55W - 47L
1,569 SR
Queue Stats
138W - 123L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoomPinch
Cthulhu
13
2 / 0 / 0
6,832
569
5,880
8,112
9,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
10
0 / 0 / 3
5,810
484
2,961
7,372
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 1 / 1
6,089
507
7,050
11,248
8,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SammaCharp
Izanami
13
3 / 0 / 3
7,282
607
8,169
8,325
3,165
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
SonanT MxC
Anubis
11
0 / 0 / 0
6,408
534
1,536
2,691
1,046
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 2 / 0
6,924
577
3,970
9,768
6,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 1 / 0
6,207
517
1,843
7,918
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,616
468
3,579
13,955
7,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
11
0 / 1 / 1
6,311
526
1,536
4,898
1,748
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 0
5,687
474
7,188
8,136
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
9
Kills
0
1
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
0
0
L
0
1
0
0
W
Cthulhu
DoomPinch
Cthulhu
2
0
0
2
L
0
3
0
0
W
Serqet
0
0
3
1.5
L
Anubis
0
1
1
0.5
W
4
1
1
4.5
W
Izanami
SammaCharp
Izanami
3
0
3
4.5
W
Anubis
SonanT MxC
Anubis
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
18,116
37,748
Taken
44,675
24,784
Mitigated
20,419
10,309
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,970
2,185
0
2,212
9,768
6,734
0
4,558
4,375
0
56,360
L
1,843
552
0
500
7,918
2,478
0
125
7,793
0
56,097
W
Cthulhu
DoomPinch
Cthulhu
5,880
848
0
2,238
8,112
9,542
0
0
7,848
48,005
513
L
3,579
899
1,161
3,136
13,955
7,165
0
0
13,787
20,659
0
W
Serqet
2,961
472
0
1,107
7,372
2,601
0
413
6,959
0
38,813
L
Anubis
1,536
0
0
2,341
4,898
1,748
0
1,385
3,513
48,741
0
W
7,050
1,239
622
899
11,248
8,430
0
1,863
9,217
0
22,358
W
Izanami
SammaCharp
Izanami
8,169
5,692
0
3,395
8,325
3,165
678
2,435
5,890
0
68,513
W
Anubis
SonanT MxC
Anubis
1,536
0
0
2,048
2,691
1,046
0
404
2,287
52,856
0
L
7,188
2,635
0
2,307
8,136
2,294
872
0
8,105
0
50,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,421
Gold Earned
30,745
396
Minions Killed
392
0
Camps Cleared
0
1,208,942
Distance Traveled
1,175,483
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,924
577
107
9
0
240,791
4
L
Serqet
6,207
517
91
8
0
290,313
0
W
Cthulhu
6,832
569
78
7
0
233,708
0
L
Atlas
5,616
468
35
3
0
236,450
4
W
Serqet
5,810
484
67
6
0
280,474
0
L
Anubis
6,311
526
78
7
0
225,445
0
W
Guan Yu
6,089
507
26
2
0
236,474
9
W
Izanami
7,282
607
121
10
0
234,601
3
W
Anubis
6,408
534
104
9
0
223,685
3
L
Neith
5,687
474
81
7
0
182,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role