Player Matchup

Da Ji
Da Ji
Maketsu82
Da Ji
Level 125
God Stats
0W - 2L
1,422 SR
Queue Stats
139W - 141L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Trippie_Redd-1
Jormungandr
Level 94
God Stats
19W - 22L
1,500 SR
Queue Stats
96W - 105L
1,446 Elo+
Solo
Discordia
Discordia
WokHrt
Discordia
Level 89
God Stats
23W - 24L
1,587 SR
Queue Stats
43W - 46L
1,540 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,493 Elo+

VS

Team Averages
Level 87
1,563 SR
1,499 Elo+
Vamana
Vamana
PoorBoyLocoZ
Vamana
Level 107
God Stats
7W - 3L
1,601 SR
Queue Stats
97W - 94L
1,504 Elo+
Solo
Chronos
Chronos
aim1-i
Chronos
Level 63
God Stats
16W - 10L
1,589 SR
Queue Stats
70W - 66L
1,477 Elo+
Solo
Apollo
Apollo
eBoNiiKz_AuRa
Apollo
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
494W - 501L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Maketsu82
Da Ji
13
1 / 4 / 2
7,459
746
7,939
8,894
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Jormungandr
Trippie_Redd-1
Jormungandr
12
1 / 1 / 2
7,475
748
3,262
8,606
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
WokHrt
Discordia
12
1 / 2 / 1
7,224
722
9,512
8,608
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
1 / 2 / 2
7,580
758
6,197
11,500
8,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
aim1-i
Chronos
13
4 / 2 / 3
8,424
842
9,219
10,054
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 2
7,674
767
3,854
7,484
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
7
7
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Maketsu82
Da Ji
1
4
2
0.5
W
Vamana
1
2
2
1
L
Jormungandr
Trippie_Redd-1
Jormungandr
1
1
2
2
L
Discordia
WokHrt
Discordia
1
2
1
0.75
W
Chronos
aim1-i
Chronos
4
2
3
2.75
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,713
Damage
19,270
26,108
Taken
29,038
16,572
Mitigated
14,531
6,518
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Maketsu82
Da Ji
7,939
2,828
0
2,067
8,894
4,363
0
4,604
4,290
0
24,968
W
Vamana
6,197
3,528
155
1,858
11,500
8,075
250
5,075
6,210
0
34,640
L
Jormungandr
Trippie_Redd-1
Jormungandr
3,262
988
0
1,701
8,606
8,721
0
2,295
6,311
18,423
0
L
Discordia
WokHrt
Discordia
9,512
825
0
2,750
8,608
3,488
49
2,655
5,953
36,469
0
W
Chronos
aim1-i
Chronos
9,219
2,127
0
626
10,054
3,676
1,870
3,775
6,145
31,338
0
W
3,854
2,651
0
2,608
7,484
2,780
1,387
3,970
3,387
0
24,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,158
Gold Earned
23,678
120
Minions Killed
138
0
Camps Cleared
0
584,813
Distance Traveled
603,510
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,459
746
39
4
0
206,885
0
W
Vamana
7,580
758
46
5
0
207,661
0
L
Jormungandr
7,475
748
33
3
0
184,928
5
L
Discordia
7,224
722
48
5
0
193,000
0
W
Chronos
8,424
842
60
6
0
181,286
0
W
Apollo
7,674
767
32
3
0
214,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role