Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AshBlossom
Ishtar
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 118L
1,556 Elo+
Party 2
Nike
Nike
Ekli 1PacT
Nike
Level 125
God Stats
6W - 3L
1,279 SR
Queue Stats
230W - 221L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
NeedWife
Baron Samedi
Level 69
God Stats
3W - 2L
1,257 SR
Queue Stats
171W - 185L
1,474 Elo+
Solo
Hercules
Hercules
PGC I Hangover
Hercules
Level 149
God Stats
1W - 1L
1,169 SR
Queue Stats
15W - 11L
1,546 Elo+
Party 2
Team Averages
Level 123
1,341 SR
1,517 Elo+

VS

Team Averages
Level 152
1,485 SR
1,480 Elo+
Vamana
Vamana
 
Vamana
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Cryptomachus
Hachiman
Level 173
God Stats
5W - 5L
1,161 SR
Queue Stats
578W - 572L
1,508 Elo+
Party 1
Jormungandr
Jormungandr
Eclipse211071
Jormungandr
Level 68
God Stats
4W - 4L
1,635 SR
Queue Stats
135W - 196L
1,424 Elo+
Solo
Nike
Nike
FatalityGRX
Nike
Level 190
God Stats
8W - 3L
1,628 SR
Queue Stats
578W - 571L
1,491 Elo+
Party 1
Eset
Eset
VeryPoxyi
Eset
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 394L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
5 / 3 / 8
8,693
790
12,743
9,670
5,339
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
AshBlossom
Ishtar
17
4 / 2 / 10
9,331
848
12,604
9,308
6,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 1 / 13
9,915
901
7,836
14,630
16,273
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
NeedWife
Baron Samedi
14
3 / 0 / 13
8,334
758
9,752
7,335
5,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
14
1 / 3 / 13
7,988
726
6,818
12,994
18,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 7 / 4
8,055
732
6,461
17,271
18,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Cryptomachus
Hachiman
17
4 / 1 / 3
8,937
812
9,248
7,150
4,237
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Eclipse211071
Jormungandr
13
1 / 6 / 4
7,923
720
8,472
13,935
10,717
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 4
8,406
764
16,470
16,478
20,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
13
0 / 0 / 5
7,569
688
3,194
4,626
3,795
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
17
Kills
8
9
Deaths
18
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
3
8
3
L
Vamana
 
Vamana
1
7
4
0.43
W
Ishtar
AshBlossom
Ishtar
4
2
10
4.5
L
Hachiman
Cryptomachus
Hachiman
4
1
3
5.5
L
Jormungandr
Eclipse211071
Jormungandr
1
6
4
0.5
W
4
1
13
10.5
L
2
4
4
1
W
Baron Samedi
NeedWife
Baron Samedi
3
0
13
9.5
W
Hercules
1
3
13
2.5
L
Eset
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,753
Damage
43,845
53,937
Taken
59,460
51,500
Mitigated
58,246
20,301
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
12,743
2,064
669
1,452
9,670
5,339
399
1,448
7,999
27,052
0
L
Vamana
 
Vamana
6,461
2,681
264
662
17,271
18,981
207
6,908
10,363
0
10,132
W
Ishtar
AshBlossom
Ishtar
12,604
9,139
132
2,108
9,308
6,469
891
723
8,298
0
28,161
L
Hachiman
Cryptomachus
Hachiman
9,248
4,289
0
1,537
7,150
4,237
1,318
1,575
5,575
0
26,715
L
Jormungandr
Eclipse211071
Jormungandr
8,472
1,638
323
1,599
13,935
10,717
195
7,265
6,670
21,978
0
W
7,836
539
1,541
4,651
14,630
16,273
175
3,852
10,402
0
18,497
L
16,470
317
901
3,247
16,478
20,516
0
5,468
11,010
0
22,416
W
Baron Samedi
NeedWife
Baron Samedi
9,752
398
3,040
1,948
7,335
5,072
380
1,186
5,953
15,835
0
W
Hercules
6,818
902
1,048
3,712
12,994
18,347
52
4,390
8,225
1,345
11,724
L
Eset
3,194
572
1,804
1,110
4,626
3,795
112
1,704
2,922
6,190
359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
40,890
118
Minions Killed
105
0
Camps Cleared
0
1,018,467
Distance Traveled
980,523
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,693
790
38
3
0
208,425
0
L
Vamana
8,055
732
4
0
0
182,082
0
W
Ishtar
9,331
848
42
4
0
197,403
0
L
Hachiman
8,937
812
59
5
0
229,577
0
L
Jormungandr
7,923
720
20
2
0
169,975
0
W
Nike
9,915
901
17
2
0
242,646
0
L
Nike
8,406
764
13
1
0
222,355
0
W
Baron Samedi
8,334
758
17
2
0
155,641
0
W
Hercules
7,988
726
4
0
0
214,352
0
L
Eset
7,569
688
9
1
0
176,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role