Player Matchup

Jing Wei
Jing Wei
ErebusDGrave
Jing Wei
Level 156
God Stats
10W - 9L
1,437 SR
Queue Stats
247W - 252L
1,506 Elo+
Party 1
Geb
Geb
JustFrameChrisG
Geb
Level 104
God Stats
4W - 2L
1,765 SR
Queue Stats
71W - 72L
1,472 Elo+
Party 1
Ra
Ra
Pauly Sensei
Ra
Level 107
God Stats
1W - 1L
1,281 SR
Queue Stats
246W - 265L
1,497 Elo+
Party 1
Team Averages
Level 122
1,494 SR
1,492 Elo+

VS

Team Averages
Level 152
1,489 SR
1,596 Elo+
Ix Chel
Ix Chel
iiAo
Ix Chel
Level 143
God Stats
10W - 15L
1,512 SR
Queue Stats
114W - 120L
1,478 Elo+
Solo
Neith
Neith
kutttaman
Neith
Level 155
God Stats
0W - 1L
1,456 SR
Queue Stats
16W - 18L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
xTunahh
Cthulhu
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 20L
1,843 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ErebusDGrave
Jing Wei
17
8 / 4 / 3
11,629
831
19,562
14,448
7,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 11
11,118
794
6,418
16,326
18,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 6 / 6
10,575
755
13,734
10,238
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
iiAo
Ix Chel
16
3 / 5 / 8
10,088
721
7,451
16,003
7,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
kutttaman
Neith
16
4 / 4 / 8
10,657
761
13,055
13,633
6,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xTunahh
Cthulhu
14
5 / 4 / 6
9,939
710
14,210
17,072
19,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
13
Kills
12
12
Deaths
13
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ErebusDGrave
Jing Wei
8
4
3
2.38
W
2
2
11
3.75
W
3
6
6
1
L
Ix Chel
iiAo
Ix Chel
3
5
8
1.4
L
Neith
kutttaman
Neith
4
4
8
2
L
Cthulhu
xTunahh
Cthulhu
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,714
Damage
34,716
41,012
Taken
46,708
31,124
Mitigated
34,449
11,348
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ErebusDGrave
Jing Wei
19,562
17,727
0
3,351
14,448
7,095
2,329
7,962
5,879
0
53,073
W
6,418
523
2,251
2,379
16,326
18,764
162
7,535
8,311
17,402
0
W
13,734
1,170
1,896
1,471
10,238
5,265
480
4,936
5,124
50,547
0
L
Ix Chel
iiAo
Ix Chel
7,451
813
2,383
4,138
16,003
7,890
969
7,648
7,970
37,886
0
L
Neith
kutttaman
Neith
13,055
4,622
0
1,899
13,633
6,984
2,089
4,990
8,485
0
40,884
L
Cthulhu
xTunahh
Cthulhu
14,210
979
0
1,181
17,072
19,575
196
6,590
10,081
31,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
30,684
160
Minions Killed
148
0
Camps Cleared
0
770,151
Distance Traveled
671,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,629
831
61
4
0
241,291
0
W
Geb
11,118
794
20
1
0
269,389
0
W
Ra
10,575
755
79
6
0
259,471
2
L
Ix Chel
10,088
721
67
5
0
211,997
0
L
Neith
10,657
761
55
4
0
224,891
0
L
Cthulhu
9,939
710
26
2
0
234,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role