Player Matchup

Ymir
Ymir
NightwingRising
Ymir
Level 145
God Stats
6W - 6L
1,567 SR
Queue Stats
180W - 150L
1,548 Elo+
Party 1
Janus
Janus
SoftMeatBiscuit
Janus
Level 126
God Stats
0W - 4L
1,052 SR
Queue Stats
120W - 109L
1,599 Elo+
Party 2
Cernunnos
Cernunnos
Sparton220
Cernunnos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 160L
1,543 Elo+
Party 1
Guan Yu
Guan Yu
i ZuuK
Guan Yu
Level 123
God Stats
0W - 1L
1,678 SR
Queue Stats
41W - 40L
1,580 Elo+
Party 2
Bakasura
Bakasura
iSampee
Bakasura
Level 63
God Stats
2W - 2L
1,902 SR
Queue Stats
13W - 8L
1,743 Elo+
Solo
Team Averages
Level 117
1,540 SR
1,603 Elo+

VS

Team Averages
Level 92
1,469 SR
1,532 Elo+
Skadi
Skadi
 
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
HustlePR
Fenrir
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Lavish-_-No
Cthulhu
Level 122
God Stats
15W - 22L
1,408 SR
Queue Stats
209W - 200L
1,563 Elo+
Solo
Agni
Agni
Pachi Goku8
Agni
Level 134
God Stats
5W - 5L
1,409 SR
Queue Stats
155W - 149L
1,491 Elo+
Party 3
Chang'e
Chang'e
WillowII
Chang'e
Level 64
God Stats
25W - 21L
1,528 SR
Queue Stats
583W - 549L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 3
5,283
440
4,556
10,238
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 3 / 1
6,928
577
3,207
8,287
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Sparton220
Cernunnos
10
1 / 1 / 1
5,908
492
5,986
6,965
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
i ZuuK
Guan Yu
11
0 / 3 / 2
6,265
522
4,224
8,575
5,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
iSampee
Bakasura
11
3 / 1 / 1
6,518
543
4,423
11,906
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
1 / 0 / 1
5,771
481
4,141
5,227
1,697
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
HustlePR
Fenrir
10
4 / 4 / 1
6,684
557
4,635
9,330
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Lavish-_-No
Cthulhu
9
0 / 1 / 4
5,373
448
4,352
9,886
6,113
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 1
7,861
655
8,321
6,350
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
WillowII
Chang'e
11
3 / 2 / 0
6,727
561
6,481
8,213
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
8
Kills
12
12
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
1
1.5
W
Fenrir
HustlePR
Fenrir
4
4
1
1.13
W
Cthulhu
Lavish-_-No
Cthulhu
0
1
4
2
L
0
4
3
0.38
W
4
2
1
2.25
L
4
3
1
1.5
L
Cernunnos
Sparton220
Cernunnos
1
1
1
1.5
W
Chang'e
WillowII
Chang'e
3
2
0
1.5
L
Guan Yu
i ZuuK
Guan Yu
0
3
2
0.33
L
Bakasura
iSampee
Bakasura
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,396
Damage
27,930
45,971
Taken
39,006
24,388
Mitigated
18,060
12,232
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,141
2,370
0
1,850
5,227
1,697
831
2,458
2,708
0
32,058
W
Fenrir
HustlePR
Fenrir
4,635
842
0
864
9,330
3,290
270
494
8,597
0
29,870
W
Cthulhu
Lavish-_-No
Cthulhu
4,352
328
284
2,882
9,886
6,113
0
2,142
7,744
25,172
0
L
4,556
2,006
0
1,328
10,238
7,321
0
2,766
7,472
12,097
0
W
8,321
989
0
755
6,350
2,345
287
2,507
3,758
63,286
0
L
3,207
196
0
1,660
8,287
3,086
0
5,283
3,004
51,658
0
L
Cernunnos
Sparton220
Cernunnos
5,986
2,460
0
1,622
6,965
2,957
0
1,893
5,072
0
48,667
W
Chang'e
WillowII
Chang'e
6,481
1,010
0
2,757
8,213
4,615
0
540
6,844
39,371
0
L
Guan Yu
i ZuuK
Guan Yu
4,224
174
191
3,742
8,575
5,592
66
5,535
3,040
0
40,633
L
Bakasura
iSampee
Bakasura
4,423
3,521
0
3,689
11,906
5,432
128
3,677
8,229
0
36,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
32,416
321
Minions Killed
291
0
Camps Cleared
0
1,194,701
Distance Traveled
1,132,471
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,771
481
46
4
0
226,715
0
W
Fenrir
6,684
557
48
4
0
261,663
1
W
Cthulhu
5,373
448
30
3
0
241,507
0
L
Ymir
5,283
440
7
1
0
216,628
0
W
Agni
7,861
655
95
8
0
233,421
0
L
Janus
6,928
577
86
7
0
242,738
0
L
Cernunnos
5,908
492
75
6
0
207,755
0
W
Chang'e
6,727
561
72
6
0
169,165
3
L
Guan Yu
6,265
522
63
5
0
234,934
0
L
Bakasura
6,518
543
90
8
0
292,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role