Player Matchup

Achilles
Achilles
Ace5134
Achilles
Level 129
God Stats
1W - 4L
1,101 SR
Queue Stats
210W - 219L
1,434 Elo+
Party 2
Jing Wei
Jing Wei
DreMatrix99
Jing Wei
Level 51
God Stats
3W - 3L
1,280 SR
Queue Stats
189W - 189L
1,397 Elo+
Party 2
Vulcan
Vulcan
OozyMrDevil
Vulcan
Level 45
God Stats
1W - 1L
1,307 SR
Queue Stats
5W - 12L
1,162 Elo+
Solo
Bastet
Bastet
captainzor
Bastet
Level 185
God Stats
5W - 1L
1,500 SR
Queue Stats
84W - 82L
1,290 Elo+
Solo
Hun Batz
Hun Batz
gotoxichenry
Hun Batz
Level 97
God Stats
5W - 1L
1,503 SR
Queue Stats
141W - 141L
1,431 Elo+
Party 2
Team Averages
Level 101
1,338 SR
1,343 Elo+

VS

Team Averages
Level 111
1,414 SR
1,452 Elo+
Lancelot
Lancelot
CrumplyRelic29
Lancelot
Level 88
God Stats
4W - 2L
1,715 SR
Queue Stats
352W - 353L
1,429 Elo+
Solo
Vulcan
Vulcan
DownwardThrone
Vulcan
Level 128
God Stats
5W - 2L
1,593 SR
Queue Stats
298W - 317L
1,446 Elo+
Solo
Jormungandr
Jormungandr
N3ckB3ardGuy
Jormungandr
Level 132
God Stats
2W - 6L
1,292 SR
Queue Stats
105W - 107L
1,368 Elo+
Solo
Mulan
Mulan
RavenFoxwood
Mulan
Level 119
God Stats
7W - 7L
1,467 SR
Queue Stats
195W - 198L
1,511 Elo+
Party 1
Chernobog
Chernobog
Seeker3585
Chernobog
Level 86
God Stats
1W - 7L
1,005 SR
Queue Stats
166W - 183L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ace5134
Achilles
16
5 / 1 / 9
8,919
892
11,684
11,279
13,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
DreMatrix99
Jing Wei
15
3 / 1 / 6
8,436
844
5,279
7,092
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
15
1 / 2 / 8
8,266
827
5,862
7,555
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
captainzor
Bastet
13
2 / 1 / 5
7,863
786
3,974
6,393
2,405
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
gotoxichenry
Hun Batz
14
5 / 3 / 6
8,842
884
8,586
8,657
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
1 / 4 / 1
6,395
640
2,872
7,386
6,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 5
7,805
781
11,492
7,262
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
N3ckB3ardGuy
Jormungandr
12
1 / 1 / 5
6,915
692
3,729
7,383
6,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 4 / 2
7,404
740
3,605
8,862
7,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Seeker3585
Chernobog
13
0 / 4 / 3
6,928
693
6,782
7,952
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
16
Kills
7
8
Deaths
16
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ace5134
Achilles
5
1
9
9.5
L
Lancelot
1
4
1
0.38
L
1
3
5
1.17
W
Jing Wei
DreMatrix99
Jing Wei
3
1
6
6
L
Jormungandr
N3ckB3ardGuy
Jormungandr
1
1
5
3.5
W
Vulcan
1
2
8
2.5
L
4
4
2
1.25
L
Chernobog
Seeker3585
Chernobog
0
4
3
0.38
W
Bastet
captainzor
Bastet
2
1
5
4.5
W
Hun Batz
gotoxichenry
Hun Batz
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,385
Damage
28,480
40,976
Taken
38,845
25,968
Mitigated
25,857
13,980
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ace5134
Achilles
11,684
1,620
2,489
2,498
11,279
13,579
1,172
3,129
8,047
0
15,195
L
Lancelot
2,872
368
421
144
7,386
6,522
0
1,053
6,136
0
4,333
L
11,492
2,561
796
804
7,262
3,160
0
2,454
4,757
28,094
0
W
Jing Wei
DreMatrix99
Jing Wei
5,279
4,154
275
1,172
7,092
2,829
2,640
2,347
4,609
0
19,885
L
Jormungandr
N3ckB3ardGuy
Jormungandr
3,729
1,254
842
1,459
7,383
6,034
0
341
6,872
8,120
0
W
Vulcan
5,862
2,392
331
982
7,555
3,273
1,673
3,575
3,897
18,421
0
L
3,605
389
0
508
8,862
7,054
0
1,391
7,345
0
4,996
L
Chernobog
Seeker3585
Chernobog
6,782
3,038
633
232
7,952
3,087
0
623
6,999
0
16,600
W
Bastet
captainzor
Bastet
3,974
1,161
2,963
2,642
6,393
2,405
947
2,629
3,683
0
8,940
W
Hun Batz
gotoxichenry
Hun Batz
8,586
1,240
232
396
8,657
3,882
1,023
3,541
5,116
0
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,326
Gold Earned
35,447
123
Minions Killed
104
0
Camps Cleared
0
994,703
Distance Traveled
833,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,919
892
9
1
0
210,373
0
L
Lancelot
6,395
640
5
1
0
147,115
0
L
Vulcan
7,805
781
54
5
0
184,287
0
W
Jing Wei
8,436
844
36
4
0
197,764
0
L
Jormungandr
6,915
692
9
1
0
172,033
0
W
Vulcan
8,266
827
33
3
0
170,050
0
L
Mulan
7,404
740
3
0
0
158,683
0
L
Chernobog
6,928
693
33
3
0
171,479
0
W
Bastet
7,863
786
11
1
0
237,416
0
W
Hun Batz
8,842
884
34
3
0
179,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role