Player Matchup

Bacchus
Bacchus
RoderickTheII
Bacchus
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 99L
1,164 Elo+
Party 1
Ares
Ares
SosukeAinzz-_-
Ares
Level 29
God Stats
2W - 2L
1,281 SR
Queue Stats
79W - 128L
1,174 Elo+
Party 1
Mulan
Mulan
Thelastllama
Mulan
Level 21
God Stats
2W - 0L
1,650 SR
Queue Stats
17W - 13L
1,569 Elo+
Solo
Hera
Hera
Vanttik
Hera
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 20L
1,539 Elo+
Party 3
Baron Samedi
Baron Samedi
isDual
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,575 Elo+
Party 3
Team Averages
Level 49
1,486 SR
1,404 Elo+

VS

Team Averages
Level 41
1,588 SR
1,491 Elo+
Nu Wa
Nu Wa
Forsaken_Heart_
Nu Wa
Level 25
God Stats
9W - 4L
1,830 SR
Queue Stats
275W - 267L
1,462 Elo+
Solo
Shiva
Shiva
Juliuhhhhh
Shiva
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,488 Elo+
Party 2
Anhur
Anhur
Mettius
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Apollo
Apollo
Youngboy cc
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,507 Elo+
Party 2
Agni
Agni
mcnastyy1
Agni
Level 125
God Stats
0W - 1L
1,612 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 1 / 15
9,716
810
5,231
16,119
16,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 1 / 7
8,697
725
3,405
9,582
7,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
5 / 1 / 10
9,131
761
9,164
13,655
9,717
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Vanttik
Hera
17
4 / 0 / 14
9,665
805
10,706
7,990
2,976
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Baron Samedi
isDual
Baron Samedi
17
6 / 1 / 11
10,007
834
17,492
16,096
9,116
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 3
8,573
714
17,441
4,868
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
10
0 / 4 / 2
6,917
576
4,452
11,038
12,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Mettius
Anhur
13
1 / 6 / 1
7,955
663
5,246
12,083
5,260
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
15
1 / 4 / 1
8,101
675
10,137
9,941
4,926
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
14
2 / 5 / 1
7,934
661
17,517
10,596
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
19
Kills
4
4
Deaths
19
57
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
L
Shiva
0
4
2
0.25
L
Anhur
Mettius
Anhur
1
6
1
0.25
W
Bacchus
2
1
15
9.5
W
2
1
7
5.5
W
5
1
10
10
W
Hera
Vanttik
Hera
4
0
14
11
L
Apollo
1
4
1
0.38
W
Baron Samedi
isDual
Baron Samedi
6
1
11
11.5
L
Agni
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,998
Damage
54,793
63,442
Taken
48,526
46,162
Mitigated
29,980
33,648
Healing
11,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,441
8,616
473
2,321
4,868
2,529
24
3,999
869
46,983
0
L
Shiva
4,452
493
664
2,008
11,038
12,272
24
7,839
3,199
486
5,751
L
Anhur
Mettius
Anhur
5,246
1,481
108
2,014
12,083
5,260
0
9,404
2,679
0
8,330
W
Bacchus
5,231
282
1,887
4,082
16,119
16,482
296
9,571
6,548
11,642
0
W
3,405
259
858
2,145
9,582
7,871
719
4,458
5,124
13,587
0
W
9,164
434
3,115
4,410
13,655
9,717
455
5,728
7,927
0
21,654
W
Hera
Vanttik
Hera
10,706
1,960
915
1,801
7,990
2,976
758
6,034
1,956
36,137
0
L
Apollo
10,137
6,209
287
1,215
9,941
4,926
0
7,590
2,351
0
21,052
W
Baron Samedi
isDual
Baron Samedi
17,492
983
8,137
6,298
16,096
9,116
1,724
9,537
6,559
52,696
0
L
Agni
17,517
408
0
1,992
10,596
4,993
0
8,002
2,594
25,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,216
Gold Earned
39,480
176
Minions Killed
123
0
Camps Cleared
0
1,185,309
Distance Traveled
1,085,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,573
714
53
4
0
251,743
0
L
Shiva
6,917
576
6
1
0
212,759
0
L
Anhur
7,955
663
12
1
0
198,997
0
W
Bacchus
9,716
810
12
1
0
260,410
0
W
Ares
8,697
725
13
1
0
200,189
0
W
Mulan
9,131
761
27
2
0
246,987
0
W
Hera
9,665
805
61
5
0
249,877
0
L
Apollo
8,101
675
33
3
0
197,595
0
W
Baron Samedi
10,007
834
63
5
0
227,846
0
L
Agni
7,934
661
19
2
0
224,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role