Player Matchup

Chaac
Chaac
Dancemaster4200
Chaac
Level 17
God Stats
23W - 27L
1,424 SR
Queue Stats
28W - 44L
1,269 Elo+
Party 2
Danzaburou
Danzaburou
Kurwàh
Danzaburou
Level 67
God Stats
1W - 2L
1,477 SR
Queue Stats
19W - 28L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rickyricado
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,624 Elo+
Party 1
Neith
Neith
SUMMERTIME_SANTA
Neith
Level 43
God Stats
25W - 36L
1,346 SR
Queue Stats
28W - 45L
1,269 Elo+
Party 2
Athena
Athena
dessipop
Athena
Level 20
God Stats
1W - 1L
1,697 SR
Queue Stats
11W - 16L
1,624 Elo+
Party 1
Team Averages
Level 33
1,489 SR
1,468 Elo+

VS

Team Averages
Level 65
1,582 SR
1,423 Elo+
Neith
Neith
Blurry97
Neith
Level 50
God Stats
12W - 10L
1,513 SR
Queue Stats
61W - 69L
1,382 Elo+
Party 3
Vamana
Vamana
C4PNCLUTCH14
Vamana
Level 87
God Stats
5W - 3L
1,580 SR
Queue Stats
85W - 77L
1,474 Elo+
Party 3
Bakasura
Bakasura
D-EAGLES-XX28
Bakasura
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,419 Elo+
Party 3
Merlin
Merlin
Politikz29
Merlin
Level 45
God Stats
9W - 4L
1,836 SR
Queue Stats
88W - 80L
1,477 Elo+
Party 3
Ymir
Ymir
TheMexicanGG12
Ymir
Level 42
God Stats
4W - 3L
1,482 SR
Queue Stats
55W - 66L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,979
436
5,274
8,403
4,827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Kurwàh
Danzaburou
12
1 / 2 / 3
7,339
459
10,211
10,831
4,537
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Rickyricado
Tsukuyomi
14
2 / 6 / 1
8,384
524
7,016
17,160
7,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
6,737
421
2,606
5,884
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
dessipop
Athena
11
3 / 4 / 1
6,938
434
5,982
16,417
11,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Blurry97
Neith
13
2 / 1 / 3
7,761
485
12,773
7,840
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
16
4 / 0 / 0
9,628
602
6,156
9,888
9,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
D-EAGLES-XX28
Bakasura
16
4 / 1 / 6
9,550
597
6,906
12,430
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Politikz29
Merlin
15
5 / 2 / 3
9,405
588
9,566
9,007
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 4
8,307
519
6,414
14,844
15,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
17
17
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Blurry97
Neith
2
1
3
3.5
W
Vamana
4
0
0
4
W
Bakasura
D-EAGLES-XX28
Bakasura
4
1
6
7
L
1
3
0
0.33
L
Danzaburou
Kurwàh
Danzaburou
1
2
3
1.25
W
Merlin
Politikz29
Merlin
5
2
3
3.25
L
Tsukuyomi
Rickyricado
Tsukuyomi
2
6
1
0.42
L
0
2
0
0
W
2
3
4
1.33
L
Athena
dessipop
Athena
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,089
Damage
41,815
58,695
Taken
54,009
30,385
Mitigated
36,396
10,829
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Blurry97
Neith
12,773
6,553
0
2,780
7,840
3,309
492
1,325
6,308
0
59,882
W
Vamana
6,156
3,578
0
1,627
9,888
9,112
454
0
9,888
0
90,021
W
Bakasura
D-EAGLES-XX28
Bakasura
6,906
4,460
0
2,798
12,430
5,475
777
514
11,830
0
67,314
L
5,274
1,463
0
1,396
8,403
4,827
0
925
6,777
0
38,570
L
Danzaburou
Kurwàh
Danzaburou
10,211
6,081
0
3,152
10,831
4,537
879
3,026
7,795
0
55,999
W
Merlin
Politikz29
Merlin
9,566
202
0
1,500
9,007
3,089
944
61
8,946
65,899
0
L
Tsukuyomi
Rickyricado
Tsukuyomi
7,016
1,236
0
2,311
17,160
7,541
198
7,212
9,619
0
62,913
L
2,606
850
0
2,183
5,884
2,195
0
734
4,911
0
45,013
W
6,414
818
0
1,092
14,844
15,411
152
3,012
11,142
31,765
0
L
Athena
dessipop
Athena
5,982
1,341
44
1,743
16,417
11,285
95
4,083
11,932
24,126
87

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,377
Gold Earned
44,651
354
Minions Killed
486
0
Camps Cleared
0
1,414,512
Distance Traveled
1,563,871
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,761
485
77
5
0
279,014
0
W
Vamana
9,628
602
146
9
0
330,412
0
W
Bakasura
9,550
597
121
8
0
361,724
0
L
Chaac
6,979
436
57
4
0
270,048
0
L
Danzaburou
7,339
459
82
5
0
276,600
5
W
Merlin
9,405
588
97
6
0
317,397
0
L
Tsukuyomi
8,384
524
97
6
0
301,533
0
L
Neith
6,737
421
71
4
0
265,076
0
W
Ymir
8,307
519
45
3
0
275,324
0
L
Athena
6,938
434
47
3
0
301,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role