Player Matchup

Ix Chel
Ix Chel
Loliloul
Ix Chel
Level 121
God Stats
0W - 6L
1,192 SR
Queue Stats
116W - 89L
1,551 Elo+
Solo
Chaac
Chaac
TheCatOnTheMat
Chaac
Level 55
God Stats
4W - 4L
1,500 SR
Queue Stats
140W - 140L
1,447 Elo+
Solo
Neith
Neith
YolofVanSwagger
Neith
Level 36
God Stats
1W - 7L
1,281 SR
Queue Stats
78W - 88L
1,380 Elo+
Solo
Nemesis
Nemesis
apkolypso
Nemesis
Level 83
God Stats
5W - 6L
1,531 SR
Queue Stats
314W - 332L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
shaun92
Baron Samedi
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 30L
1,229 Elo+
Solo
Team Averages
Level 65
1,401 SR
1,417 Elo+

VS

Team Averages
Level 66
1,553 SR
1,450 Elo+
Rama
Rama
CorrioJr
Rama
Level 59
God Stats
7W - 7L
1,579 SR
Queue Stats
118W - 130L
1,474 Elo+
Solo
Horus
Horus
Phunderr
Horus
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 5L
1,363 Elo+
Solo
The Morrigan
The Morrigan
RiftofDawn
The Morrigan
Level 77
God Stats
6W - 8L
1,468 SR
Queue Stats
107W - 76L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Sangvinyska
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,381 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
psycopenguin27
Morgan Le Fay
Level 81
God Stats
10W - 3L
1,719 SR
Queue Stats
94W - 105L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Loliloul
Ix Chel
12
0 / 4 / 0
6,724
517
4,898
7,996
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 0
6,423
494
5,866
12,558
8,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 0
5,834
449
5,754
8,603
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
apkolypso
Nemesis
11
2 / 1 / 0
6,466
497
3,866
8,118
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
shaun92
Baron Samedi
9
0 / 2 / 1
5,784
445
4,336
8,878
6,796
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 1 / 1
7,424
571
8,695
8,616
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Phunderr
Horus
11
0 / 0 / 5
7,086
545
2,893
13,340
11,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

The Morrigan
RiftofDawn
The Morrigan
13
7 / 0 / 2
7,922
609
7,147
5,840
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Sangvinyska
Cthulhu
11
1 / 3 / 3
6,780
522
6,571
10,205
6,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
psycopenguin27
Morgan Le Fay
12
3 / 1 / 1
7,253
558
4,183
5,877
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
15
15
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
4
1
1
4.5
L
Ix Chel
Loliloul
Ix Chel
0
4
0
0
W
Horus
Phunderr
Horus
0
0
5
2.5
W
The Morrigan
RiftofDawn
The Morrigan
7
0
2
8
W
Cthulhu
Sangvinyska
Cthulhu
1
3
3
0.83
L
1
4
0
0.25
L
1
4
0
0.25
L
Nemesis
apkolypso
Nemesis
2
1
0
2
W
Morgan Le Fay
psycopenguin27
Morgan Le Fay
3
1
1
3.5
L
Baron Samedi
shaun92
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,720
Damage
29,489
46,153
Taken
43,878
23,973
Mitigated
25,587
13,148
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
8,695
7,861
0
3,287
8,616
3,633
1,212
1,908
6,708
0
71,316
L
Ix Chel
Loliloul
Ix Chel
4,898
477
50
1,548
7,996
3,277
0
5,177
2,819
60,355
0
W
Horus
Phunderr
Horus
2,893
1,391
2,790
5,281
13,340
11,019
0
4,425
8,915
0
13,082
W
The Morrigan
RiftofDawn
The Morrigan
7,147
943
0
3,206
5,840
2,209
104
1,376
4,422
51,569
0
W
Cthulhu
Sangvinyska
Cthulhu
6,571
478
0
220
10,205
6,497
220
0
9,657
35,536
139
L
5,866
1,102
0
4,472
12,558
8,345
0
7,417
4,580
0
39,036
L
5,754
3,264
0
1,296
8,603
2,731
494
991
7,612
0
36,333
L
Nemesis
apkolypso
Nemesis
3,866
1,208
0
2,257
8,118
2,824
0
1,809
6,267
0
40,250
W
Morgan Le Fay
psycopenguin27
Morgan Le Fay
4,183
446
0
1,616
5,877
2,229
0
1,525
4,352
50,496
0
L
Baron Samedi
shaun92
Baron Samedi
4,336
620
636
2,889
8,878
6,796
234
1,765
7,113
8,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,231
Gold Earned
36,465
302
Minions Killed
371
0
Camps Cleared
0
1,259,734
Distance Traveled
1,250,300
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,424
571
124
10
0
219,513
0
L
Ix Chel
6,724
517
110
8
0
256,108
4
W
Horus
7,086
545
10
1
0
272,464
3
W
The Morrigan
7,922
609
89
7
0
286,643
0
W
Cthulhu
6,780
522
49
4
0
217,654
0
L
Chaac
6,423
494
56
4
0
247,771
2
L
Neith
5,834
449
59
5
0
211,552
0
L
Nemesis
6,466
497
69
5
0
313,917
0
W
Morgan Le Fay
7,253
558
99
8
0
254,026
5
L
Baron Samedi
5,784
445
8
1
0
230,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role