Player Matchup

Hades
Hades
VX B1ggDaddy
Hades
Level 67
God Stats
6W - 4L
1,313 SR
Queue Stats
10W - 9L
1,385 Elo+
Party 2
Sun Wukong
Sun Wukong
Viiiixxyy
Sun Wukong
Level 49
God Stats
17W - 10L
1,667 SR
Queue Stats
57W - 67L
1,387 Elo+
Party 2
He Bo
He Bo
WheresDaNumbers
He Bo
Level 27
God Stats
23W - 19L
1,476 SR
Queue Stats
39W - 59L
1,329 Elo+
Party 2
Terra
Terra
forecastdig53
Terra
Level 26
God Stats
3W - 2L
1,649 SR
Queue Stats
11W - 25L
1,226 Elo+
Party 2
Danzaburou
Danzaburou
tell ya girl
Danzaburou
Level 29
God Stats
52W - 59L
1,467 SR
Queue Stats
86W - 107L
1,381 Elo+
Party 2
Team Averages
Level 40
1,515 SR
1,342 Elo+

VS

Team Averages
Level 55
1,472 SR
1,420 Elo+
Mercury
Mercury
INF-Fiama
Mercury
Level 36
God Stats
14W - 7L
1,718 SR
Queue Stats
178W - 173L
1,459 Elo+
Party 1
Amaterasu
Amaterasu
INF_KrxtscH
Amaterasu
Level 5
God Stats
4W - 4L
1,364 SR
Queue Stats
178W - 186L
1,275 Elo+
Party 1
Ix Chel
Ix Chel
Jgarner0902
Ix Chel
Level 43
God Stats
2W - 3L
1,495 SR
Queue Stats
50W - 79L
1,440 Elo+
Party 3
Artemis
Artemis
jones_boys3
Artemis
Level 124
God Stats
4W - 2L
1,284 SR
Queue Stats
82W - 85L
1,449 Elo+
Party 3
The Morrigan
The Morrigan
temp-437131
The Morrigan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 5
10,676
628
11,634
10,697
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Viiiixxyy
Sun Wukong
15
7 / 1 / 3
9,781
575
13,038
14,194
10,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
15 / 4 / 1
11,121
654
13,880
10,382
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 4
7,980
469
1,722
14,624
8,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
tell ya girl
Danzaburou
14
2 / 4 / 6
8,770
516
9,837
13,231
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
INF-Fiama
Mercury
12
2 / 7 / 0
7,085
417
6,073
14,520
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
INF_KrxtscH
Amaterasu
12
1 / 7 / 0
6,879
405
4,549
16,000
9,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
Jgarner0902
Ix Chel
12
0 / 7 / 1
6,871
404
2,863
12,363
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
jones_boys3
Artemis
14
6 / 5 / 3
8,489
499
12,693
15,175
6,780
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
temp-437131
The Morrigan
11
2 / 5 / 5
7,684
452
7,973
10,248
8,542
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
31
Kills
11
12
Deaths
31
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
INF-Fiama
Mercury
2
7
0
0.29
L
Amaterasu
INF_KrxtscH
Amaterasu
1
7
0
0.14
L
Ix Chel
Jgarner0902
Ix Chel
0
7
1
0.07
W
7
1
5
9.5
W
Sun Wukong
Viiiixxyy
Sun Wukong
7
1
3
8.5
W
15
4
1
3.88
W
0
2
4
1
L
Artemis
jones_boys3
Artemis
6
5
3
1.5
W
Danzaburou
tell ya girl
Danzaburou
2
4
6
1.25
L
The Morrigan
temp-437131
The Morrigan
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,111
Damage
34,151
63,128
Taken
68,306
33,824
Mitigated
35,757
29,057
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
INF-Fiama
Mercury
6,073
3,251
0
1,200
14,520
5,584
0
5,190
9,330
0
47,963
L
Amaterasu
INF_KrxtscH
Amaterasu
4,549
2,166
0
3,915
16,000
9,807
0
704
15,296
0
38,931
L
Ix Chel
Jgarner0902
Ix Chel
2,863
41
50
720
12,363
5,044
0
9,316
3,047
44,314
0
W
11,634
855
256
6,704
10,697
5,594
625
2,045
8,652
82,434
0
W
Sun Wukong
Viiiixxyy
Sun Wukong
13,038
2,785
0
6,210
14,194
10,820
0
0
14,194
0
68,959
W
13,880
269
0
552
10,382
3,563
350
1,427
8,955
80,690
0
W
1,722
703
4,210
6,898
14,624
8,350
429
3,225
11,399
13,981
0
L
Artemis
jones_boys3
Artemis
12,693
7,280
0
6,357
15,175
6,780
375
8,397
6,778
0
59,072
W
Danzaburou
tell ya girl
Danzaburou
9,837
4,130
0
4,227
13,231
5,497
2,574
3,487
9,744
0
74,978
L
The Morrigan
temp-437131
The Morrigan
7,973
2,216
0
1,680
10,248
8,542
0
3,169
6,449
32,032
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,328
Gold Earned
37,008
441
Minions Killed
312
0
Camps Cleared
0
1,626,809
Distance Traveled
1,585,291
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,085
417
72
4
0
374,953
0
L
Amaterasu
6,879
405
51
3
0
333,049
0
L
Ix Chel
6,871
404
56
3
0
297,120
7
W
Hades
10,676
628
124
7
0
335,562
6
W
Sun Wukong
9,781
575
74
4
0
328,652
0
W
He Bo
11,121
654
112
7
0
366,891
0
W
Terra
7,980
469
23
1
0
318,507
0
L
Artemis
8,489
499
91
5
0
277,523
0
W
Danzaburou
8,770
516
108
6
0
277,197
2
L
The Morrigan
7,684
452
42
2
0
302,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role