Player Matchup

Horus
Horus
CrabCakeGuy
Horus
Level 78
God Stats
10W - 9L
1,528 SR
Queue Stats
158W - 133L
1,494 Elo+
Party 2
Chang'e
Chang'e
OmegaRed541
Chang'e
Level 149
God Stats
13W - 12L
1,661 SR
Queue Stats
171W - 138L
1,499 Elo+
Party 2
Chaac
Chaac
SPiNxRage
Chaac
Level 141
God Stats
0W - 4L
1,294 SR
Queue Stats
271W - 227L
1,561 Elo+
Party 1
Olorun
Olorun
crazypwnsauce
Olorun
Level 127
God Stats
2W - 1L
1,740 SR
Queue Stats
196W - 156L
1,564 Elo+
Party 1
Awilix
Awilix
kingofkings7789
Awilix
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 48L
1,538 Elo+
Solo
Team Averages
Level 111
1,545 SR
1,531 Elo+

VS

Team Averages
Level 99
1,428 SR
1,505 Elo+
Agni
Agni
 
Agni
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Chadwickdurs
Fafnir
Level 89
God Stats
9W - 8L
1,537 SR
Queue Stats
32W - 40L
1,468 Elo+
Solo
Fenrir
Fenrir
IxXmulanXxI
Fenrir
Level 57
God Stats
6W - 5L
1,479 SR
Queue Stats
247W - 241L
1,510 Elo+
Solo
Jing Wei
Jing Wei
The Wet Up
Jing Wei
Level 147
God Stats
2W - 5L
1,227 SR
Queue Stats
477W - 434L
1,571 Elo+
Solo
Hercules
Hercules
lucren522
Hercules
Level 57
God Stats
2W - 0L
1,396 SR
Queue Stats
162W - 168L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,737
522
2,043
7,348
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
OmegaRed541
Chang'e
11
0 / 0 / 0
6,322
575
2,474
6,254
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
SPiNxRage
Chaac
13
1 / 0 / 1
7,465
679
4,665
6,618
4,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 0
5,964
542
3,791
4,574
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 3 / 1
5,881
535
3,749
8,666
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 0 / 0
6,636
603
2,454
4,299
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
9
2 / 0 / 0
5,158
469
2,592
5,476
5,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
1
0 / 0 / 0
3,498
318
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
The Wet Up
Jing Wei
9
1 / 1 / 1
5,318
483
4,327
6,886
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
lucren522
Hercules
11
0 / 2 / 1
5,790
526
1,732
9,513
6,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
0
0
W
Fafnir
2
0
0
2
L
0
0
1
0.5
W
Fenrir
0
0
0
0
L
Chang'e
OmegaRed541
Chang'e
0
0
0
0
L
Chaac
SPiNxRage
Chaac
1
0
1
1.5
W
Jing Wei
The Wet Up
Jing Wei
1
1
1
1.5
L
1
1
0
1
L
1
3
1
0.5
W
Hercules
lucren522
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,722
Damage
11,105
33,460
Taken
26,174
16,765
Mitigated
16,005
13,265
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,454
171
0
625
4,299
1,531
0
2,255
2,044
59,541
0
W
Fafnir
2,592
616
0
1,169
5,476
5,276
0
1,171
4,305
9,848
0
L
2,043
940
722
3,600
7,348
5,534
204
1,886
5,462
0
11,136
W
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
OmegaRed541
Chang'e
2,474
88
320
3,969
6,254
1,984
336
1,553
4,701
50,023
0
L
Chaac
SPiNxRage
Chaac
4,665
1,365
0
2,742
6,618
4,130
0
0
6,618
0
61,290
W
Jing Wei
The Wet Up
Jing Wei
4,327
3,367
0
2,350
6,886
2,533
0
2,839
4,047
0
40,473
L
3,791
1,817
300
499
4,574
2,004
834
804
3,770
53,427
0
L
3,749
2,369
0
1,113
8,666
3,113
0
803
7,863
0
33,038
W
Hercules
lucren522
Hercules
1,732
828
0
3,417
9,513
6,665
0
0
9,513
0
40,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,369
Gold Earned
26,400
359
Minions Killed
271
0
Camps Cleared
0
1,116,334
Distance Traveled
839,197
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,636
603
112
10
0
229,177
4
W
Fafnir
5,158
469
18
2
0
215,680
5
L
Horus
5,737
522
14
1
0
246,038
2
W
Fenrir
3,498
318
0
0
0
0
0
L
Chang'e
6,322
575
84
8
0
228,396
0
L
Chaac
7,465
679
117
11
0
223,452
1
W
Jing Wei
5,318
483
63
6
0
211,359
0
L
Olorun
5,964
542
93
8
0
183,177
0
L
Awilix
5,881
535
51
5
0
235,271
0
W
Hercules
5,790
526
78
7
0
182,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role