Player Matchup

Artio
Artio
 
Artio
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Filbo Baggin
Izanami
Level 109
God Stats
5W - 3L
1,679 SR
Queue Stats
92W - 100L
1,460 Elo+
Solo
Persephone
Persephone
HatsuneMikuZ2
Persephone
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 28L
1,570 Elo+
Solo
Thor
Thor
MyndTheGap
Thor
Level 87
God Stats
4W - 4L
1,789 SR
Queue Stats
137W - 131L
1,460 Elo+
Solo
Maui
Maui
TheGreatAzbell
Maui
Level 128
God Stats
2W - 2L
1,297 SR
Queue Stats
124W - 105L
1,477 Elo+
Party 2
Team Averages
Level 126
1,553 SR
1,493 Elo+

VS

Team Averages
Level 106
1,512 SR
1,410 Elo+
Cthulhu
Cthulhu
AndroidWater76
Cthulhu
Level 57
God Stats
12W - 15L
1,577 SR
Queue Stats
283W - 337L
1,425 Elo+
Party 1
Ymir
Ymir
BBmcSwizzle
Ymir
Level 99
God Stats
3W - 0L
1,622 SR
Queue Stats
65W - 96L
1,415 Elo+
Party 1
Shiva
Shiva
DaffodilFern901
Shiva
Level 106
God Stats
15W - 14L
1,503 SR
Queue Stats
823W - 863L
1,429 Elo+
Party 1
Baba Yaga
Baba Yaga
MyLostDream
Baba Yaga
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
350W - 389L
1,415 Elo+
Party 1
Tyr
Tyr
OrphanCr1ppler
Tyr
Level 146
God Stats
3W - 2L
1,357 SR
Queue Stats
268W - 333L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
4 / 2 / 2
7,630
587
9,024
10,697
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Filbo Baggin
Izanami
7
1 / 1 / 1
5,510
424
3,154
4,336
1,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
HatsuneMikuZ2
Persephone
13
5 / 2 / 1
7,672
590
6,650
7,827
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 1
6,045
465
3,395
11,054
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 7
7,256
558
3,603
9,691
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,528
502
4,515
12,093
7,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 3 / 4
7,325
563
5,320
13,441
9,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
5 / 2 / 2
8,003
616
9,503
9,507
4,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
MyLostDream
Baba Yaga
11
0 / 3 / 1
7,039
541
6,128
7,597
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
3 / 1 / 2
7,722
594
3,937
9,923
4,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
12
Kills
11
11
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
2
2
2.5
W
0
4
2
0.25
W
3
3
4
1.67
W
5
2
2
3
L
Izanami
Filbo Baggin
Izanami
1
1
1
1.5
L
Persephone
HatsuneMikuZ2
Persephone
5
2
1
2.75
W
Baba Yaga
MyLostDream
Baba Yaga
0
3
1
0.17
L
0
4
1
0.13
W
3
1
2
4
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,826
Damage
29,403
43,605
Taken
52,561
23,461
Mitigated
28,904
10,189
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,024
672
55
4,251
10,697
6,263
355
5,437
5,203
48,036
0
W
4,515
1,319
0
2,710
12,093
7,152
0
6,827
5,266
39,505
0
W
5,320
1,243
1,679
2,361
13,441
9,582
56
2,871
10,570
19,783
0
W
9,503
3,695
165
1,915
9,507
4,448
511
1,244
8,263
0
57,150
L
Izanami
Filbo Baggin
Izanami
3,154
2,724
0
1,279
4,336
1,459
0
879
3,457
0
31,964
L
Persephone
HatsuneMikuZ2
Persephone
6,650
232
0
1,598
7,827
3,071
0
3,503
4,315
47,438
0
W
Baba Yaga
MyLostDream
Baba Yaga
6,128
226
0
1,213
7,597
3,137
671
4,822
2,775
50,362
0
L
3,395
598
0
0
11,054
4,437
0
3,195
7,859
0
41,579
W
3,937
940
0
2,111
9,923
4,585
0
3,513
6,410
0
57,749
L
3,603
778
306
2,700
9,691
8,231
0
2,885
6,806
19,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,113
Gold Earned
36,617
312
Minions Killed
347
0
Camps Cleared
0
1,107,961
Distance Traveled
1,202,139
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,630
587
80
6
0
252,530
3
W
Cthulhu
6,528
502
59
5
0
225,694
0
W
Ymir
7,325
563
20
2
0
236,579
0
W
Shiva
8,003
616
82
6
0
264,917
0
L
Izanami
5,510
424
59
5
0
109,227
0
L
Persephone
7,672
590
85
7
0
247,095
3
W
Baba Yaga
7,039
541
92
7
0
205,853
0
L
Thor
6,045
465
64
5
0
265,303
0
W
Tyr
7,722
594
94
7
0
269,096
0
L
Maui
7,256
558
24
2
0
233,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role