Player Matchup

Morgan Le Fay
Morgan Le Fay
Aoihiro
Morgan Le Fay
Level 148
God Stats
5W - 9L
1,356 SR
Queue Stats
551W - 534L
1,545 Elo+
Party 3
Zeus
Zeus
BM Drum
Zeus
Level 103
God Stats
5W - 4L
1,234 SR
Queue Stats
286W - 295L
1,487 Elo+
Party 3
Danzaburou
Danzaburou
Dirty Bongos
Danzaburou
Level 126
God Stats
8W - 4L
1,635 SR
Queue Stats
263W - 221L
1,499 Elo+
Party 2
Ullr
Ullr
Kemilli
Ullr
Level 78
God Stats
1W - 2L
1,345 SR
Queue Stats
208W - 193L
1,502 Elo+
Party 2
Thor
Thor
nuggiemancer
Thor
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,431 Elo+
Solo
Team Averages
Level 119
1,414 SR
1,493 Elo+

VS

Team Averages
Level 112
1,567 SR
1,595 Elo+
Hou Yi
Hou Yi
Lilnewb66
Hou Yi
Level 106
God Stats
6W - 3L
1,831 SR
Queue Stats
479W - 462L
1,576 Elo+
Solo
Gilgamesh
Gilgamesh
SuprCowboyAsian
Gilgamesh
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
TsunlightSpear
Jing Wei
Level 138
God Stats
0W - 1L
1,505 SR
Queue Stats
5W - 9L
1,724 Elo+
Party 1
Hera
Hera
XerobyMyth
Hera
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,724 Elo+
Party 1
Bacchus
Bacchus
Yokiishune
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aoihiro
Morgan Le Fay
19
8 / 2 / 15
11,612
893
17,645
12,488
6,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
BM Drum
Zeus
17
6 / 3 / 7
10,850
835
12,724
10,317
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Dirty Bongos
Danzaburou
18
7 / 3 / 14
11,814
909
13,717
11,916
5,848
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Kemilli
Ullr
17
3 / 4 / 18
10,397
800
8,603
12,660
5,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 13
9,862
759
11,346
11,380
4,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Lilnewb66
Hou Yi
18
5 / 4 / 5
10,224
786
9,220
10,613
4,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
SuprCowboyAsian
Gilgamesh
15
0 / 5 / 4
8,563
659
5,022
17,917
16,260
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
15
2 / 4 / 2
8,803
677
5,695
12,862
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 6 / 1
9,812
755
14,639
10,711
3,810
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Yokiishune
Bacchus
16
2 / 7 / 4
9,092
699
11,399
15,361
11,053
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
26
Kills
14
16
Deaths
26
67
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Aoihiro
Morgan Le Fay
8
2
15
7.75
W
Zeus
BM Drum
Zeus
6
3
7
3.17
W
Danzaburou
Dirty Bongos
Danzaburou
7
3
14
4.67
W
Ullr
Kemilli
Ullr
3
4
18
3
L
Hou Yi
Lilnewb66
Hou Yi
5
4
5
1.88
L
Gilgamesh
SuprCowboyAsian
Gilgamesh
0
5
4
0.4
L
Jing Wei
2
4
2
0.75
L
5
6
1
0.92
L
Bacchus
Yokiishune
Bacchus
2
7
4
0.57
W
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,035
Damage
45,975
58,761
Taken
67,464
27,234
Mitigated
41,220
12,846
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Aoihiro
Morgan Le Fay
17,645
1,543
1,346
2,165
12,488
6,267
987
4,730
7,559
32,946
0
W
Zeus
BM Drum
Zeus
12,724
1,201
209
376
10,317
4,486
1,628
2,678
7,556
34,189
0
W
Danzaburou
Dirty Bongos
Danzaburou
13,717
5,322
1,229
4,139
11,916
5,848
1,300
5,397
6,384
0
28,768
W
Ullr
Kemilli
Ullr
8,603
1,691
482
463
12,660
5,668
2,652
6,690
5,885
0
24,955
L
Hou Yi
Lilnewb66
Hou Yi
9,220
3,132
1,606
1,845
10,613
4,778
680
4,090
6,387
0
25,578
L
Gilgamesh
SuprCowboyAsian
Gilgamesh
5,022
254
302
752
17,917
16,260
29
10,234
7,421
0
9,146
L
Jing Wei
5,695
4,506
1,260
4,240
12,862
5,319
786
5,459
7,201
0
20,508
L
14,639
2,337
382
1,102
10,711
3,810
216
4,153
6,374
25,411
0
L
Bacchus
Yokiishune
Bacchus
11,399
452
852
1,809
15,361
11,053
264
5,415
9,712
16,529
0
W
11,346
456
895
1,542
11,380
4,965
546
6,543
4,700
0
20,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,535
Gold Earned
46,494
156
Minions Killed
130
0
Camps Cleared
0
1,238,801
Distance Traveled
1,230,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,612
893
30
2
0
277,331
0
W
Zeus
10,850
835
40
3
0
226,622
0
W
Danzaburou
11,814
909
37
3
0
244,549
0
W
Ullr
10,397
800
32
2
0
250,278
0
L
Hou Yi
10,224
786
45
3
0
240,915
0
L
Gilgamesh
8,563
659
9
1
0
259,211
0
L
Jing Wei
8,803
677
38
3
0
259,243
0
L
Hera
9,812
755
26
2
0
234,593
0
L
Bacchus
9,092
699
12
1
0
236,291
0
W
Thor
9,862
759
17
1
0
240,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role