Player Matchup

Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
FalSteR BAn
Ne Zha
Gold III
Level 143
God Stats
12W - 21L
1,401 SR
Queue Stats
244W - 232L
1,466 MMR
Solo
Janus
Janus
Bronze III
Gimpsi
Janus
Bronze III
Level 88
God Stats
2W - 3L
1,647 SR
Queue Stats
6W - 10L
1,454 MMR
Solo
Hachiman
Hachiman
Gold III
SylasBlackwood
Hachiman
Gold III
Level 142
God Stats
15W - 16L
1,331 SR
Queue Stats
348W - 344L
1,454 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
salsalsl
Baron Samedi
Gold III
Level 124
God Stats
9W - 9L
1,529 SR
Queue Stats
107W - 99L
1,468 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,481 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,517 SR
1,463 MMR
Awilix
Awilix
Silver III
BigLukie
Awilix
Silver III
Level 54
God Stats
6W - 3L
1,659 SR
Queue Stats
21W - 16L
1,446 MMR
Solo
Danzaburou
Danzaburou
Gold IV
PenumbralEclipse
Danzaburou
Gold IV
Level 156
God Stats
2W - 1L
1,557 SR
Queue Stats
148W - 150L
1,469 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Skri11s
Kuzenbo
Gold IV
Level 174
God Stats
18W - 19L
1,507 SR
Queue Stats
600W - 596L
1,456 MMR
Solo
Hera
Hera
Gold IV
WhichWho
Hera
Gold IV
Level 154
God Stats
5W - 6L
1,355 SR
Queue Stats
530W - 540L
1,487 MMR
Solo
Hercules
Hercules
Gold II
packerfan6190
Hercules
Gold II
Level 159
God Stats
7W - 4L
1,507 SR
Queue Stats
202W - 199L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
0 / 2 / 0
6,600
508
5,072
12,644
13,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
11
1 / 5 / 0
6,550
504
2,387
12,444
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Gimpsi
Janus
9
0 / 4 / 0
5,895
453
3,613
7,695
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
12
0 / 3 / 1
6,729
518
8,102
9,250
3,671
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
salsalsl
Baron Samedi
10
0 / 3 / 1
6,411
493
2,994
6,827
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThorSerqetBaba YagaTyr

VS

Bans
Morgan Le FayIx ChelVamanaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BigLukie
Awilix
14
11 / 0 / 3
9,058
697
10,037
8,640
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
PenumbralEclipse
Danzaburou
13
1 / 1 / 3
7,829
602
5,314
7,708
2,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Skri11s
Kuzenbo
10
0 / 1 / 8
6,925
533
2,866
11,146
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
13
4 / 0 / 5
8,843
680
5,566
5,958
2,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
packerfan6190
Hercules
14
1 / 1 / 1
8,649
665
8,511
12,473
9,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
17
17
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Awilix
BigLukie
Awilix
11
0
3
12.5
L
Ne Zha
1
5
0
0.2
L
Janus
Gimpsi
Janus
0
4
0
0
W
Danzaburou
PenumbralEclipse
Danzaburou
1
1
3
2.5
W
Kuzenbo
Skri11s
Kuzenbo
0
1
8
4
L
Hachiman
0
3
1
0.17
W
Hera
4
0
5
6.5
W
Hercules
packerfan6190
Hercules
1
1
1
1.5
L
Baron Samedi
salsalsl
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,168
Damage
32,294
48,860
Taken
45,925
29,278
Mitigated
29,019
13,467
Healing
17,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,072
1,744
40
3,360
12,644
13,790
0
0
12,644
0
39,862
W
Awilix
BigLukie
Awilix
10,037
4,318
0
2,345
8,640
3,707
0
1,469
7,171
0
64,375
L
Ne Zha
2,387
886
0
2,541
12,444
4,397
0
1,315
11,129
0
55,412
L
Janus
Gimpsi
Janus
3,613
537
0
1,399
7,695
2,609
0
3,296
4,399
36,882
0
W
Danzaburou
PenumbralEclipse
Danzaburou
5,314
2,688
0
4,610
7,708
2,975
771
797
6,911
0
62,225
W
Kuzenbo
Skri11s
Kuzenbo
2,866
1,169
0
2,489
11,146
10,213
104
3,804
7,342
23,052
0
L
Hachiman
8,102
4,944
0
3,819
9,250
3,671
0
1,373
7,877
0
59,321
W
Hera
5,566
1,330
0
2,616
5,958
2,673
714
3,281
2,677
59,338
0
W
Hercules
packerfan6190
Hercules
8,511
3,387
0
5,260
12,473
9,451
0
1,200
10,577
0
73,547
L
Baron Samedi
salsalsl
Baron Samedi
2,994
283
212
2,096
6,827
4,811
0
2,448
4,379
21,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,185
Gold Earned
41,304
382
Minions Killed
429
0
Camps Cleared
0
1,158,956
Distance Traveled
1,375,747
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,600
508
84
6
0
249,288
0
W
Awilix
9,058
697
89
7
0
313,578
2
L
Ne Zha
6,550
504
83
6
0
254,135
0
L
Janus
5,895
453
71
5
0
188,017
0
W
Danzaburou
7,829
602
97
7
0
258,246
1
W
Kuzenbo
6,925
533
22
2
0
265,314
4
L
Hachiman
6,729
518
113
9
0
227,833
2
W
Hera
8,843
680
95
7
0
288,778
0
W
Hercules
8,649
665
126
10
0
249,831
2
L
Baron Samedi
6,411
493
31
2
0
239,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role