Player Matchup

Gilgamesh
Gilgamesh
Aquafleur
Gilgamesh
Level 21
God Stats
0W - 1L
1,723 SR
Queue Stats
24W - 21L
1,655 Elo+
Party 3
Osiris
Osiris
ItsPo1ar
Osiris
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 148L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
MarilynTorressss
Nu Wa
Level 154
God Stats
3W - 3L
1,816 SR
Queue Stats
84W - 67L
1,655 Elo+
Party 3
Yemoja
Yemoja
Samuthagod
Yemoja
Level 29
God Stats
2W - 5L
1,402 SR
Queue Stats
64W - 78L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
hubiopp
Danzaburou
Level 125
God Stats
8W - 7L
1,500 SR
Queue Stats
162W - 150L
1,637 Elo+
Solo
Team Averages
Level 98
1,588 SR
1,592 Elo+

VS

Team Averages
Level 99
1,498 SR
1,514 Elo+
Sobek
Sobek
ChilliBaby
Sobek
Level 150
God Stats
3W - 4L
1,382 SR
Queue Stats
798W - 760L
1,613 Elo+
Solo
Serqet
Serqet
NotSkum
Serqet
Level 27
God Stats
8W - 2L
1,511 SR
Queue Stats
120W - 98L
1,566 Elo+
Party 2
Scylla
Scylla
Pezaint
Scylla
Level 126
God Stats
5W - 7L
1,384 SR
Queue Stats
521W - 469L
1,518 Elo+
Solo
Jing Wei
Jing Wei
Smitebob1
Jing Wei
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 26L
1,314 Elo+
Party 2
Cthulhu
Cthulhu
ToastyWaffel
Cthulhu
Level 148
God Stats
1W - 0L
1,713 SR
Queue Stats
129W - 96L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aquafleur
Gilgamesh
13
0 / 6 / 0
7,859
462
8,692
17,674
11,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
ItsPo1ar
Osiris
15
3 / 2 / 1
8,733
514
6,949
12,657
7,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 2 / 2
7,678
452
7,792
8,079
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Samuthagod
Yemoja
13
1 / 3 / 3
8,048
473
5,624
13,029
10,556
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
hubiopp
Danzaburou
15
3 / 3 / 1
8,955
527
7,479
11,509
4,895
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
5 / 0 / 3
9,639
567
8,393
14,561
17,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
NotSkum
Serqet
17
4 / 3 / 4
10,214
601
13,017
14,458
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Pezaint
Scylla
16
4 / 0 / 2
9,889
582
5,770
7,091
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Smitebob1
Jing Wei
16
1 / 2 / 4
10,123
595
6,542
12,717
5,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ToastyWaffel
Cthulhu
14
2 / 2 / 5
9,200
541
9,891
13,010
11,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
16
16
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aquafleur
Gilgamesh
0
6
0
0
W
Sobek
5
0
3
6.5
L
Osiris
ItsPo1ar
Osiris
3
2
1
1.75
L
0
2
2
0.5
W
Serqet
NotSkum
Serqet
4
3
4
2
W
Scylla
Pezaint
Scylla
4
0
2
5
L
Yemoja
Samuthagod
Yemoja
1
3
3
0.83
W
Jing Wei
Smitebob1
Jing Wei
1
2
4
1.5
W
Cthulhu
ToastyWaffel
Cthulhu
2
2
5
2.25
L
Danzaburou
hubiopp
Danzaburou
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,536
Damage
43,613
62,948
Taken
61,837
37,528
Mitigated
43,926
13,095
Healing
15,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aquafleur
Gilgamesh
8,692
2,519
0
2,184
17,674
11,507
132
4,358
12,027
0
52,655
W
Sobek
8,393
1,404
0
5,963
14,561
17,557
0
1,798
12,160
60,342
0
L
Osiris
ItsPo1ar
Osiris
6,949
2,836
0
830
12,657
7,594
0
4,710
7,793
0
77,266
L
7,792
1,394
0
720
8,079
2,976
0
3,880
3,725
63,456
0
W
Serqet
NotSkum
Serqet
13,017
4,166
0
798
14,458
6,335
0
2,787
11,498
0
86,218
W
Scylla
Pezaint
Scylla
5,770
1,130
0
625
7,091
2,765
0
2,821
4,223
91,272
0
L
Yemoja
Samuthagod
Yemoja
5,624
1,276
2,304
2,762
13,029
10,556
0
6,882
6,096
26,548
0
W
Jing Wei
Smitebob1
Jing Wei
6,542
5,753
0
5,640
12,717
5,443
909
1,848
10,869
0
88,277
W
Cthulhu
ToastyWaffel
Cthulhu
9,891
1,670
761
1,456
13,010
11,826
0
4,519
8,456
33,526
0
L
Danzaburou
hubiopp
Danzaburou
7,479
4,242
0
4,295
11,509
4,895
0
3,061
8,260
0
77,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,273
Gold Earned
49,065
500
Minions Killed
581
0
Camps Cleared
0
1,606,722
Distance Traveled
1,787,253
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,859
462
81
5
0
335,825
3
W
Sobek
9,639
567
92
5
0
354,472
1
L
Osiris
8,733
514
129
8
0
377,774
2
L
Nu Wa
7,678
452
107
6
0
292,355
2
W
Serqet
10,214
601
127
7
0
396,635
0
W
Scylla
9,889
582
152
9
0
348,086
6
L
Yemoja
8,048
473
35
2
0
301,664
1
W
Jing Wei
10,123
595
157
9
0
334,980
0
W
Cthulhu
9,200
541
53
3
0
353,080
1
L
Danzaburou
8,955
527
148
9
0
299,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role