Player Matchup

Artemis
Artemis
 
Artemis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DoesntEthanCare
Ra
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 136L
1,568 Elo+
Solo
Ymir
Ymir
Dusey
Ymir
Level 68
God Stats
2W - 4L
1,208 SR
Queue Stats
70W - 53L
1,624 Elo+
Party 1
Fenrir
Fenrir
Screwthat1
Fenrir
Level 120
God Stats
5W - 7L
1,466 SR
Queue Stats
156W - 124L
1,544 Elo+
Solo
Vamana
Vamana
Zwembadje
Vamana
Level 97
God Stats
4W - 6L
1,609 SR
Queue Stats
66W - 48L
1,610 Elo+
Party 1
Team Averages
Level 112
1,456 SR
1,569 Elo+

VS

Team Averages
Level 137
1,532 SR
1,494 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
LordRepollo
Ix Chel
Level 153
God Stats
18W - 13L
1,589 SR
Queue Stats
227W - 217L
1,507 Elo+
Solo
Hachiman
Hachiman
MrNiklauss
Hachiman
Level 143
God Stats
3W - 2L
1,425 SR
Queue Stats
722W - 707L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
heihachî
Gilgamesh
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 129L
1,443 Elo+
Solo
Ravana
Ravana
themantle
Ravana
Level 121
God Stats
76W - 43L
1,648 SR
Queue Stats
450W - 411L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 6 / 3
7,378
492
3,727
11,054
3,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 3
8,806
587
5,488
9,880
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Dusey
Ymir
11
0 / 4 / 5
7,178
479
3,164
14,361
14,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Screwthat1
Fenrir
14
9 / 6 / 1
9,271
618
8,916
18,342
7,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
Zwembadje
Vamana
16
0 / 0 / 5
9,615
641
10,229
9,249
9,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 2 / 9
8,350
557
5,898
11,529
13,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
LordRepollo
Ix Chel
14
2 / 3 / 4
8,526
568
9,152
8,131
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
MrNiklauss
Hachiman
15
7 / 2 / 2
9,115
608
12,197
9,507
3,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
heihachî
Gilgamesh
14
1 / 4 / 0
8,030
535
4,268
13,644
11,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
themantle
Ravana
15
8 / 0 / 4
9,270
618
9,825
7,260
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
39
11
Kills
20
20
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
3
0.25
W
Kuzenbo
 
Kuzenbo
2
2
9
3.25
L
2
4
3
0.88
L
Ymir
Dusey
Ymir
0
4
5
0.63
W
Ix Chel
LordRepollo
Ix Chel
2
3
4
1.33
W
Hachiman
MrNiklauss
Hachiman
7
2
2
4
L
Fenrir
Screwthat1
Fenrir
9
6
1
1.58
L
Vamana
Zwembadje
Vamana
0
0
5
2.5
W
Gilgamesh
heihachî
Gilgamesh
1
4
0
0.25
W
Ravana
themantle
Ravana
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,524
Damage
41,340
62,886
Taken
50,071
40,118
Mitigated
35,389
17,637
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,727
917
0
1,598
11,054
3,818
0
1,021
10,033
0
51,784
W
Kuzenbo
 
Kuzenbo
5,898
1,911
0
1,943
11,529
13,427
0
2,966
8,426
22,815
400
L
5,488
334
1,272
2,714
9,880
4,613
0
4,374
5,506
86,142
0
L
Ymir
Dusey
Ymir
3,164
778
157
2,267
14,361
14,534
0
5,411
8,950
14,282
0
W
Ix Chel
LordRepollo
Ix Chel
9,152
648
960
2,383
8,131
3,354
0
2,561
5,514
75,281
0
W
Hachiman
MrNiklauss
Hachiman
12,197
7,242
0
4,744
9,507
3,549
0
1,734
7,691
0
74,479
L
Fenrir
Screwthat1
Fenrir
8,916
2,723
0
7,483
18,342
7,967
0
3,528
14,814
0
52,361
L
Vamana
Zwembadje
Vamana
10,229
5,956
0
2,146
9,249
9,186
413
1,353
7,896
0
85,227
W
Gilgamesh
heihachî
Gilgamesh
4,268
1,380
0
2,868
13,644
11,627
0
0
13,565
0
59,636
W
Ravana
themantle
Ravana
9,825
2,402
0
1,611
7,260
3,432
100
1,335
5,925
0
76,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,248
Gold Earned
43,291
493
Minions Killed
446
0
Camps Cleared
0
1,477,611
Distance Traveled
1,600,176
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,378
492
88
6
0
272,825
0
W
Kuzenbo
8,350
557
28
2
0
313,390
3
L
Ra
8,806
587
163
11
0
310,340
3
L
Ymir
7,178
479
16
1
0
294,499
2
W
Ix Chel
8,526
568
110
7
0
310,724
5
W
Hachiman
9,115
608
106
7
0
280,060
4
L
Fenrir
9,271
618
73
5
0
306,381
0
L
Vamana
9,615
641
153
10
0
293,566
2
W
Gilgamesh
8,030
535
103
7
0
318,664
0
W
Ravana
9,270
618
99
7
0
377,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role