Player Matchup

Hercules
Hercules
Gold III
Gotgmoney101
Hercules
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
657W - 672L
1,525 MMR
Solo
Serqet
Serqet
Platinum V
iiRxvy
Serqet
Platinum V
Level 129
God Stats
8W - 9L
1,601 SR
Queue Stats
219W - 228L
1,666 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Gold IV
illoqic
Morgan Le Fay
Gold IV
Level 128
God Stats
64W - 46L
1,590 SR
Queue Stats
783W - 776L
1,526 MMR
Solo
Danzaburou
Danzaburou
Gold IV
thatz_king
Danzaburou
Gold IV
Level 58
God Stats
89W - 79L
1,563 SR
Queue Stats
292W - 286L
1,526 MMR
Solo
Atlas
Atlas
Gold IV
visxuz
Atlas
Gold IV
Level 127
God Stats
9W - 4L
1,778 SR
Queue Stats
164W - 179L
1,401 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,606 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,589 SR
1,529 MMR
Cernunnos
Cernunnos
Gold II
Im__HIM11
Cernunnos
Gold II
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
289W - 299L
1,526 MMR
Party 2
Ymir
Ymir
Bronze III
ManLane4Life
Ymir
Bronze III
Level 87
God Stats
2W - 0L
1,742 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Silver I
NordVLord
Ne Zha
Silver I
Level 146
God Stats
2W - 0L
1,292 SR
Queue Stats
7W - 5L
1,569 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Tom raider2537
Guan Yu
Gold V
Level 63
God Stats
3W - 1L
1,721 SR
Queue Stats
59W - 58L
1,514 MMR
Solo
Agni
Agni
Gold III
lMicky23
Agni
Gold III
Level 194
God Stats
15W - 9L
1,690 SR
Queue Stats
315W - 316L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gotgmoney101
Hercules
17
4 / 7 / 3
11,897
541
16,710
25,663
28,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
iiRxvy
Serqet
18
5 / 3 / 4
11,672
531
13,999
16,969
6,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
illoqic
Morgan Le Fay
19
3 / 1 / 4
11,846
538
14,477
10,462
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
thatz_king
Danzaburou
18
2 / 5 / 2
11,525
524
9,765
16,603
7,063
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
visxuz
Atlas
12
0 / 6 / 7
8,757
398
6,156
21,925
24,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
BakasuraThorHelVamana

VS

Bans
Ao KuangAphroditeMartichorasBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Im__HIM11
Cernunnos
16
2 / 5 / 12
10,650
484
11,085
16,377
6,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 11
10,476
476
6,805
17,389
21,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
NordVLord
Ne Zha
20
10 / 3 / 6
13,499
614
20,196
23,590
11,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 3 / 11
11,890
540
10,783
25,503
27,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Agni
20
6 / 2 / 6
13,124
597
17,289
11,869
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
14
Kills
21
22
Deaths
14
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
Gotgmoney101
Hercules
4
7
3
0.79
W
Cernunnos
Im__HIM11
Cernunnos
2
5
12
1.6
W
1
1
11
6.5
W
Ne Zha
NordVLord
Ne Zha
10
3
6
4.33
W
2
3
11
2.5
L
Serqet
iiRxvy
Serqet
5
3
4
2.33
L
Morgan Le Fay
illoqic
Morgan Le Fay
3
1
4
5
W
Agni
6
2
6
4.5
L
Danzaburou
thatz_king
Danzaburou
2
5
2
0.6
L
Atlas
visxuz
Atlas
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,107
Damage
66,158
91,622
Taken
94,728
71,353
Mitigated
72,988
16,759
Healing
31,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Gotgmoney101
Hercules
16,710
6,360
0
6,437
25,663
28,124
220
6,453
19,210
0
92,859
W
Cernunnos
Im__HIM11
Cernunnos
11,085
5,877
0
5,256
16,377
6,618
2,313
4,399
11,978
0
72,980
W
6,805
2,089
0
3,204
17,389
21,600
0
5,573
11,816
25,521
0
W
Ne Zha
NordVLord
Ne Zha
20,196
10,677
0
5,397
23,590
11,935
0
5,883
17,651
0
163,628
W
10,783
1,717
3,564
11,248
25,503
27,274
423
4,413
20,588
0
77,074
L
Serqet
iiRxvy
Serqet
13,999
2,940
0
1,494
16,969
6,879
251
4,564
12,405
0
89,224
L
Morgan Le Fay
illoqic
Morgan Le Fay
14,477
453
0
2,854
10,462
4,951
0
2,845
7,617
118,397
0
W
Agni
17,289
1,206
0
2,396
11,869
5,561
601
3,298
8,571
120,903
0
L
Danzaburou
thatz_king
Danzaburou
9,765
4,966
0
4,609
16,603
7,063
332
3,313
13,290
0
92,846
L
Atlas
visxuz
Atlas
6,156
1,647
0
1,365
21,925
24,336
89
7,243
14,682
22,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,697
Gold Earned
59,639
621
Minions Killed
599
0
Camps Cleared
0
2,182,615
Distance Traveled
2,303,874
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,897
541
161
7
0
362,495
2
W
Cernunnos
10,650
484
105
5
0
421,488
0
W
Ymir
10,476
476
15
1
0
440,498
15
W
Ne Zha
13,499
614
176
8
0
501,023
2
W
Guan Yu
11,890
540
107
5
0
456,812
0
L
Serqet
11,672
531
113
5
0
492,964
2
L
Morgan Le Fay
11,846
538
183
8
0
472,185
4
W
Agni
13,124
597
196
9
0
484,053
6
L
Danzaburou
11,525
524
151
7
0
401,937
2
L
Atlas
8,757
398
13
1
0
453,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role