Player Matchup

Vulcan
Vulcan
ITimeSpaceI
Vulcan
Level 138
God Stats
1W - 0L
1,508 SR
Queue Stats
31W - 25L
1,584 Elo+
Party 1
Zhong Kui
Zhong Kui
NATIONWIDE HD
Zhong Kui
Level 168
God Stats
3W - 1L
1,282 SR
Queue Stats
669W - 703L
1,531 Elo+
Solo
Nox
Nox
Okitaaaaaaan
Nox
Level 64
God Stats
2W - 0L
1,719 SR
Queue Stats
276W - 262L
1,499 Elo+
Solo
Lancelot
Lancelot
Squigit15
Lancelot
Level 103
God Stats
6W - 3L
1,591 SR
Queue Stats
314W - 315L
1,417 Elo+
Solo
Ganesha
Ganesha
ZamNero
Ganesha
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 28L
1,500 Elo+
Party 1
Team Averages
Level 104
1,520 SR
1,506 Elo+

VS

Team Averages
Level 93
1,484 SR
1,516 Elo+
Raijin
Raijin
KarateFace
Raijin
Level 129
God Stats
7W - 10L
1,639 SR
Queue Stats
625W - 665L
1,571 Elo+
Solo
Rama
Rama
SlapYourFather
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,573 Elo+
Solo
Tiamat
Tiamat
Staybit
Tiamat
Level 86
God Stats
1W - 2L
1,496 SR
Queue Stats
18W - 22L
1,472 Elo+
Solo
Hera
Hera
alexgh123
Hera
Level 87
God Stats
4W - 3L
1,254 SR
Queue Stats
70W - 67L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
jjason28
Gilgamesh
Level 145
God Stats
2W - 3L
1,530 SR
Queue Stats
138W - 135L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
5 / 1 / 10
11,465
819
21,647
10,234
6,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
NATIONWIDE HD
Zhong Kui
14
1 / 6 / 8
9,329
666
6,594
14,865
17,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
6 / 3 / 10
10,790
771
11,166
8,756
5,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Squigit15
Lancelot
19
9 / 2 / 8
12,250
875
9,923
13,708
14,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
ZamNero
Ganesha
16
0 / 3 / 18
10,388
742
4,597
20,185
28,481
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
KarateFace
Raijin
12
1 / 2 / 5
8,750
625
7,838
6,625
3,191
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 2 / 1
9,796
700
12,748
8,713
4,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Staybit
Tiamat
15
2 / 6 / 5
9,708
693
5,814
14,058
12,533
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hera
18
3 / 6 / 6
10,595
757
12,747
11,501
6,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
jjason28
Gilgamesh
15
1 / 5 / 9
9,015
644
13,228
17,909
24,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
40
21
Kills
14
15
Deaths
21
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vulcan
5
1
10
10
L
Raijin
KarateFace
Raijin
1
2
5
1.75
W
Zhong Kui
NATIONWIDE HD
Zhong Kui
1
6
8
0.83
W
6
3
10
3.67
L
7
2
1
3.75
W
Lancelot
Squigit15
Lancelot
9
2
8
6.5
L
Tiamat
Staybit
Tiamat
2
6
5
0.75
W
Ganesha
ZamNero
Ganesha
0
3
18
3
L
Hera
3
6
6
1
L
Gilgamesh
jjason28
Gilgamesh
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,927
Damage
52,375
67,748
Taken
58,806
71,620
Mitigated
51,309
22,241
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
21,647
10,185
2,929
4,036
10,234
6,200
2,474
3,941
6,107
56,694
0
L
Raijin
KarateFace
Raijin
7,838
767
804
547
6,625
3,191
385
5,839
786
16,777
0
W
Zhong Kui
NATIONWIDE HD
Zhong Kui
6,594
1,815
1,136
2,681
14,865
17,395
1,000
5,884
8,794
12,237
0
W
11,166
1,427
807
671
8,756
5,031
3,131
4,318
4,151
27,990
0
L
12,748
11,178
1,359
2,921
8,713
4,763
323
7,463
1,250
0
24,924
W
Lancelot
Squigit15
Lancelot
9,923
840
709
1,743
13,708
14,513
949
3,458
9,980
0
26,938
L
Tiamat
Staybit
Tiamat
5,814
1,226
744
1,997
14,058
12,533
322
11,675
2,383
15,488
0
W
Ganesha
ZamNero
Ganesha
4,597
667
2,985
4,544
20,185
28,481
1,399
8,798
11,158
7,514
0
L
Hera
12,747
4,776
932
1,178
11,501
6,184
456
7,766
3,735
42,131
0
L
Gilgamesh
jjason28
Gilgamesh
13,228
2,117
1,013
2,461
17,909
24,638
69
11,261
6,648
0
23,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,222
Gold Earned
47,864
153
Minions Killed
152
0
Camps Cleared
0
1,273,230
Distance Traveled
969,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,465
819
69
5
0
306,577
0
L
Raijin
8,750
625
18
1
0
176,468
0
W
Zhong Kui
9,329
666
21
2
0
224,747
0
W
Nox
10,790
771
28
2
0
247,347
0
L
Rama
9,796
700
24
2
0
174,794
0
W
Lancelot
12,250
875
35
3
0
242,944
0
L
Tiamat
9,708
693
29
2
0
192,397
0
W
Ganesha
10,388
742
0
0
0
251,615
0
L
Hera
10,595
757
61
4
0
203,760
0
L
Gilgamesh
9,015
644
20
1
0
221,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role