Player Matchup

Hachiman
Hachiman
DJAcdgg
Hachiman
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 60L
1,621 Elo+
Party 1
Scylla
Scylla
DJAcryliks
Scylla
Level 147
God Stats
8W - 8L
1,577 SR
Queue Stats
126W - 88L
1,613 Elo+
Party 1
Bacchus
Bacchus
XepherTim
Bacchus
Level 84
God Stats
8W - 1L
1,799 SR
Queue Stats
100W - 72L
1,641 Elo+
Party 1
Team Averages
Level 126
1,625 SR
1,625 Elo+

VS

Team Averages
Level 106
1,272 SR
1,362 Elo+
Ravana
Ravana
Aegisofathens
Ravana
Level 155
God Stats
17W - 9L
1,559 SR
Queue Stats
229W - 135L
1,709 Elo+
Solo
Baron Samedi
Baron Samedi
Andyman597
Baron Samedi
Level 78
God Stats
3W - 2L
1,253 SR
Queue Stats
4W - 9L
1,311 Elo+
Party 2
Ymir
Ymir
Scarcebeast5
Ymir
Level 84
God Stats
1W - 7L
1,005 SR
Queue Stats
1W - 10L
1,068 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJAcdgg
Hachiman
15
6 / 2 / 8
12,698
847
14,877
12,133
4,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
DJAcryliks
Scylla
16
5 / 2 / 9
12,594
840
11,722
7,780
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
XepherTim
Bacchus
16
5 / 2 / 10
12,491
833
7,499
10,923
15,082
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
11,734
782
12,243
10,272
6,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Andyman597
Baron Samedi
12
1 / 7 / 2
10,445
696
7,752
12,210
5,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 2
9,797
653
3,678
19,086
19,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
6
6
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
L
Baron Samedi
Andyman597
Baron Samedi
1
7
2
0.29
W
Hachiman
DJAcdgg
Hachiman
6
2
8
5
W
Scylla
DJAcryliks
Scylla
5
2
9
4.75
L
0
5
2
0.2
W
Bacchus
XepherTim
Bacchus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,098
Damage
23,673
30,836
Taken
41,568
21,916
Mitigated
32,199
6,960
Healing
7,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,243
2,855
0
1,253
10,272
6,680
420
4,432
5,840
0
44,688
L
Baron Samedi
Andyman597
Baron Samedi
7,752
249
1,172
1,904
12,210
5,667
220
6,391
5,819
42,724
0
W
Hachiman
DJAcdgg
Hachiman
14,877
9,061
0
2,598
12,133
4,311
1,394
2,938
9,195
0
71,437
W
Scylla
DJAcryliks
Scylla
11,722
1,939
0
795
7,780
2,523
1,216
3,358
4,422
65,761
0
L
3,678
357
119
3,122
19,086
19,852
0
8,599
10,487
18,276
0
W
Bacchus
XepherTim
Bacchus
7,499
1,007
0
3,567
10,923
15,082
314
5,804
5,119
18,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,783
Gold Earned
31,976
188
Minions Killed
146
0
Camps Cleared
0
897,832
Distance Traveled
801,150
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,734
782
66
4
0
288,048
2
L
Baron Samedi
10,445
696
58
4
0
259,474
2
W
Hachiman
12,698
847
91
6
0
289,036
6
W
Scylla
12,594
840
81
5
0
304,989
6
L
Ymir
9,797
653
22
1
0
253,628
4
W
Bacchus
12,491
833
16
1
0
303,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role