Player Matchup

Tyr
Tyr
ExtrinsicPenguin
Tyr
Level 155
God Stats
9W - 19L
1,558 SR
Queue Stats
409W - 402L
1,384 Elo+
Party 1
Bacchus
Bacchus
GALLO1328
Bacchus
Level 120
God Stats
5W - 4L
1,437 SR
Queue Stats
66W - 71L
1,478 Elo+
Solo
Nu Wa
Nu Wa
Gemischtrassig
Nu Wa
Level 127
God Stats
29W - 26L
1,473 SR
Queue Stats
354W - 354L
1,383 Elo+
Party 1
Chernobog
Chernobog
Jujubean1984
Chernobog
Level 194
God Stats
11W - 9L
1,514 SR
Queue Stats
210W - 205L
1,367 Elo+
Solo
Surtr
Surtr
ScaledSavior
Surtr
Level 29
God Stats
38W - 25L
1,561 SR
Queue Stats
245W - 253L
1,361 Elo+
Party 1
Team Averages
Level 125
1,509 SR
1,395 Elo+

VS

Team Averages
Level 75
1,492 SR
1,434 Elo+
Medusa
Medusa
EnemySpotted0
Medusa
Level 84
God Stats
1W - 2L
1,471 SR
Queue Stats
65W - 59L
1,491 Elo+
Party 2
Discordia
Discordia
Hitomichan71
Discordia
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 111L
1,428 Elo+
Solo
Hercules
Hercules
Necromancer__1
Hercules
Level 107
God Stats
1W - 3L
1,400 SR
Queue Stats
190W - 178L
1,431 Elo+
Party 2
Agni
Agni
Pyromancer_715
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 55L
1,348 Elo+
Party 2
Ao Kuang
Ao Kuang
mascus_x
Ao Kuang
Level 116
God Stats
226W - 211L
1,587 SR
Queue Stats
842W - 784L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
8,926
595
4,487
10,084
8,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
GALLO1328
Bacchus
11
2 / 3 / 5
7,451
497
5,302
13,811
15,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 3
9,387
626
12,844
5,601
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Jujubean1984
Chernobog
13
5 / 3 / 5
8,647
576
9,735
11,341
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
9 / 1 / 4
10,111
674
7,439
12,199
6,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,810
454
7,152
11,100
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Hitomichan71
Discordia
12
0 / 3 / 0
6,974
465
4,608
10,696
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
4 / 4 / 2
6,993
466
7,688
12,476
10,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 0
6,807
454
2,794
6,890
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
mascus_x
Ao Kuang
13
2 / 7 / 3
7,659
511
8,878
18,253
7,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
21
Kills
7
8
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
2
1
4
4
W
Bacchus
GALLO1328
Bacchus
2
3
5
1.5
W
3
0
3
4.5
L
Discordia
Hitomichan71
Discordia
0
3
0
0
W
Chernobog
Jujubean1984
Chernobog
5
3
5
2.5
L
Hercules
4
4
2
1.25
L
0
3
0
0
W
9
1
4
11
L
Ao Kuang
mascus_x
Ao Kuang
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,807
Damage
31,120
53,036
Taken
59,415
36,770
Mitigated
27,472
15,189
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,152
1,852
139
1,395
11,100
3,616
0
3,667
7,433
0
48,548
W
4,487
155
0
3,859
10,084
8,200
0
4,794
5,290
0
62,093
W
Bacchus
GALLO1328
Bacchus
5,302
729
289
4,086
13,811
15,423
0
2,284
11,527
23,270
0
W
12,844
2,452
0
1,696
5,601
1,882
454
4,233
770
70,754
0
L
Discordia
Hitomichan71
Discordia
4,608
157
0
1,247
10,696
3,983
0
6,612
4,084
49,848
0
W
Chernobog
Jujubean1984
Chernobog
9,735
5,426
0
3,271
11,341
4,658
724
1,321
10,020
0
62,679
L
Hercules
7,688
2,294
0
2,465
12,476
10,039
0
3,499
8,977
0
27,634
L
2,794
319
0
0
6,890
2,425
665
1,348
5,542
34,225
0
W
7,439
4,360
0
1,988
12,199
6,607
108
2,986
9,149
334
86,049
L
Ao Kuang
mascus_x
Ao Kuang
8,878
2,278
0
4,611
18,253
7,409
0
3,208
15,045
57,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
35,243
486
Minions Killed
323
0
Camps Cleared
0
1,593,342
Distance Traveled
1,402,628
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,810
454
57
4
0
289,779
0
W
Tyr
8,926
595
107
7
0
328,101
0
W
Bacchus
7,451
497
25
2
0
309,966
1
W
Nu Wa
9,387
626
126
8
0
294,083
5
L
Discordia
6,974
465
69
5
0
245,605
2
W
Chernobog
8,647
576
106
7
0
304,351
0
L
Hercules
6,993
466
48
3
0
314,281
1
L
Agni
6,807
454
58
4
0
250,156
0
W
Surtr
10,111
674
122
8
0
356,841
3
L
Ao Kuang
7,659
511
91
6
0
302,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role