Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CTEJIC
Anubis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,364 Elo+
Party 1
Horus
Horus
Nyrestein
Horus
Level 127
God Stats
3W - 0L
1,824 SR
Queue Stats
175W - 172L
1,506 Elo+
Solo
Hera
Hera
Zlodeyatel
Hera
Level 144
God Stats
3W - 3L
1,505 SR
Queue Stats
76W - 73L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
killca
Danzaburou
Level 95
God Stats
3W - 1L
1,826 SR
Queue Stats
53W - 49L
1,498 Elo+
Party 1
Team Averages
Level 122
1,631 SR
1,469 Elo+

VS

Team Averages
Level 118
1,508 SR
1,508 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Jonibaz
Hercules
Level 140
God Stats
0W - 3L
1,293 SR
Queue Stats
116W - 97L
1,430 Elo+
Solo
Ra
Ra
KyKoLD
Ra
Level 131
God Stats
5W - 9L
1,432 SR
Queue Stats
511W - 492L
1,533 Elo+
Party 2
Kukulkan
Kukulkan
P0W3R1992
Kukulkan
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 102L
1,529 Elo+
Solo
Apollo
Apollo
reks822
Apollo
Level 28
God Stats
1W - 1L
1,815 SR
Queue Stats
13W - 16L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 3 / 11
9,054
823
5,806
8,599
4,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
CTEJIC
Anubis
15
6 / 2 / 18
9,585
871
21,682
9,156
6,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Nyrestein
Horus
15
1 / 3 / 22
8,827
802
7,512
17,899
20,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

18
7 / 2 / 17
10,605
964
15,627
8,314
4,779
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
killca
Danzaburou
19
16 / 2 / 13
12,005
1,091
21,657
12,806
7,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
0 / 5 / 9
8,469
770
7,334
21,279
27,784
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Jonibaz
Hercules
17
6 / 4 / 1
9,757
887
10,204
19,564
24,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
15
2 / 6 / 7
8,562
778
10,461
11,755
5,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
P0W3R1992
Kukulkan
15
1 / 7 / 4
8,660
787
7,313
12,475
5,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
reks822
Apollo
11
1 / 11 / 3
7,475
680
6,102
14,382
6,004
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
34
33
Kills
10
12
Deaths
33
81
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
11
2.83
L
Bacchus
 
Bacchus
0
5
9
0.9
W
Anubis
CTEJIC
Anubis
6
2
18
7.5
L
Hercules
Jonibaz
Hercules
6
4
1
1.63
L
Ra
2
6
7
0.92
W
Horus
Nyrestein
Horus
1
3
22
4
L
Kukulkan
P0W3R1992
Kukulkan
1
7
4
0.43
W
7
2
17
7.75
W
Danzaburou
killca
Danzaburou
16
2
13
11.25
L
Apollo
reks822
Apollo
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,284
Damage
41,414
56,774
Taken
79,455
44,493
Mitigated
70,350
26,950
Healing
22,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,806
1,149
1,121
1,232
8,599
4,725
1,986
4,616
3,972
0
7,675
L
Bacchus
 
Bacchus
7,334
962
1,733
6,237
21,279
27,784
95
6,429
14,850
8,925
0
W
Anubis
CTEJIC
Anubis
21,682
792
2,531
3,257
9,156
6,329
1,875
5,490
3,591
31,681
0
L
Hercules
Jonibaz
Hercules
10,204
1,921
678
7,214
19,564
24,984
592
11,144
8,420
0
15,067
L
Ra
10,461
573
3,574
2,407
11,755
5,901
113
6,559
5,196
33,656
0
W
Horus
Nyrestein
Horus
7,512
2,458
5,101
7,147
17,899
20,882
165
5,295
12,482
0
10,531
L
Kukulkan
P0W3R1992
Kukulkan
7,313
667
260
620
12,475
5,677
704
7,167
5,308
24,439
0
W
15,627
3,230
1,376
939
8,314
4,779
1,403
3,728
4,576
33,283
0
W
Danzaburou
killca
Danzaburou
21,657
11,699
661
3,585
12,806
7,778
3,459
5,751
7,045
0
42,280
L
Apollo
reks822
Apollo
6,102
2,776
0
176
14,382
6,004
120
6,010
8,372
0
8,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,076
Gold Earned
42,923
123
Minions Killed
105
0
Camps Cleared
0
1,076,452
Distance Traveled
991,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,054
823
9
1
0
212,677
0
L
Bacchus
8,469
770
4
0
0
218,238
0
W
Anubis
9,585
871
30
3
0
201,709
0
L
Hercules
9,757
887
12
1
0
217,136
0
L
Ra
8,562
778
39
4
0
190,430
0
W
Horus
8,827
802
6
1
0
210,555
0
L
Kukulkan
8,660
787
47
4
0
188,917
0
W
Hera
10,605
964
34
3
0
230,131
0
W
Danzaburou
12,005
1,091
44
4
0
221,380
0
L
Apollo
7,475
680
3
0
0
176,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role