Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BabyxPlutoh
Sun Wukong
Level 78
God Stats
1W - 1L
1,361 SR
Queue Stats
57W - 61L
1,441 Elo+
Solo
Heimdallr
Heimdallr
Daishin15
Heimdallr
Level 124
God Stats
4W - 1L
1,890 SR
Queue Stats
177W - 181L
1,493 Elo+
Party 1
Scylla
Scylla
SAVAGE453
Scylla
Level 126
God Stats
5W - 6L
1,437 SR
Queue Stats
445W - 464L
1,453 Elo+
Solo
Anubis
Anubis
Stickyfing3rs01
Anubis
Level 156
God Stats
7W - 1L
1,766 SR
Queue Stats
257W - 262L
1,502 Elo+
Party 1
Team Averages
Level 123
1,591 SR
1,478 Elo+

VS

Team Averages
Level 102
1,471 SR
1,454 Elo+
He Bo
He Bo
Exclusive_JBird
He Bo
Level 108
God Stats
2W - 6L
1,338 SR
Queue Stats
217W - 228L
1,492 Elo+
Solo
Achilles
Achilles
Krammbino
Achilles
Level 83
God Stats
2W - 1L
1,755 SR
Queue Stats
158W - 168L
1,385 Elo+
Solo
Chaac
Chaac
MrFish691
Chaac
Level 123
God Stats
0W - 2L
1,532 SR
Queue Stats
54W - 47L
1,538 Elo+
Solo
Shiva
Shiva
QueenChaos--
Shiva
Level 48
God Stats
2W - 3L
1,233 SR
Queue Stats
281W - 268L
1,393 Elo+
Solo
Hun Batz
Hun Batz
zukiCia
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 80L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 1 / 4
7,998
1,000
5,997
10,116
10,094
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
BabyxPlutoh
Sun Wukong
12
0 / 0 / 8
6,695
837
2,533
6,731
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Daishin15
Heimdallr
12
2 / 2 / 5
6,829
854
4,125
5,549
2,961
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
SAVAGE453
Scylla
12
2 / 4 / 4
7,124
891
5,312
6,060
2,640
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 5
6,672
834
4,207
5,839
3,361
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
6,895
862
7,191
6,091
2,464
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Krammbino
Achilles
15
2 / 1 / 6
7,562
945
6,586
7,016
9,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
MrFish691
Chaac
15
4 / 1 / 4
8,042
1,005
10,285
6,416
7,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

5
0 / 0 / 0
5,140
643
0
0
0
Hun Batz
zukiCia
Hun Batz
11
1 / 2 / 3
6,358
795
4,313
7,014
2,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
8
Kills
9
9
Deaths
8
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
4
4
W
Sun Wukong
BabyxPlutoh
Sun Wukong
0
0
8
4
W
Heimdallr
Daishin15
Heimdallr
2
2
5
2.25
L
2
4
2
0.75
L
Achilles
Krammbino
Achilles
2
1
6
5
L
Chaac
MrFish691
Chaac
4
1
4
6
L
0
0
0
0
W
Scylla
SAVAGE453
Scylla
2
4
4
1
W
2
2
5
2.25
L
Hun Batz
zukiCia
Hun Batz
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,174
Damage
28,375
34,295
Taken
26,537
23,677
Mitigated
22,241
14,974
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,997
34
891
3,481
10,116
10,094
0
1,479
8,192
16,244
0
W
Sun Wukong
BabyxPlutoh
Sun Wukong
2,533
377
3,046
4,005
6,731
4,621
0
1,506
5,137
0
10,413
W
Heimdallr
Daishin15
Heimdallr
4,125
1,279
143
416
5,549
2,961
43
1,211
4,203
0
7,903
L
7,191
197
115
326
6,091
2,464
0
3,350
2,741
16,964
0
L
Achilles
Krammbino
Achilles
6,586
685
595
2,367
7,016
9,254
0
3,789
3,227
519
10,231
L
Chaac
MrFish691
Chaac
10,285
392
379
2,111
6,416
7,654
0
3,782
2,634
0
25,352
L
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
SAVAGE453
Scylla
5,312
882
519
291
6,060
2,640
30
2,173
3,717
14,826
0
W
4,207
74
343
1,839
5,839
3,361
0
1,287
4,552
12,209
0
L
Hun Batz
zukiCia
Hun Batz
4,313
636
924
2,412
7,014
2,869
0
4,595
2,419
0
11,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
33,997
92
Minions Killed
82
0
Camps Cleared
0
781,559
Distance Traveled
705,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,998
1,000
10
1
0
186,018
0
W
Sun Wukong
6,695
837
20
3
0
173,325
0
W
Heimdallr
6,829
854
15
2
0
125,557
0
L
He Bo
6,895
862
26
3
0
144,575
0
L
Achilles
7,562
945
11
1
0
198,756
0
L
Chaac
8,042
1,005
30
4
0
187,022
0
L
Shiva
5,140
643
0
0
0
0
0
W
Scylla
7,124
891
30
4
0
148,733
0
W
Anubis
6,672
834
17
2
0
147,926
0
L
Hun Batz
6,358
795
15
2
0
175,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role