Player Matchup

Chang'e
Chang'e
Bronze III
PlayzSZN814
Chang'e
Bronze III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,457 MMR
Party 1
King Arthur
King Arthur
Bronze IV
ZRKBarcelona
King Arthur
Bronze IV
Level 130
God Stats
3W - 4L
1,500 SR
Queue Stats
25W - 25L
1,503 MMR
Party 1
Lancelot
Lancelot
Bronze III
ZRKFearless
Lancelot
Bronze III
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,600 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,500 SR
1,520 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,500 SR
1,536 MMR
Baron Samedi
Baron Samedi
Bronze III
FadingLyfe
Baron Samedi
Bronze III
Level 121
God Stats
7W - 11L
1,500 SR
Queue Stats
108W - 119L
1,509 MMR
Solo
Artemis
Artemis
Bronze III
kingarts123
Artemis
Bronze III
Level 152
God Stats
7W - 7L
1,499 SR
Queue Stats
67W - 72L
1,550 MMR
Party 2
Janus
Janus
Bronze III
ladies_man-dusti
Janus
Bronze III
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 72L
1,550 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PlayzSZN814
Chang'e
13
0 / 5 / 4
7,639
694
4,471
11,864
6,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ZRKBarcelona
King Arthur
13
2 / 3 / 1
8,552
777
10,512
14,223
12,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
ZRKFearless
Lancelot
12
4 / 4 / 2
8,335
758
5,497
10,328
4,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Cu ChulainnMartichorasMulanHe BoCerberus

VS

Bans
GilgameshChaacAnubisAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FadingLyfe
Baron Samedi
15
6 / 2 / 5
9,222
838
7,804
8,843
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
kingarts123
Artemis
13
1 / 2 / 11
8,532
776
7,236
6,915
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 7
9,761
887
14,977
7,754
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
12
12
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
FadingLyfe
Baron Samedi
6
2
5
4.25
L
Chang'e
PlayzSZN814
Chang'e
0
5
4
0.4
L
King Arthur
ZRKBarcelona
King Arthur
2
3
1
0.83
L
Lancelot
ZRKFearless
Lancelot
4
4
2
1.25
W
Artemis
kingarts123
Artemis
1
2
11
3.25
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,480
Damage
30,017
36,415
Taken
23,512
24,286
Mitigated
10,978
4,095
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
FadingLyfe
Baron Samedi
7,804
479
1,496
3,428
8,843
4,784
517
1,829
6,836
25,010
0
L
Chang'e
PlayzSZN814
Chang'e
4,471
0
1,650
1,517
11,864
6,960
0
8,279
3,585
15,450
0
L
King Arthur
ZRKBarcelona
King Arthur
10,512
987
0
362
14,223
12,653
0
8,564
5,659
0
41,937
L
Lancelot
ZRKFearless
Lancelot
5,497
662
203
363
10,328
4,673
0
5,976
4,352
0
32,073
W
Artemis
kingarts123
Artemis
7,236
3,349
140
1,382
6,915
3,033
1,037
1,213
5,566
0
26,056
W
14,977
1,233
243
1,871
7,754
3,161
1,405
1,055
6,609
53,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,526
Gold Earned
27,515
160
Minions Killed
141
0
Camps Cleared
0
643,619
Distance Traveled
602,201
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,222
838
29
3
0
198,721
0
L
Chang'e
7,639
694
37
3
0
198,800
0
L
King Arthur
8,552
777
63
6
0
205,601
0
L
Lancelot
8,335
758
60
5
0
239,218
0
W
Artemis
8,532
776
28
3
0
186,863
0
W
Janus
9,761
887
84
8
0
216,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role