Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
AspergerRat
Scylla
Masters
Level 100
God Stats
7W - 2L
1,801 SR
Queue Stats
79W - 63L
2,434 MMR
Solo
Bakasura
Bakasura
Diamond IV
GiveMePowEr
Bakasura
Diamond IV
Level 156
God Stats
6W - 4L
1,309 SR
Queue Stats
363W - 346L
2,067 MMR
Solo
Ishtar
Ishtar
Platinum I
Phoeniixii
Ishtar
Platinum I
Level 144
God Stats
3W - 2L
1,377 SR
Queue Stats
99W - 71L
1,841 MMR
Party 2
Loki
Loki
Gold II
ShiftUs
Loki
Gold II
Level 156
God Stats
1W - 0L
1,314 SR
Queue Stats
13W - 4L
1,872 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,460 SR
1,943 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 174
1,628 SR
2,153 MMR
Rama
Rama
Platinum IV
NEWKingmurderer
Rama
Platinum IV
Level 203
God Stats
7W - 6L
1,576 SR
Queue Stats
175W - 191L
1,829 MMR
Solo
Chronos
Chronos
Platinum IV
Nemaxcyst
Chronos
Platinum IV
Level 175
God Stats
5W - 2L
1,976 SR
Queue Stats
115W - 108L
1,765 MMR
Party 1
Set
Set
Diamond I
TheBāngBus
Set
Diamond I
Level 147
God Stats
6W - 10L
1,383 SR
Queue Stats
446W - 431L
2,617 MMR
Solo
Maui
Maui
Platinum II
ice_wolf05
Maui
Platinum II
Level 157
God Stats
3W - 3L
1,678 SR
Queue Stats
173W - 164L
1,995 MMR
Party 1
Janus
Janus
Masters
player5674784
Janus
Masters
Level 186
God Stats
8W - 6L
1,526 SR
Queue Stats
212W - 199L
2,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 2 / 2
9,010
693
10,309
15,369
12,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
14
2 / 0 / 1
8,595
661
7,634
6,017
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
GiveMePowEr
Bakasura
13
2 / 0 / 3
7,732
595
4,874
9,186
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
Phoeniixii
Ishtar
15
4 / 1 / 0
9,556
735
7,561
8,554
3,616
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
ShiftUs
Loki
14
2 / 1 / 3
7,976
614
3,465
7,523
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeVamanaMartichoras

VS

Bans
SusanoSerqetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,564
505
3,088
10,447
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Nemaxcyst
Chronos
11
1 / 6 / 1
6,933
533
9,686
12,156
5,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 2 / 2
6,580
506
5,858
8,696
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 1
6,926
533
2,770
8,761
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 0
7,323
563
1,655
6,639
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
4
4
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
2
2.5
W
Scylla
2
0
1
2.5
W
Bakasura
GiveMePowEr
Bakasura
2
0
3
3.5
L
1
4
0
0.25
L
Chronos
Nemaxcyst
Chronos
1
6
1
0.25
W
Ishtar
Phoeniixii
Ishtar
4
1
0
4
W
Loki
ShiftUs
Loki
2
1
3
3.5
L
1
2
2
1
L
0
0
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,843
Damage
23,057
46,649
Taken
46,699
25,175
Mitigated
21,192
18,795
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,309
4,017
0
7,632
15,369
12,901
0
8,894
6,021
0
63,085
W
Scylla
7,634
551
0
1,297
6,017
2,042
128
964
5,025
72,458
0
W
Bakasura
GiveMePowEr
Bakasura
4,874
3,489
0
4,751
9,186
3,705
752
1,234
7,934
0
35,078
L
3,088
2,827
0
2,695
10,447
3,131
0
2,103
8,064
0
43,428
L
Chronos
Nemaxcyst
Chronos
9,686
2,092
0
1,721
12,156
5,121
0
0
12,116
47,540
0
W
Ishtar
Phoeniixii
Ishtar
7,561
5,034
0
4,394
8,554
3,616
3,294
1,699
6,833
0
86,642
W
Loki
ShiftUs
Loki
3,465
984
0
721
7,523
2,911
0
1,162
6,281
0
66,754
L
5,858
2,690
0
1,035
8,696
3,787
0
372
8,236
0
41,292
L
2,770
914
0
2,625
8,761
6,910
0
2,479
6,002
20,704
0
L
1,655
219
0
595
6,639
2,243
0
2,680
3,683
64,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,869
Gold Earned
34,326
574
Minions Killed
398
0
Camps Cleared
0
1,471,177
Distance Traveled
1,293,086
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,010
693
107
8
0
277,517
0
W
Scylla
8,595
661
139
11
0
279,902
4
W
Bakasura
7,732
595
83
6
0
338,546
9
L
Rama
6,564
505
74
6
0
228,226
1
L
Chronos
6,933
533
89
7
0
280,839
0
W
Ishtar
9,556
735
141
11
0
246,797
3
W
Loki
7,976
614
104
8
0
328,415
0
L
Set
6,580
506
72
6
0
231,810
0
L
Maui
6,926
533
31
2
0
272,454
2
L
Janus
7,323
563
132
10
0
279,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role