Player Matchup

Bacchus
Bacchus
Ale_PR1
Bacchus
Level 109
God Stats
7W - 6L
1,747 SR
Queue Stats
37W - 43L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
Newroyalghost
Ne Zha
Level 88
God Stats
2W - 1L
1,628 SR
Queue Stats
202W - 167L
1,533 Elo+
Party 1
Poseidon
Poseidon
YDBlackFate
Poseidon
Level 125
God Stats
7W - 7L
1,665 SR
Queue Stats
371W - 321L
1,534 Elo+
Solo
Serqet
Serqet
iVoidz---
Serqet
Level 129
God Stats
5W - 9L
1,644 SR
Queue Stats
179W - 152L
1,552 Elo+
Party 1
Neith
Neith
oFz_vKiller
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,702 Elo+
Party 1
Team Averages
Level 104
1,637 SR
1,557 Elo+

VS

Team Averages
Level 74
1,529 SR
1,448 Elo+
Heimdallr
Heimdallr
AlvvaysHere
Heimdallr
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
157W - 155L
1,471 Elo+
Party 3
Da Ji
Da Ji
Caeyde
Da Ji
Level 89
God Stats
3W - 0L
1,780 SR
Queue Stats
35W - 34L
1,479 Elo+
Party 2
Yemoja
Yemoja
Devyboo
Yemoja
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,480 Elo+
Party 2
Charybdis
Charybdis
N1NEL0TA
Charybdis
Level 22
God Stats
2W - 3L
1,364 SR
Queue Stats
3W - 4L
1,401 Elo+
Party 2
Sun Wukong
Sun Wukong
Tacet_Jet
Sun Wukong
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 53L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ale_PR1
Bacchus
12
1 / 2 / 2
7,164
478
5,802
11,627
12,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 6 / 3
7,397
493
4,872
14,782
5,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
YDBlackFate
Poseidon
14
3 / 5 / 3
8,182
545
6,509
11,193
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
iVoidz---
Serqet
14
2 / 3 / 3
8,185
546
6,987
12,830
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 5 / 0
6,900
460
4,627
8,848
3,879
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlvvaysHere
Heimdallr
15
4 / 4 / 4
9,268
618
11,549
12,661
5,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Caeyde
Da Ji
15
10 / 1 / 4
9,879
659
9,647
11,479
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Devyboo
Yemoja
12
2 / 1 / 5
7,778
519
6,457
9,376
7,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
N1NEL0TA
Charybdis
14
5 / 1 / 1
8,508
567
9,734
9,610
3,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Tacet_Jet
Sun Wukong
13
0 / 1 / 4
8,105
540
5,559
9,161
6,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
21
21
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ale_PR1
Bacchus
1
2
2
1
W
Heimdallr
AlvvaysHere
Heimdallr
4
4
4
1.5
W
Da Ji
Caeyde
Da Ji
10
1
4
12
W
Yemoja
Devyboo
Yemoja
2
1
5
4.5
W
Charybdis
N1NEL0TA
Charybdis
5
1
1
5.5
L
1
6
3
0.42
W
Sun Wukong
Tacet_Jet
Sun Wukong
0
1
4
2
L
Poseidon
YDBlackFate
Poseidon
3
5
3
0.9
L
Serqet
iVoidz---
Serqet
2
3
3
1.17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
42,946
59,280
Taken
52,287
33,412
Mitigated
27,262
9,718
Healing
14,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ale_PR1
Bacchus
5,802
518
84
1,567
11,627
12,333
0
2,301
9,326
27,906
0
W
Heimdallr
AlvvaysHere
Heimdallr
11,549
5,263
0
3,052
12,661
5,343
837
4,445
7,992
0
71,603
W
Da Ji
Caeyde
Da Ji
9,647
2,805
0
1,250
11,479
5,139
177
2,470
8,929
0
76,648
W
Yemoja
Devyboo
Yemoja
6,457
1,231
2,755
2,386
9,376
7,275
26
2,349
6,703
28,356
0
W
Charybdis
N1NEL0TA
Charybdis
9,734
6,172
0
2,758
9,610
3,344
833
2,248
7,092
0
64,721
L
4,872
2,166
0
2,332
14,782
5,496
0
697
14,085
0
57,717
W
Sun Wukong
Tacet_Jet
Sun Wukong
5,559
598
0
2,734
9,161
6,161
0
366
8,375
0
52,776
L
Poseidon
YDBlackFate
Poseidon
6,509
959
0
530
11,193
3,136
0
807
10,386
56,857
0
L
Serqet
iVoidz---
Serqet
6,987
815
0
3,557
12,830
8,568
0
441
12,382
357
53,396
L
4,627
1,987
0
1,648
8,848
3,879
0
2,211
6,637
0
41,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,828
Gold Earned
43,538
423
Minions Killed
454
0
Camps Cleared
0
1,595,884
Distance Traveled
1,543,591
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,164
478
54
4
0
313,123
0
W
Heimdallr
9,268
618
120
8
0
316,086
0
W
Da Ji
9,879
659
96
6
0
379,297
0
W
Yemoja
7,778
519
33
2
0
281,773
5
W
Charybdis
8,508
567
122
8
0
290,005
0
L
Ne Zha
7,397
493
84
6
0
358,630
0
W
Sun Wukong
8,105
540
83
6
0
276,430
0
L
Poseidon
8,182
545
105
7
0
315,105
4
L
Serqet
8,185
546
102
7
0
346,867
1
L
Neith
6,900
460
78
5
0
262,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role