Player Matchup

Nike
Nike
Silver III
Alienogd1
Nike
Silver III
Level 62
God Stats
0W - 1L
1,457 SR
Queue Stats
4W - 9L
1,499 MMR
Solo
Vulcan
Vulcan
Gold II
KayWitDaK
Vulcan
Gold II
Level 136
God Stats
1W - 3L
1,307 SR
Queue Stats
191W - 190L
1,531 MMR
Party 2
Achilles
Achilles
Platinum V
Tsunade is Sexy
Achilles
Platinum V
Level 121
God Stats
7W - 9L
1,702 SR
Queue Stats
117W - 110L
1,571 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,489 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,519 SR
1,489 MMR
Zeus
Zeus
Gold V
Joust Bots
Zeus
Gold V
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,226 MMR
Party 1
Bakasura
Bakasura
Gold III
Jõrdyn
Bakasura
Gold III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 20L
1,732 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
StefBoe24
Xing Tian
Gold IV
Level 117
God Stats
2W - 2L
1,556 SR
Queue Stats
87W - 84L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
5 / 9 / 5
10,798
720
12,713
22,086
20,886
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Vulcan
KayWitDaK
Vulcan
17
4 / 6 / 6
11,273
752
16,170
12,444
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
15
3 / 4 / 8
10,511
701
10,903
21,976
24,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangMartichorasAphroditeGuan YuVamana

VS

Bans
He BoHerculesBacchusAtlasChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 7
11,061
737
14,079
11,645
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Jõrdyn
Bakasura
18
12 / 5 / 7
13,138
876
27,971
19,620
12,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
StefBoe24
Xing Tian
16
3 / 2 / 14
10,888
726
8,187
21,657
20,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
12
Kills
19
19
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nike
5
9
5
0.83
W
4
5
7
1.5
W
Bakasura
Jõrdyn
Bakasura
12
5
7
3.1
L
Vulcan
KayWitDaK
Vulcan
4
6
6
1.17
W
Xing Tian
StefBoe24
Xing Tian
3
2
14
5
L
Achilles
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,786
Damage
50,237
56,506
Taken
52,922
51,264
Mitigated
37,447
3,884
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
12,713
3,030
409
1,223
22,086
20,886
0
7,092
11,330
1,343
31,003
W
14,079
2,050
0
1,334
11,645
4,752
490
4,518
6,824
61,024
0
W
Bakasura
Jõrdyn
Bakasura
27,971
18,842
0
7,789
19,620
12,398
1,476
4,700
14,401
0
68,976
L
Vulcan
KayWitDaK
Vulcan
16,170
5,935
0
114
12,444
5,742
104
7,195
4,281
61,530
0
W
Xing Tian
StefBoe24
Xing Tian
8,187
1,059
0
6,913
21,657
20,297
346
7,787
13,319
14,060
0
L
Achilles
10,903
2,363
0
2,138
21,976
24,636
0
6,580
11,510
0
24,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,582
Gold Earned
35,087
136
Minions Killed
189
0
Camps Cleared
0
785,356
Distance Traveled
849,270
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,798
720
31
2
0
239,582
0
W
Zeus
11,061
737
84
6
0
235,198
0
W
Bakasura
13,138
876
96
6
0
304,145
0
L
Vulcan
11,273
752
80
5
0
272,260
0
W
Xing Tian
10,888
726
9
1
0
309,927
0
L
Achilles
10,511
701
25
2
0
273,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role