Player Matchup

Horus
Horus
Gnotarus
Horus
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 93L
1,254 Elo+
Party 1
Hou Yi
Hou Yi
SwordOfFayt
Hou Yi
Level 5
God Stats
14W - 7L
1,500 SR
Queue Stats
54W - 57L
1,340 Elo+
Party 1
Sol
Sol
Tydaran
Sol
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 22L
1,263 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,285 Elo+

VS

Team Averages
Level 27
1,500 SR
1,183 Elo+
Cthulhu
Cthulhu
KDWinchester
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,183 Elo+
Party 2
Neith
Neith
ManuCallejas
Neith
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,183 Elo+
Party 2
Yu Huang
Yu Huang
realpaladin
Yu Huang
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gnotarus
Horus
14
1 / 2 / 9
9,485
790
3,604
17,388
19,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hou Yi
16
5 / 1 / 6
10,201
850
12,947
11,615
6,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
15
8 / 3 / 5
10,480
873
13,829
13,279
5,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KDWinchester
Cthulhu
12
2 / 6 / 4
8,281
690
8,510
17,332
21,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 4 / 2
8,932
744
12,942
10,188
5,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Yu Huang
realpaladin
Yu Huang
13
1 / 4 / 2
8,504
709
8,865
9,235
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
6
6
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
Gnotarus
Horus
1
2
9
2.75
L
Cthulhu
KDWinchester
Cthulhu
2
6
4
0.67
L
3
4
2
1
W
Hou Yi
5
1
6
8
W
Sol
8
3
5
3.5
L
Yu Huang
realpaladin
Yu Huang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
30,317
42,282
Taken
36,755
31,366
Mitigated
30,763
17,545
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Gnotarus
Horus
3,604
1,018
3,852
5,856
17,388
19,001
357
6,096
10,670
0
8,080
L
Cthulhu
KDWinchester
Cthulhu
8,510
478
282
896
17,332
21,270
0
7,235
10,097
17,566
736
L
12,942
4,988
0
1,223
10,188
5,274
0
2,857
7,331
0
39,177
W
Hou Yi
12,947
7,601
0
2,355
11,615
6,372
923
4,459
6,899
0
39,366
W
Sol
13,829
4,685
0
5,482
13,279
5,993
2,091
5,115
7,999
66,620
0
L
Yu Huang
realpaladin
Yu Huang
8,865
1,384
0
161
9,235
4,219
54
3,755
5,480
35,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,166
Gold Earned
25,717
157
Minions Killed
138
0
Camps Cleared
0
674,594
Distance Traveled
614,668
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,485
790
14
1
0
240,852
1
L
Cthulhu
8,281
690
13
1
0
211,583
0
L
Neith
8,932
744
65
5
0
196,366
1
W
Hou Yi
10,201
850
64
5
0
229,185
0
W
Sol
10,480
873
79
7
0
204,557
0
L
Yu Huang
8,504
709
60
5
0
206,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role