Player Matchup

Danzaburou
Danzaburou
Gold III
BanxXx
Danzaburou
Gold III
Level 159
God Stats
2W - 1L
1,529 SR
Queue Stats
291W - 283L
1,592 MMR
Solo
Tyr
Tyr
Platinum V
FaithInOthers
Tyr
Platinum V
Level 148
God Stats
5W - 3L
1,658 SR
Queue Stats
143W - 142L
1,648 MMR
Solo
He Bo
He Bo
Gold III
I Pass Guards
He Bo
Gold III
Level 149
God Stats
2W - 1L
1,714 SR
Queue Stats
65W - 57L
1,618 MMR
Solo
Ymir
Ymir
Gold II
Joeyn1224
Ymir
Gold II
Level 107
God Stats
5W - 3L
1,753 SR
Queue Stats
100W - 98L
1,588 MMR
Solo
Fenrir
Fenrir
Gold III
Rx Draw
Fenrir
Gold III
Level 112
God Stats
4W - 4L
1,322 SR
Queue Stats
303W - 309L
1,604 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,595 SR
1,610 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,613 SR
1,595 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
Liylo
Artemis
Gold IV
Level 68
God Stats
6W - 2L
1,651 SR
Queue Stats
160W - 164L
1,625 MMR
Solo
Ne Zha
Ne Zha
Gold III
Noremac2k3000
Ne Zha
Gold III
Level 84
God Stats
1W - 2L
1,673 SR
Queue Stats
72W - 63L
1,766 MMR
Party 1
Poseidon
Poseidon
Silver II
Oucf
Poseidon
Silver II
Level 137
God Stats
0W - 1L
1,740 SR
Queue Stats
24W - 21L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BanxXx
Danzaburou
9
1 / 1 / 1
6,025
669
4,753
4,871
1,870
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,947
661
1,232
5,820
4,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 0
6,380
709
1,782
2,997
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
1 / 1 / 3
5,669
630
2,567
5,283
2,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Rx Draw
Fenrir
9
0 / 1 / 1
5,157
573
1,745
6,006
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ix ChelBakasuraVamanaThor

VS

Bans
AphroditeMercuryBacchusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 1 / 2
4,504
500
2,403
6,090
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
 
Achilles
1
0 / 0 / 0
3,378
375
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Liylo
Artemis
8
1 / 3 / 1
4,709
523
4,258
5,658
1,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 0 / 1
5,464
607
1,907
5,875
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Poseidon
Oucf
Poseidon
10
1 / 1 / 0
5,756
640
2,841
2,991
867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
4
4
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
2
1
L
Achilles
 
Achilles
0
0
0
0
W
Danzaburou
BanxXx
Danzaburou
1
1
1
1.5
W
0
1
1
0.5
W
3
0
0
3
W
Ymir
1
1
3
2.5
L
Artemis
Liylo
Artemis
1
3
1
0.5
L
2
0
1
2.5
L
Poseidon
Oucf
Poseidon
1
1
0
1
W
Fenrir
Rx Draw
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,079
Damage
11,409
24,977
Taken
20,614
12,264
Mitigated
7,314
9,862
Healing
6,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,403
328
498
2,450
6,090
2,633
0
1,161
4,929
10,184
0
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
BanxXx
Danzaburou
4,753
2,096
0
2,350
4,871
1,870
41
971
3,900
0
41,655
W
1,232
159
0
2,131
5,820
4,423
16
929
4,891
0
36,740
W
1,782
74
0
1,094
2,997
939
384
851
2,146
45,100
0
W
Ymir
2,567
784
0
2,702
5,283
2,797
228
1,878
3,405
12,213
0
L
Artemis
Liylo
Artemis
4,258
1,622
0
976
5,658
1,781
0
2,206
3,452
0
27,732
L
1,907
1,002
0
1,540
5,875
2,033
0
407
5,468
0
36,765
L
Poseidon
Oucf
Poseidon
2,841
179
0
750
2,991
867
0
575
2,416
42,616
0
W
Fenrir
Rx Draw
Fenrir
1,745
154
0
1,585
6,006
2,235
556
615
5,391
0
31,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,178
Gold Earned
23,811
303
Minions Killed
228
0
Camps Cleared
0
968,816
Distance Traveled
654,607
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,504
500
8
1
0
107,000
0
L
Achilles
3,378
375
0
0
0
0
0
W
Danzaburou
6,025
669
73
8
0
177,478
0
W
Tyr
5,947
661
61
7
0
180,249
0
W
He Bo
6,380
709
98
11
0
201,417
0
W
Ymir
5,669
630
14
2
0
193,980
6
L
Artemis
4,709
523
59
7
0
172,780
0
L
Ne Zha
5,464
607
73
8
0
203,832
1
L
Poseidon
5,756
640
88
10
0
170,995
1
W
Fenrir
5,157
573
57
6
0
215,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role