Player Matchup

Athena
Athena
 
Athena
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Fenrigar
Thor
Level 121
God Stats
4W - 4L
1,499 SR
Queue Stats
53W - 70L
1,402 Elo+
Party 2
Zhong Kui
Zhong Kui
Ikijää
Zhong Kui
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 115L
1,336 Elo+
Solo
Hou Yi
Hou Yi
Nimbelungen
Hou Yi
Level 107
God Stats
1W - 2L
1,456 SR
Queue Stats
104W - 83L
1,552 Elo+
Solo
Hades
Hades
Stefansisino
Hades
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 171L
1,307 Elo+
Party 2
Team Averages
Level 113
1,491 SR
1,419 Elo+

VS

Team Averages
Level 85
1,633 SR
1,486 Elo+
Heimdallr
Heimdallr
Baeleth
Heimdallr
Level 128
God Stats
1W - 2L
1,726 SR
Queue Stats
161W - 164L
1,456 Elo+
Solo
Mercury
Mercury
Kneakket
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,503 Elo+
Party 1
Vulcan
Vulcan
SirLindkvist
Vulcan
Level 80
God Stats
7W - 2L
1,872 SR
Queue Stats
121W - 110L
1,488 Elo+
Party 1
Chaac
Chaac
hofni
Chaac
Level 47
God Stats
6W - 6L
1,569 SR
Queue Stats
162W - 155L
1,477 Elo+
Party 1
Camazotz
Camazotz
krys0529
Camazotz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 131L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
2 / 2 / 13
9,194
766
5,732
16,750
24,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thor
16
8 / 3 / 8
9,556
796
13,161
12,483
7,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Ikijää
Zhong Kui
14
1 / 3 / 14
8,305
692
7,011
7,637
9,956
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
19
10 / 1 / 6
10,451
871
13,741
7,759
5,159
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 15
8,248
687
9,267
11,084
12,690
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Baeleth
Heimdallr
16
1 / 6 / 5
8,898
742
8,427
12,832
7,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Kneakket
Mercury
14
4 / 5 / 3
9,174
765
5,149
8,468
3,693
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
16
3 / 2 / 3
8,692
724
15,419
8,431
3,544
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
hofni
Chaac
17
2 / 4 / 3
9,231
769
12,229
12,680
18,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
krys0529
Camazotz
12
0 / 5 / 4
7,212
601
6,683
11,809
4,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
22
Kills
10
10
Deaths
22
56
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
2
13
4.25
L
Heimdallr
Baeleth
Heimdallr
1
6
5
0.58
W
Thor
8
3
8
4
W
Zhong Kui
Ikijää
Zhong Kui
1
3
14
2.67
L
Mercury
Kneakket
Mercury
4
5
3
1.1
W
Hou Yi
10
1
6
13
L
Vulcan
3
2
3
2.25
W
1
1
15
8.5
L
Chaac
hofni
Chaac
2
4
3
0.88
L
Camazotz
krys0529
Camazotz
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,912
Damage
47,907
55,713
Taken
54,220
60,177
Mitigated
38,382
20,344
Healing
10,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,732
1,703
2,163
5,265
16,750
24,624
0
4,605
12,145
11,747
0
L
Heimdallr
Baeleth
Heimdallr
8,427
3,188
789
2,031
12,832
7,613
0
5,336
7,496
0
21,912
W
Thor
13,161
1,097
949
1,621
12,483
7,748
0
4,591
7,892
0
24,771
W
Zhong Kui
Ikijää
Zhong Kui
7,011
419
384
414
7,637
9,956
428
993
6,644
10,537
0
L
Mercury
Kneakket
Mercury
5,149
2,546
180
383
8,468
3,693
0
4,084
4,384
0
9,020
W
Hou Yi
13,741
8,425
816
2,835
7,759
5,159
610
2,224
5,535
0
40,869
L
Vulcan
15,419
4,064
471
1,083
8,431
3,544
0
3,255
5,176
29,506
0
W
9,267
127
2,143
3,754
11,084
12,690
72
3,006
8,078
17,053
0
L
Chaac
hofni
Chaac
12,229
1,389
109
2,090
12,680
18,718
0
5,435
7,245
0
28,382
L
Camazotz
krys0529
Camazotz
6,683
1,421
343
2,918
11,809
4,814
0
3,900
7,909
0
10,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,754
Gold Earned
43,207
143
Minions Killed
123
0
Camps Cleared
0
1,257,887
Distance Traveled
1,066,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,194
766
9
1
0
297,701
0
L
Heimdallr
8,898
742
34
3
0
192,419
0
W
Thor
9,556
796
28
2
0
253,095
0
W
Zhong Kui
8,305
692
12
1
0
240,856
0
L
Mercury
9,174
765
16
1
0
218,761
0
W
Hou Yi
10,451
871
71
6
0
215,255
0
L
Vulcan
8,692
724
30
3
0
238,038
0
W
Hades
8,248
687
23
2
0
250,980
0
L
Chaac
9,231
769
38
3
0
199,039
0
L
Camazotz
7,212
601
5
0
0
218,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role