Player Matchup

Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Minegroxd
Jing Wei
Gold IV
Level 141
God Stats
3W - 0L
1,870 SR
Queue Stats
60W - 59L
1,548 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Tomatot90
Ao Kuang
Bronze III
Level 127
God Stats
2W - 0L
1,900 SR
Queue Stats
8W - 2L
1,545 MMR
Solo
He Bo
He Bo
Gold III
beastthizzle
He Bo
Gold III
Level 158
God Stats
31W - 23L
1,653 SR
Queue Stats
510W - 514L
1,576 MMR
Solo
Horus
Horus
Gold IV
thegreasiestball
Horus
Gold IV
Level 122
God Stats
15W - 8L
1,872 SR
Queue Stats
71W - 55L
1,556 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,759 SR
1,545 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,684 SR
1,555 MMR
Janus
Janus
Gold III
Alfamode
Janus
Gold III
Level 194
God Stats
8W - 13L
1,601 SR
Queue Stats
374W - 390L
1,576 MMR
Solo
Rama
Rama
Gold III
Next_Zephir
Rama
Gold III
Level 107
God Stats
26W - 20L
1,661 SR
Queue Stats
136W - 136L
1,583 MMR
Solo
Aphrodite
Aphrodite
Gold V
Tom raider2537
Aphrodite
Gold V
Level 63
God Stats
2W - 1L
1,830 SR
Queue Stats
59W - 58L
1,560 MMR
Solo
Cthulhu
Cthulhu
Bronze III
WhoIsKanon
Cthulhu
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,512 MMR
Party 1
Mercury
Mercury
Bronze III
Zucero
Mercury
Bronze III
Level 84
God Stats
0W - 1L
1,825 SR
Queue Stats
1W - 2L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
0 / 0 / 3
8,741
514
8,164
23,380
19,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Minegroxd
Jing Wei
16
4 / 0 / 0
10,358
609
11,935
9,957
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Tomatot90
Ao Kuang
15
2 / 3 / 2
9,199
541
7,881
15,846
7,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 0 / 2
10,470
616
14,629
9,445
4,067
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 1 / 6
8,203
483
6,131
12,705
9,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bans
AnubisHelThorMartichoras

VS

Bans
HerculesBakasuraHadesAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alfamode
Janus
15
0 / 2 / 2
8,545
503
5,158
10,516
4,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 3 / 1
8,351
491
5,498
12,468
4,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Tom raider2537
Aphrodite
10
1 / 1 / 2
6,599
388
4,513
12,966
8,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
WhoIsKanon
Cthulhu
14
1 / 2 / 1
8,155
480
15,368
17,097
17,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Zucero
Mercury
12
2 / 3 / 0
7,656
450
6,885
14,798
6,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
3
1.5
L
Janus
Alfamode
Janus
0
2
2
0.5
W
Jing Wei
Minegroxd
Jing Wei
4
0
0
4
L
0
3
1
0.17
L
Aphrodite
Tom raider2537
Aphrodite
1
1
2
2
W
Ao Kuang
Tomatot90
Ao Kuang
2
3
2
1
L
Cthulhu
WhoIsKanon
Cthulhu
1
2
1
0.75
L
Mercury
Zucero
Mercury
2
3
0
0.67
W
5
0
2
6
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,740
Damage
37,422
71,333
Taken
67,845
44,127
Mitigated
42,046
39,598
Healing
24,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,164
1,632
1,832
12,470
23,380
19,203
0
9,127
12,997
0
58,297
L
Janus
Alfamode
Janus
5,158
292
0
1,710
10,516
4,070
0
6,220
4,296
82,089
0
W
Jing Wei
Minegroxd
Jing Wei
11,935
10,231
0
5,356
9,957
4,353
3,686
806
9,076
0
87,069
L
5,498
4,695
0
3,718
12,468
4,880
0
518
11,950
0
63,862
L
Aphrodite
Tom raider2537
Aphrodite
4,513
439
5,065
6,407
12,966
8,948
0
6,159
6,807
20,710
0
W
Ao Kuang
Tomatot90
Ao Kuang
7,881
1,726
0
5,159
15,846
7,190
356
4,605
10,816
85,478
0
L
Cthulhu
WhoIsKanon
Cthulhu
15,368
1,354
848
4,336
17,097
17,984
0
4,474
12,623
74,400
1,806
L
Mercury
Zucero
Mercury
6,885
3,004
0
2,898
14,798
6,164
0
5,139
9,659
0
47,962
W
14,629
816
0
3,285
9,445
4,067
0
2,725
6,577
103,897
0
W
6,131
2,221
5,489
6,007
12,705
9,314
0
4,444
8,110
0
15,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,971
Gold Earned
39,306
550
Minions Killed
512
0
Camps Cleared
0
1,791,929
Distance Traveled
1,726,748
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,741
514
94
6
0
356,792
2
L
Janus
8,545
503
167
10
0
385,820
2
W
Jing Wei
10,358
609
155
9
0
314,067
3
L
Rama
8,351
491
138
8
0
308,555
2
L
Aphrodite
6,599
388
34
2
0
307,138
2
W
Ao Kuang
9,199
541
108
6
0
383,838
3
L
Cthulhu
8,155
480
99
6
0
342,411
4
L
Mercury
7,656
450
74
4
0
382,824
0
W
He Bo
10,470
616
184
11
0
344,504
4
W
Horus
8,203
483
9
1
0
392,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role