Player Matchup

Janus
Janus
Masters
Bandy
Janus
Masters
Level 187
God Stats
45W - 27L
1,696 SR
Queue Stats
279W - 234L
2,421 MMR
Solo
Hercules
Hercules
Diamond I
Esuminy
Hercules
Diamond I
Level 157
God Stats
13W - 16L
1,660 SR
Queue Stats
171W - 138L
2,416 MMR
Solo
Khepri
Khepri
Diamond I
GravastarG1
Khepri
Diamond I
Level 101
God Stats
11W - 3L
1,638 SR
Queue Stats
119W - 102L
2,411 MMR
Solo
Cernunnos
Cernunnos
Diamond III
QuesadiIIa
Cernunnos
Diamond III
Level 187
God Stats
7W - 1L
1,797 SR
Queue Stats
84W - 72L
2,250 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
SDuy
Hun Batz
Diamond III
Level 158
God Stats
2W - 3L
1,811 SR
Queue Stats
100W - 89L
2,322 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,720 SR
2,364 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,666 SR
2,082 MMR
Amaterasu
Amaterasu
Diamond V
 
Amaterasu
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond II
 
Ganesha
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
MrWhïte
Rama
Masters
Level 202
God Stats
41W - 31L
1,607 SR
Queue Stats
315W - 255L
2,825 MMR
Solo
Agni
Agni
Diamond IV
VIK27
Agni
Diamond IV
Level 155
God Stats
65W - 55L
1,714 SR
Queue Stats
722W - 743L
2,084 MMR
Solo
Mercury
Mercury
Diamond II
剑走翩锋
Mercury
Diamond II
Level 145
God Stats
12W - 2L
2,009 SR
Queue Stats
48W - 16L
2,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bandy
Janus
13
2 / 1 / 3
7,764
647
7,271
5,742
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Esuminy
Hercules
13
4 / 0 / 1
8,206
684
6,130
8,637
6,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Khepri
10
2 / 0 / 3
6,908
576
3,619
9,471
4,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
QuesadiIIa
Cernunnos
13
2 / 1 / 0
7,642
637
8,556
7,657
3,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
SDuy
Hun Batz
12
3 / 3 / 4
7,047
587
5,197
8,182
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorVamanaSusanoBakasura

VS

Bans
SerqetAphroditeAo KuangNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 3 / 1
6,053
504
2,844
8,856
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
 
Ganesha
9
0 / 2 / 3
5,985
499
2,688
9,303
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
12
0 / 1 / 3
6,616
551
5,463
8,619
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
VIK27
Agni
12
3 / 4 / 1
6,985
582
6,045
6,968
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
剑走翩锋
Mercury
11
2 / 3 / 2
6,559
547
4,544
8,507
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
5
5
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
1
0.17
L
Ganesha
 
Ganesha
0
2
3
0.75
W
Janus
Bandy
Janus
2
1
3
3.5
W
Hercules
Esuminy
Hercules
4
0
1
4.5
W
Khepri
2
0
3
3.5
L
Rama
0
1
3
1.5
W
Cernunnos
QuesadiIIa
Cernunnos
2
1
0
2
W
Hun Batz
SDuy
Hun Batz
3
3
4
1.67
L
Agni
VIK27
Agni
3
4
1
0.88
L
Mercury
剑走翩锋
Mercury
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,773
Damage
21,584
39,689
Taken
42,253
19,803
Mitigated
19,582
15,298
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,844
1,628
0
2,830
8,856
5,053
0
1,040
7,804
0
37,815
L
Ganesha
 
Ganesha
2,688
309
0
2,519
9,303
6,842
0
3,429
5,796
18,031
0
W
Janus
Bandy
Janus
7,271
457
0
875
5,742
2,016
0
3,129
2,613
68,460
0
W
Hercules
Esuminy
Hercules
6,130
3,200
0
4,520
8,637
6,745
0
660
7,977
0
64,588
W
Khepri
3,619
262
1,530
4,192
9,471
4,852
168
2,857
6,614
18,312
0
L
Rama
5,463
3,861
0
4,101
8,619
2,813
0
1,057
7,562
0
58,935
W
Cernunnos
QuesadiIIa
Cernunnos
8,556
3,938
0
3,931
7,657
3,234
0
831
6,826
0
68,646
W
Hun Batz
SDuy
Hun Batz
5,197
1,888
0
250
8,182
2,956
524
1,660
6,522
0
51,358
L
Agni
VIK27
Agni
6,045
929
0
750
6,968
2,281
0
4,246
2,522
58,709
0
L
Mercury
剑走翩锋
Mercury
4,544
3,249
0
611
8,507
2,593
0
792
7,679
0
47,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,567
Gold Earned
32,198
465
Minions Killed
405
0
Camps Cleared
0
1,333,138
Distance Traveled
1,304,096
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,053
504
79
7
0
281,877
3
L
Ganesha
5,985
499
3
0
0
241,984
3
W
Janus
7,764
647
135
11
0
252,998
2
W
Hercules
8,206
684
113
9
0
281,729
4
W
Khepri
6,908
576
14
1
0
284,256
2
L
Rama
6,616
551
134
11
0
222,756
4
W
Cernunnos
7,642
637
126
11
0
227,864
0
W
Hun Batz
7,047
587
77
6
0
286,291
0
L
Agni
6,985
582
107
9
0
222,855
0
L
Mercury
6,559
547
82
7
0
334,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role